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Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Hey everyone,

So this is a hypothetical list right now but am trying to pick up another 2.5k skaven army off of someone to add to mine (which would bring me to 6.5k)
Now I really think this might be crazy but me and a buddy might actually play a game this big (5k is possible for him and if he proxies using his other armies we could play 6k)

I am worried about all this fitting on the table though which I think might pose a serious problem. Anyways take this with what you will.

A few things I want some input on:
Assassin setups what is your personal favourites?
What unit should I put the assassins in? Was thinking 1 in bell unit and 1 in stormvermin or both in the bell unit
Less slaves to save board space?
Might bump up the jezzails to 2 units of 4 or maybe 6 (that would involve proxying tho)
General comments on setup etc

Here we go total of 5998 points (if the math is right)

No Category: 115 points
Giant rats 23
Giant rats 23
Giant rats 23
Giant rats 23
Giant rats 23

Lords: 1055 points
Grey Seer
- Bell, power scroll, ruby ring of ruin 500
Grey Seer
- Talisman of Preservation, earthing rod, 2x warpstones 340
Queek Headtaker 215

Heroes: 956 Points
Assassin
- weeping blade, poisoned attacks 165
Assassin
- Blade of corruption, poisoned attackes 170
Chieftain
- BSB, halberd, foul pendant (can give this to the seer for the tali of preservation) 102
Plague Priest
- Lvl 2, Plague Furnace, flail, talisman of endurance 319
Engineer
- lvl 1, dispel scroll 90
Engineer (in queeks stormvermin to get them to be ultra badass)
- Skavenbrew 65
Engineer
- doomrocket 45

Core: 1631 Points
60x Queeks Stormvermin
- Full command, razor standard 730
60x clanrats (pushing bell)
- Full command, shields, warpfire thrower 360
50x Clanrats (bunker for grey seer, bsb)
- full command, shields 245
50x slaves
- musician 102
50x slaves
- musician 102
45x slaves
- musician 92

Special: 1201 points
9x gutter runners
- slings, poisoned attacks 162
60x plague monks
- full command, razor standard 475
8 Rat Ogres
- 3 packmasters, Skweel 444
6 Jezzails 120

Rares: 1040 Points
Doomwheel 150
Doomwheel 150
Hellpit 235
Hellpit 235
Warp lightning cannon 90
Warp lightning cannon 90
Warp lightning cannon 90

AND THATS IT! ONLY 441 Models! (i think its 2am.....)

This might just be a crazy list I don't know its late at night and thought it would be a fun list to try but I am unsure about maneuverability of the army. Anyways thought are welcome.

This message was edited 3 times. Last update was at 2014/10/04 05:59:29


 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

The best assassin setups are one with potion of strength and weeping blades, and one with the sword of antiheroes.


The Stormvermin should bus it and push the bell. That way, when you pop the assassins, your opponent can either hit the fencer's blades seer who has a 4+ ward, or two tough assassins, who have 4+ wards. The stormvermin provide ranks and protect the BSB.


Other than that, it looks okay. I don't play at 6k, the most Ive done is 2999.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Evasive Eshin Assassin





Here are my two Warptokens:

- at this size game, you should be playing on a larger table.

- a common trick is to put two Assassins in the Bell unit, along with the BSB. Run 5-wide, your opponent won't be able to attack your rank-and-file.
The Bellstar is a huge point-investment, but it's super tough to bring down.
I'd give that Seer Fencer's Blades, an Earthing Rod, and maybe Skalm or the Shadow Magnet Trinket.

- the other Seer can take the Powerscroll. Overall safer build, I think. I'd rather see the Condenser on that Engineer than the extra two Tokens on that Seer.
And the BSB should either take Preservation and a Charmed Shield or the Armour of Destiny.
Agreed on the Assassin builds, though.

- pretty sure Queek's boys can't push a Bell, since Queek doesn't trust Grey Seers, etc.
There's not a lot of shooting in this list. How much do you think the Razor Standard will benefit you? Might be better to go with the Stormbanner.

- overall, I'd suggest more chaff.
Units of 20 Slaves are solid. At this point level, units of 2 Rat Ogres might be work, too.

