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Made in us
Frothing Warhound of Chaos





Here is my letter to GW. If you agree with me, send a message to Recruitment@gwplc.com and tell them to give me an interview!

Brooks Call

To the staff of Games Workshop:
The business of tabletop gaming is evolving at an incredible rate. Interest in the tactile, immersive experience of physical games played with friends in person is increasing as though to rebuke the rise in the electronic, impersonal experiences that were expected to supplant them. For many, the analog experience is superior to the digital. Games Workshop is one of the most respected names, and the most storied, in the history of ultra-specialized gaming experiences that are meant to be mastered to truly enjoy them – a master of the analog in the looming digital age.
I was introduced to the 40K universe in the best possible way – by a dedicated brand ambassador who is also a customer. The passion that collecting and modeling figures in the Citadel range had imparted in him was infectious. Over the course of a few months spent assembling, modeling, learning and playing in the Necromunda universe, the next step was clear. He generated six new customers – Dark Angel, Necron Overlord, Blood Angel, Hive Mind, Farseer, and myself, a warmaster of the Damned Legions; this initial interest has spread to pull at least twenty people back, or further into their investment in the game. This human interaction and brand sharing I see as the traditional cornerstone of Games Workshop sales growth. However, this highly effective operation is ultimately limiting – it requires established social connections and physical outlets to flourish. It was a completely analog experience, accomplished in real space and time.
We are moving towards a time when the creators are becoming as popular as their products. Fans demand an ongoing engagement with the creative process, expressed through an open communication by the creators. Games Workshop from the outside is a nearly closed system. There is little direct engagement with fans. The most ardent of your fans typically view the company as an ivory tower. While the culture of a tight group of artists creating and shaping the universes of Warhammer Fantasy and Warhammer 40K is a noble one, it no longer fits with the desires of your audience. Games Workshop must move to directly engage with established customers, and reach out to engage potential customers.
More nimble competitors are emerging to take market share. Games Workshop is and will for the foreseeable future remain the biggest player in tabletop wargaming. The quality of models, publications and accessories produced remains at the highest tiers in the industry. However, competitors are beating Games Workshop with customer engagement in almost every way. Emerging companies communicate directly with fans while designing factions, rules and even worlds before production even begins, providing experiences that directly reflect customer desires. Established competitors provide a constant stream of errata and updates that balance and enhance the game digitally – that is, immediately. While no competitor can offer the brick-and-mortar experience of the Games Workshop stores, this experience is produced for them at no cost and in direct conflict with Games Workshop in the vital cornerstones of gaming communities – Independent Game Stores.
With the cessation of tournament support and the resultant slowdown of IGS involvement, the analog spread of Games Workshop has been deeply slowed. The free, excited, effective brand ambassadors like the one who pulled me in are disappearing, heading of to different sci-fantasy worlds, selling their armies. Every customer lost is two customers lost if they sell their models, a new or established player side-stepping the webstore, IGS display rack or Games Workshop location and making a year's worth of purchases in the secondary economy. Keeping customers happy keeps them customers.
I propose a new direction for Games Workshop – one that focuses on customer engagement to champion the analog experience while using the tools of digital networking to enhance customers brand experience. Look at any of the popular Games Workshop dedicated websites, blogs or YouTube channels and you will see dedicated individuals who deeply desire a connection to the company and the future of the hobby. These are your best salesmen. They're all working for free. Actually, they're paying you. If we can empower the incredible passion that the rich universes that Games Workshop has grown over the decades has inspired within these individuals, they will in turn make more brand ambassadors, growing the universe of Games Workshop fans.
I am highly interested in overseeing the transformation of Games Workshop into a customer centric business that inspires individuals to become deeply invested within the company, emotionally and financially. This must come with some loss of control over the intellectual property and the set-in-paper mentality that currently dominates. Just as hobbyists “kit-bash” or combine multiple model sets in ways unforeseen by the designers, so too must the rules, universe and future of the universes be fluid and affected by the community.
I want to see your designers Instagramming pictures of their work-in-progress models, your writers tweeting story teasers. Then I want to see them responding to the fans. I want to see the narratives move forward, affected by the results of tournaments that see exponential growth year-to-year. The essential uniqueness that has been created within the Games Workshop universes need to be showcased in ancillary products such as electronic games. Warhammer Fantasy and Warhammer 40K both have incredible ideas and strange races that break the mold of generic fantasy and science fiction – these are the game changers that will bring new customers into the full spectrum of the Games Workshop product line. Bold moves into higher-quality licensed products such as animation or film can utilize these differences to excite complacent audiences.
I don't have the traditional resume of a CEO. I have a Bachelor's Degree in Teaching the Language Arts and an undeclared minor in Business Administration. However, many of the most successful companies in the tech sector have had success with CEOs that were highly passionate about the product and invested in it's production. I play in tournaments and have fully modeled and painted over 5000 points of Chaos. I actively sell the Games Workshop experience to everyone I meet who might have the slightest interest. I want the hobby to flourish, and for this to happen, Games Workshop must add a engaged digital presence that leverages the most important business resource available: the players and hobbyists.

