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Made in us
Drakhun





Eaton Rapids, MI

http://privateerpressforums.com/showthread.php?33246-When-does-a-rally-actually-take-place&p=2846474&viewfull=1#post2846474

Basically we have all been playing it wrong. You get to take another CMD check at the end of your activation (so no more wasting another turn).

Now with 100% more blog....

CLICK THE LINK to my painting blog... You know you wanna. Do it, Just do it, like right now.
http://fltmedicpaints.blogspot.com

 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

This change upsets me, terror/abom became significantly less useful

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Dakka Veteran




Illinois

Yea that is a pretty big change. I have lost a game due a high CMD unit failing a command check when they had all charged in. Two strait turns of lost attacks is really ball busting. I honestly like the change.
   
Made in us
Deacon




Southern California

CMD checks have always been bad in the game. This (IMO) helps to remedy that. Good change.

"The man in black fled across the desert, and the gunslinger followed." -The Dark Tower Series - The Gunslinger

Legion of Everblight: 351 pts
Minions 128 pts
Mercs: 4 pts  
   
Made in us
Longtime Dakkanaut





I unintentionally only use fearless models anyways so...

*shrugs*


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Huh, makes me more likely to use Abom units again in armies that aren't entirely Fearless.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Wraith






Salem, MA

chaos0xomega wrote:
This change upsets me, terror/abom became significantly less useful


Meh. It means you can still cause a model to fail to attack you. It just doesn't cripple you for an entire turn.

Which seems much more logical.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in pt
Tea-Kettle of Blood




I think I like this change, makes terror just that little bit less crippling.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 gunslingerpro wrote:
chaos0xomega wrote:
This change upsets me, terror/abom became significantly less useful


Meh. It means you can still cause a model to fail to attack you. It just doesn't cripple you for an entire turn.

Which seems much more logical.


Two turns you mean.

Before, if a unit failed the CMD check it meant they had 2 full activations where they couldn't do anything.

With this, its just the current activation which disappears(unless they fail the second command check too)

So yeah, its definitely more logical.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Wraith






Salem, MA

 Grey Templar wrote:
 gunslingerpro wrote:
chaos0xomega wrote:
This change upsets me, terror/abom became significantly less useful


Meh. It means you can still cause a model to fail to attack you. It just doesn't cripple you for an entire turn.

Which seems much more logical.


Two turns you mean.

Before, if a unit failed the CMD check it meant they had 2 full activations where they couldn't do anything.

With this, its just the current activation which disappears(unless they fail the second command check too)

So yeah, its definitely more logical.


YYeah, that's what I meant. I'm used to failed command checks after killing 50% of a unit, so it normally only affects for one turn.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
 
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