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Made in gb
Regular Dakkanaut





right i have just gotten the flames of war Starter set and spent most of the day working on the Sherman's i think I've covered up the gaps from them not really going together very well.. my plan is to turn them in to a market garden guards armored company.

what i would like is any advice on what to take or what to not take. for instance air power it seems rather random to me is it worth taking? i don;t have the book yet and i'm not after people to write me a list or anything like that just general advice i can use when i get the book to make a decent force.

Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

FoW play benefits from combined arms in many/mostcases.

Infantry can be difficult to remove from an objective, for example, if you have dug them in. First I have to shoot to hit you (harder if your infantry didn't move or shoot); then you have to fail your infantry save (3+); then if you've got them in bulletproof cover I have to make a firepower check. There are weapons that counter that but they're expensive and less common.

Artillery is useful for not just destroying the enemy but for obscuring their ability to shoot well at you via smoke screens.

Air power turning up is randomly determined. However you can increase the odds by spending more point to make it Priority Air in many cases. Air power (and arty) can be very useful in taking out enemy tanks that direct fire has a challenge with due to high armor values.

Your Fireflies help you take on high armor targets but doesn't have the staying power that heavier German tanks have; don't forget they can reroll missed to hit rolls if you didn't move them - Semi-Indirect Fire.




Thread Slayer 
   
Made in au
Regular Dakkanaut




Those Shermans are a pain to assemble. There was an error at the factory. http://www.flamesofwar.com/hobby.aspx?art_id=3557

Also remove the pak gun shields with a hobby knife

You can get access to all the market garden lists off easy army for 2 Dollars.

You'll need a way of dealing with heavy German Armour (your 75s alone are not up too this). In the market garden lists you can get two 17 pdrs per Sherman platoon and a platoon of 4 17 pdr m10s. All AT 15. If you're intent on running brit Armour then this is my purchase recommendation. Will give you a chance of killing something in your first game and stop you from getting completely rekt by German heavy Armour. Air support is a bit hit or miss depending on luck and battlefield conditions.

This message was edited 4 times. Last update was at 2014/09/25 19:50:34


 
   
Made in gb
Longtime Dakkanaut




Well going from the armoured stuff in the box to a guards armoured force is more or less what I have done (have some infantry before for British but not a lot else).

First thing I did was get hold of a couple more tanks - to run two platoons of four plus the command tanks, a single PSC box was plenty, the BF models are fine as well, take your pick.

To this a typhoon was added, airpower is a bit hit and miss but the Revel model was £3 so an easy buy and provides an answer to the things the shermans can't easily manage as well as scaring heavy cats into cover.

Heavy mortars are nice reasonably cheap artillery, which I find better than the 25pdr - I have four with the carriers but just the guns are fine as the crews can move them.

Drop in some troops, at least one platoon - these guys can dig in and keep their heads down in your home area to guard objectives and can if required help clear out woods when the need arises - tanks work better when they have some troops but don't go overboard on them otherwsie you may as well go infantry with armour in place of armour with infantry. Don't bother with the half tracks, they are not easy to use.

You need some recce, using it well takes practice but you do need it, the carriers are cheap and nice models as well - even just thre three of them helps avoid ambushing units and provides more guns to fend off enemy infantry.

Don't bother with flak guns, have a few AAMG on the tanks, there is seldom enough axis air power about to worry about.

Would suggest the first thing on the list though is a platoon of infantry, followed by the heavy mortars - smoke is your friend and these can also pop infantry that dig in better than a 25pdr will. They are pants at armour hunting but thats what your tanks do.

When learning main thing is to try different things and see how you go.

If you have the starter the US Parachute guys are ok, but expensive to run as escorting infantry, they are decent assault troops though.
   
Made in gb
Regular Dakkanaut





So recce, infantry and 17pdr's galore basically, plus heavy mortar's. i may try to squeeze in 25pdr's still as i love them.


Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in us
Regular Dakkanaut



Maryland

Be careful about spending any money on Easyarmy. BF has said that any lists purchased from it will not be transferred to the new system they are going to replace it with.





   
Made in gb
Regular Dakkanaut





well as a little thing hears the now fixed sherman tanks.


Guards Armoured Company (GAC) pre-painting. by Brochtree on deviantART

Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in gb
Regular Dakkanaut





Right got the Market garden book now this is my basic first go at a list.

A, Squadron H.Q. (185)
CC Sherman V
- .50cal AAMG
2IC Sherman V
- .50cal AAMG
- Dozer Blade

A, Platoon (390)
3 Sherman V
Firefly VC
- .50cal AAMG

A, Platoon (390)
3 Sherman V
Firefly VC
- .50cal AAMG

Lorried Pioneer Platoon (95)

Lorried Rifle Platoon (190)

Column Platoon (100)

Guards A, Car Platoon (120)
2 Diamler I
Diamler Dingo

Field Battery, Royal Artillery (190)
1 gun troop
4 OQF 25pdr gun
4 Quad tractor, 2 15 cwt truck, jeep and OP carrier.