- 3 Slave buses might be a little small, but you can only have so many within that IP/SYG bubble. Skaven tend to struggle in really big games for this reason.

- still not a fan of large blocks of Rat Ogres. They might be able to sneak under the radar in such a big game, but I'd rather see some Censer Bearers.

- if you really wanted, you've got the allowance in Rares to fit in another Abomination and two Catapults.

This message was edited 1 time. Last update was at 2014/10/04 14:22:07


 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Alright so good tips for the assassin builds. So you are saying have the bell in the centre and just 1 clanrats on each side to make it 5 wide total then the assassins will be at the front?

Good info on the seer builds, I never run dual seer and 1 bell so wasn't sure.

You are correct that queeks stormvermin can't push the bell. I think with skavenbrew in that unit plus the queek upgrade plus razor standard that unit will crush face. I was debating the storm banner tho.

I was thinking more chaff but I think that I'm not going to have enough room on the board haha the unit of 8 rat ogres could be split up into 4 units of 2 as chaff.

I don't really like large units of rat ogres either but with so many other things on the table I think they might be ignored. With skweel their is a chance of getting regen but even without it they could do some damage on a flank.

There is room for those rares but I don't have enough lol dual hpa will be good enough I think but 3 would be even better....maybe I'll have to model another one.


Was possibly thinking of bringing some censor bearers or maybe even some globadiers (would have to green stuff a few up)

Let me fix this list a bit and I'll update it


Automatically Appended Next Post:
Changed up assassin builds, seer builds and also added in a few more slave units and another gutter runner unit (either that or some censer bearers)

+ (No Category) + (92pts)

* Giant Rats (23pts)
5x Giant Rats, Packmaster

* Giant Rats (23pts)
5x Giant Rats, Packmaster

* Giant Rats (23pts)
5x Giant Rats, Packmaster

* Giant Rats (23pts)
5x Giant Rats, Packmaster

+ Lords + (1070pts)

* Grey Seer (535pts)
Earthing Rod, Fencer's Blade, Skalm, Skaven Spells of Plague, The Screaming Bell

* Grey Seer (320pts)
Power Scroll, Skaven Spells of Plague, Skaven Spells of Ruin, Talisman of Preservation

* Queek Headtaker (215pts)


+ Heroes + (981pts)

* Assassin (170pts)
Potion of Strength, Weeping Blade

* Assassin (150pts)
Sword of Anti-Heroes

* Chieftain (122pts)
Armour of Destiny, Battle Standard Bearer, Halberd

* Plague Priest (319pts)
Flail, Plague Furnace, Skaven Spells of Plague, Talisman of Endurance, Wizard Level 2

* Warlock Engineer (110pts)
Dispel Scroll, Skaven Spells of Ruin, Warp-Energy Condenser, Wizard Level 1

* Warlock Engineer (65pts)
Skavenbrew

* Warlock Engineer (45pts)
Doomrocket


+ Core + (1550pts)

*60x Queeks stormvermin (730pts)
Full command, razor standard

* Clanrats (200pts)
Clawleader, Musician, Standard Bearer
* 40x Clanrats
40x Shield

* Clanrats (290pts)
Clawleader, Musician, Standard Bearer
* 60x Clanrats
60x Shield

* Skavenslaves (82pts)
Musician, 40x Skavenslaves

* Skavenslaves (82pts)
Musician, 40x Skavenslaves

* Skavenslaves (82pts)
Musician, 40x Skavenslaves

* Skavenslaves (42pts)
Musician, 20x Skavenslaves

* Skavenslaves (42pts)
Musician, 20x Skavenslaves


+ Special + (1267pts)

* Gutter Runners (126pts)
Two hand weapons
* 7x Gutter Runners
7x Poisoned Attacks, 7x Slings

* Gutter Runners (126pts)
Two hand weapons
* 7x Gutter Runners
7x Poisoned Attacks, 7x Slings

* Plague Monks (451pts)
Musician, Plague Banner, 58x Plague Monks, Standard Bearer

* Rat Ogres (444pts)
3x Packmaster, 8x Rat Ogre, Skweel Gnawtooth

* Warplock Jezzails (120pts)
6x Warplock Jezzails


+ Rare + (1040pts)

* Doomwheel (150pts)

* Doomwheel (150pts)

* Hell Pit Abomination (235pts)

* Hell Pit Abomination (235pts)

* Warp Lightning Cannon (90pts)

* Warp Lightning Cannon (90pts)

* Warp Lightning Cannon (90pts)

This message was edited 1 time. Last update was at 2014/10/04 19:50:54


 
   
Made in us
Evasive Eshin Assassin





Looking solid.