Thank you for your consideration,

Brooks Call

3500 Points CSM
3000 Points Daemons
http://thelostandthedamnit.blogspot.com/ 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Great. Somebody of "us" taking over GW would be awesome.

Former moderator 40kOnline

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Made in at
Slashing Veteran Sword Bretheren





Did you just dare insult our beloved Leader Tom Kirby?

This message was edited 1 time. Last update was at 2014/10/10 06:31:44


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 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Longtime Dakkanaut





Lol, this is bound to have success.

They're going to appoint another crony like Kirby who hates tabletop gamers.

My Armies:
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2,000pts


 
   
Made in gb
Hallowed Canoness





Between

Oo how can you state you have an undeclared minor? Isn't that declaring it?



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
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Monstrous Master Moulder




Rust belt

Pack your bags your moving to England..
   
Made in de
Decrepit Dakkanaut





>> Keeping customers happy keeps them customers.
>> Wants customers to be happy

Denied.

   
Made in ie
Norn Queen






Dublin, Ireland

Pretty dam well written tbh. I was expecting a troll-like application
Kudos.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

I approve of this application.

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Made in gb
Road-Raging Blood Angel Biker






Surrey, UK

This, my friend, has undeniably earned my full support.

Games Workshop need, need, a change in direction to be a more engaging and community-enhancing company. You, or someone like you, an actual passionate fan and hobbyist yourself, would be perfectly suited to lead this change.

Very well said, sir


Automatically Appended Next Post:
 Ratius wrote:
Pretty dam well written tbh. I was expecting a troll-like application
Kudos.


Same here

But I'm glad I read it

This message was edited 1 time. Last update was at 2014/10/10 12:57:28


 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

If you get it... I'm avaliable for Marketing or Game Design Departments

ps: business managers, unite!

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 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Cosmic Joe





You got my vote. That was pretty dang good and I fully endorse it.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Fixture of Dakka





Runnin up on ya.

 Harriticus wrote:
Lol, this is bound to have success.

They're going to appoint another crony like Kirby who hates tabletop gamers.


Let me look into my crystal ball....

.....I foresee that Merritt will be appointed CEO as he did such a smash-up job under oath in the Chapterhouse lawsuit.....


Automatically Appended Next Post:
 agnosto wrote:
 Harriticus wrote:
Lol, this is bound to have success.

They're going to appoint another crony like Kirby who hates tabletop gamers.


Let me look into my crystal ball....

.....I foresee that Merritt will be appointed CEO as he did such a smash-up job under oath in the Chapterhouse lawsuit.....




OP. When writing formal communication, it's always a good idea to spell out any acronyms that you use in your document [i.e. Independent Game Stores (IGS)]

This message was edited 1 time. Last update was at 2014/10/10 13:25:09


Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Guarding Guardian




USA

*This is all IMO, obviously, and it may not seem coherent as I just typed what I was thinking. Please forgive if it seems rambling.*

Not to cast aspersions, but I give this a 10% chance of working. Which, if you think about it, is actually really high.

The problem for anyone applying for the CEO position is, w/o understanding the company or its perceived needs, you don't have a chance. There is need for a plan, the right background, and business savvy for any candidate.