Light AA Platoon, Royal Artillery
2 Bofors 40mm, jeep, 2 AA Tractor.

Auster AOP (25)

Total 1750

any advice about this list. (i chose the column platoon as it gives me a little bit of adaptability.)

edited - dropped to 1750 points and took some bofor's to fill the hole. takes me to 8 platoons. plan is that one armored platoon, the riflemen, the Armored cars and the artillery start on the board in games where i have to use reserves. the second armored platoon, the AA, the column platoon and the pioneers come on from reserve. if i get to use ambush either the AA or the column platoon will be my ambush.

This message was edited 1 time. Last update was at 2014/10/09 12:51:26


Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in us
Major





Central,ILL. USA

 brochtree wrote:
Right got the Market garden book now this is my basic first go at a list.

A, Squadron H.Q. (185)
CC Sherman V
- .50cal AAMG
2IC Sherman V
- .50cal AAMG
- Dozer Blade

A, Platoon (390)
3 Sherman V
Firefly VC
- .50cal AAMG

A, Platoon (390)
3 Sherman V
Firefly VC
- .50cal AAMG

Lorried Pioneer Platoon (95)

Lorried Rifle Platoon (190)

Column Platoon (100)

Guards A, Car Platoon (120)
2 Diamler I
Diamler Dingo

Field Battery, Royal Artillery (190)
1 gun troop
4 OQF 25pdr gun
4 Quad tractor, 2 15 cwt truck, jeep and OP carrier.

Auster AOP (25)

Total 1785

i have 115pts left from 1800pts not sure what to use it for. any advice about this list. (i chose the column platoon as it gives me a little bit of adaptability.)


Nice list ,but i am a fan of the Stuarts.My Armor is recon heavy.

Please visit my Blog http://colkrazykennyswargamingblog.blogspot.com/
I play SS in flames of war ,Becuase they are KEWL... 
   
Made in gb
Regular Dakkanaut





decided to cut my force down a bit till i learn the game more so dropped a number of units to change to the american para's and a unit of Stuart VI. i have ten points left over not sure if i should take more AAMG on the Stuarts or take a Sherman ARV. oh and couldn't resist taking the captured StuG for my artillery.

A, Squadron H.Q. (185)
CC Sherman V
- .50cal AAMG
2IC Sherman V
- .50cal AAMG
- Dozer Blade

A, Platoon (390)
3 Sherman V
Firefly VC
- .50cal AAMG

A, Platoon (390)
3 Sherman V
Firefly VC
- .50cal AAMG

Column Platoon (100)

Recce Platoon (215)
4 Stuart VI
- AAMG

Parachute Rifle Platoon (265)

Field Battery, Royal Artillery (195)
1 gun troop
4 OQF 25pdr gun
4 Quad tractor, 2 15 cwt truck, Captured StuG and OP carrier.

Total 1740

This message was edited 1 time. Last update was at 2014/10/29 11:58:35


Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in gb
Longtime Dakkanaut




Only way to know is to try it, FoW is not like 40k and warhammer in that a list that is good on paper can be pants if it doesn't fit your style of play - and the only way to work that out is to try it (proxies if needs be). Can do well with some quirky selections once you get the knack of finding out how to make them work for you.

That list looks decent enough though, enough infantry to deal with minor issues the armour cannot and to help keep enemy troops back without dropping too many points on the toys. Column platoon is golden, need to get one myself (run a Lorried Rifle Company here, but can do the armoured force as well)

the .50cal is a nice toy to have, you don't see much German air support but its nice to have something to welcome it with when it does appear, plus nice for digging out enemy troops who just refuse to cooperate by dropping dead.

I'd say thats a pretty good list to start with, decent range of options without anything thats overly hard to actually get to grips with - enough tanks and infantry to handle a mixed list with a decent chance against it.

Artillery is nice and if you get the quads its a nice surprise for people who forget artillery can be moved, you will use them rarely but when you do the ability is golden - especially being able to drop artillery into reserve and not have it glued to the table edge when it arrives.

Only way to know if it suits you is to play it, but the bulk of that stuff is useful supporting other British forces so nothing is a waste regardless.

Would also stick with the 3 sherman & 1 firefly over 2+2 for now as well, unless you know you are facing big cats its a scarier list for infantry to face.

   
Made in gb
Regular Dakkanaut





My list has changed a little having read the market garden book some more. my para's now have some panzerfaust's. so i dropped a Stuart and all but one of the Stuarts AAMG and added a Sherman ARV knowing how well my rolls for moving across terrain in 40K are. this is mostly because the guy i'm trying to start FOW with is a German tank lover so decided a little more anti tank in my list was a good move. also i like the feel of my list being somewhat historical in that it will be grenadier guards and 82nd Airborne from and i'm going to spell this wrong njmagen.