I can't help but wonder if the Priest would be a better Scroll-caddy. Mine seems to die regardless of the protection he has, or is ignored and survives the game despite having nothing.
At least give him the Ironcurse Icon.

Why not give the Rocket to the lvl1 Engineer and drop the other one?

Some numbers on Queek's boys (not assuming Hatred, Frenzy, etc):

- against WS3 T3 5+/6+ (Clanrats), it's 26.7 hits, 22.2 wounds, and 18.5 after saves.

- against WS5 T4 4+ (Chaos Warriors), it's 20 hits, 13.3 wounds, and 11.1 after saves.
With the Razor Standard, you net an extra 2.2 wounds.

- against WS4 T5 2+ (Mournfang), its 26.7 hits, 13.4 wounds, and 6.7 after saves.
With the Razor Standard, you net an extra 2.2 wounds.

 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Ya I agree whenever I use the priest on a furnace it gets butchered in most games, will think about that tho.

As for the engineer I wanted to put the one with skavenbrew in the stormvermin unit. Just make them even more crazy but might be a bad idea lol

Solid math hammer right there and is good to know. Now I'm considering using the storm banner instead. I mean at such a high points game its not a huge deal for the razor standard but storm banner may prove much more affective
   
Made in us
Evasive Eshin Assassin





I meant you should drop one of your 3 Engineers, the one with the Doomrocket. Give the Scroll to the Priest, and give the 'rocket to the lvl1 Warlock.

The Razor Standard will get better with the addition of Skavenbrew an the like.
The Stormbanner, though, helps you deal with three different kinds of threats, and one of them in a brutally complete manner.
Everyone always expects me to pop the 'banner in their first turn, so when I don't, they assume I didn't take it. I don't know how many times a unit of Hawks, Rippers, or Tzeentch characters on Disks have landed right behind my units thinking they're safe.

 
   
Made in us
Killer Klaivex




Oceanside, CA

Games this large usually break down to who's death star is better.
Skaven are going to have a hard time, as points increase, it becomes tough and tougher to keep everything of value within the generals leadership bubble.
Put the bell and furnace out on the flanks, since they will both be unbreakable and don't need to be anywhere near the leadership.

Who are you going up against?

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

I'm not sure who I would be facing. I would probably say empire though. Which would mean I would have to watch out for those damn hellblasters.

I could always add in a small unit of 10 stormvermin just to sit somewhere on the field just to carry the storm banner. They would do nothing but carry the banner tho so the points for the unit would essentially make the banner more expensive so bad idea.

   
Made in us
Evasive Eshin Assassin





Only one unit of Stormvermin in an army can take a magic banner. Same thing with Plague Monks.

 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Warpsolution wrote:
Only one unit of Stormvermin in an army can take a magic banner. Same thing with Plague Monks.


Good to know...didn't realize that. I could give the bsb the storm banner but probably not. Does the magic banner not negate the rerollable for the battle standard? Could be wrong about that.
   
Made in us
Evasive Eshin Assassin





He's still you're BSB. But no saves of any kind on him are super risky. You can put him in the Bell unit so he's in the 2nd rank, but I still think he's too easy to snipe.

 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Warpsolution wrote:
He's still you're BSB. But no saves of any kind on him are super risky. You can put him in the Bell unit so he's in the 2nd rank, but I still think he's too easy to snipe.


Ah okay. Very true though I think I will stick with his setup for now and just keep the razor standard. I don't think I'll face any flying (maybe a pegasus) and then a bunch of hellblasters. Maybe I'm not sure yet though
   
 
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