This message was edited 1 time. Last update was at 2014/10/29 11:58:50


Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in gb
Regular Dakkanaut





right this will sound like an extremely stupid question but is the Stuart M5A1 the same as the Stuart VI? as i really can;t find Stuart VI's.

Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in us
Lieutenant General





Florence, KY

http://en.wikipedia.org/wiki/M3_Stuart#Variants

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Regular Dakkanaut





with the British nearly finished decided to look at what to do with my Germans. now somewhere i was thinking of a recon force but having got the bridge by bridge book I've decided on a Schwere Panzerjager kompanie as well i do love StuG's and Jagdpanthers. also it's not a very big army. my plan at the moment is two platoons of StuG G's a company command StuG with 2 Jagdpanthers. there support will be a platoon of grenadiers, a mortar platoon and the anti-air platoon (Wibelwinds). this use's up a lot of the open fire set. going to use the other unit of grenadiers to do a small recon force as a side project (about 6/700 points).

Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in gb
1st Lieutenant







I did this list
http://www.breakthroughassault.co.uk/2013/04/schwerepanzerjagerkompanie-list-review.html
The problem is a lack of recon which stops it being a great all rounder list!

My FOW Blog
http://breakthroughassault.blogspot.co.uk/

My Eldar project log (26/7/13)
http://www.warseer.com/forums/showthread.php?p=5518969#post5518969

Exiles forum
http://exilesbbleague.phpbb4ever.com/index.php 
   
Made in gb
Regular Dakkanaut





hehe reading that you've basicaly said a lot of whats been going through my head. at the moment i have been toying with the idea of two jagdpanthers one as cic and the rest of my combats as StuG G's. then artillery, a grenadier Platoons and some wirbelwinds (2 i think).

This message was edited 2 times. Last update was at 2014/12/07 21:33:19


Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in gb
1st Lieutenant







It's a fun list!

Have you considered the version from bridge at remagen? It auto defends.but has less Stugs



My FOW Blog
http://breakthroughassault.blogspot.co.uk/

My Eldar project log (26/7/13)
http://www.warseer.com/forums/showthread.php?p=5518969#post5518969

Exiles forum
http://exilesbbleague.phpbb4ever.com/index.php 
   
Made in gb
Regular Dakkanaut





thought i should post an actual list so you can see exactly what my plan is. soon as christmass is over should be able to finish my grenadier guards so will see about putting some pics up.

Schwere PanzerJager Kompanie HQ (235)
Company Command Jagdpanther

Schwere PanzerJager Platoon (380)
Command StuG G
3 StuG G

Schwere PanzerJager Platoon (380)
Command StuG G
3 StuG G

Schwere PanzerJager Platoon (235)
Command Jagdpanther

Panzerjager Anti-Aircraft Gun Platoon (110)
Command Wibelwind (Quad 2cm)
Wibelwind (Quad 2cm)

Grenadier Platoon (190)
HQ Section, 3 Grenadier Squads
Replace Command Rifle/MG Team with Command Panzerfaust SMG Team
Ad Panzershreck Team

Grenadier Artillery Battery (220)
HQ Section, 2 Gun Sections
5 3-Ton Trucks

Total 1750

Edit - forgot to upgrade to 3-Ton Trucks on the artillery.

This message was edited 2 times. Last update was at 2014/12/08 15:37:36


Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in us
Lieutenant General





Florence, KY

Any reason you've kept the horse drawn limbers for the artillery instead of spending the last five points to upgrade to 3-ton trucks or RSO tractors?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Regular Dakkanaut





Nope just totally missed it. not feeling well at the moment. been making silly mistakes like that all over the place. it should be 220 points and be all in 3 ton trucks. i just copied it across from my grenadier list without checking.

Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in gb
1st Lieutenant







I like your list a lot

My FOW Blog
http://breakthroughassault.blogspot.co.uk/

My Eldar project log (26/7/13)
http://www.warseer.com/forums/showthread.php?p=5518969#post5518969

Exiles forum
http://exilesbbleague.phpbb4ever.com/index.php 
   
Made in gb
Regular Dakkanaut





thanks i rather like it as it shouldn't be hard to use. concentrate my StuG G's on one objective and use the rest to guard my objective. but i have to admit i put this list on the FOW forums and everyone keeps telling me to use desperate measures. Dakka is way more friendly.

Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in gb
1st Lieutenant







The difficulty with this list in the open format is the lack of recon - if the list had it then it would be perfect.

You can almost do this list perfectly from desperate measures but you lack the vet Jagdpanthers.

This is the nice bit is that you can change your list relatively easily with a couple of tweaks.

My FOW Blog
http://breakthroughassault.blogspot.co.uk/

My Eldar project log (26/7/13)
http://www.warseer.com/forums/showthread.php?p=5518969#post5518969

Exiles forum
http://exilesbbleague.phpbb4ever.com/index.php 
   
 
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