At this point, no one has really understood the company, even employees don't fully know what is going on. The best analysis of the situation I've read, so far, was the excellent series, "the future of games day and games workshop" (or similar). Even then, that was a fairly biased series, but it came very close to analyzing one of the root problems of GW today, and that would be the shareholders.
The reason this company hires CEOs is to make them money, not to cater to the fanbase or customers. They've proven over the last decade (or two?) that as long as the profits are rolling in, the fans can take a hike. This is proven in pretty much every decision made by the company, from closing their facebook pages, removing comments on official youtube videos, to the CEO saying they don't do customer surveys on their fiscal reports, you get the idea. Anyone with a business background should be able to see that if they aren't blinded by fanboyism.

Typical shareholders are investors first and, most often, don't give a rotten goose egg about the business they are investing in, they just want to see it thrive (A.K.A., make them money). Notice the big issue with Kirby wasn't that he didn't care about customers, or was messing with fluff or cannon, it was that he was losing the company money (I point to the 2014 semi-annual and annual reports for evidence of this). And while it was not Kirby's direct fault of this, he's gonna take the fall whether you think he should or not. The dude that was CEO before him for 5 years, who's name escapes me atm, he saw five years of growth in the company, and so (to shareholders) he was ok. However, the growth he provided was the same as lots of the swindler CEOs in the US over the last 20 years.
Go into a failing or stagnant company with a promise of big bonuses if they can turn it around, then they cut costs by removing expenses (almost always key assets like equipment, personnel, etc.) and force whatever assets that remain to work 2-3x harder to maintain productivity levels. Most often there was no growth of the company or its customer base, it was a reduction in expense, two completely different things. Then, when the appearance of a rebound surfaces and all is in the black (which will only last a few months as it is not sustainable) the CEO has run off with their bonuses, never looking back. Quite often the company then folds in on itself and gets sold off in or near bankruptcy to some schmuck who doesn't know any better and now has a struggling company with tired employees. The new owner then goes to look for a new CEO who can turn the company around if he promises them big bonuses.... The US mattress industry is a perfect example of this, with one company going through 5 renditions of this before regulators stepped in. To me, it appears GW is already heading in that direction, but with a much healthier bankroll. The concept remains the same, however. Honestly, I know the analogy doesn't fit quite right, and I wonder, it almost seems like that kind of CEO is doing his thing, but using a fairly healthy company instead of one that is on the verge or in bankruptcy. If that's the case, its even more a travesty.


In GW's case, the trimming of fat was from the marketing side, which is a big expense, but critical for the miniatures industry. I think most all of us have been wondering how a one man GW shop will maintain sales when all that person does IS sales. The short answer is that they won't. I'm pretty sure the other employees weren't just sitting on their hands at work, they were helping customers, esp. new customers by parting them with their money in exchange for toy soldiers. Well guess what? at new strip mall locations, instead of premium locations, a lot of the people that frequent those locations won't be willing to drop $200-$400 to start a new hobby, especially when there isn't a dedicated sales guy there to treat you like you are the most important person in the world, show you the hobby, or take the next 1/2 hr. to show you how easy it is to play. One man shops don't have that kind of time when there is more than one customer.

Brooks has demonstrated a solid grasp on one of the parts the new GW CEO needs, which is a plan to reconnect to the customer. Even with one man shops, if GW can reach new and existing customers through Internet media, there can be a rebound. There still needs thought on new customers, which will become a painful issue for them. Also, an analysis of what percentage of current and past profits came from new customers would be helpful, so the CEO can analyze how much they really need them. I'm guessing a lot.

As for the other parts, I really like this application, but it most likely won't fly as there is no business background (no one even remotely like GW's board gives a $300 Million company to a teacher). As evidence, look at all the decisions made by GW for as far back as you can remember. The ones I've researched have been pretty much profit oriented. A 180 degree turn back towards customers at this point won't be possible without exactly showing how the profit margins will go up and it will make them more money than what's been done so far.

A good business minded CEO will be able to show them why growth has tanked (lack of marketing and outreach) why this is bad (reduction in potential profits. Remember, they're still profitable, just not as much), and why this needs to change to prevent the collapse of GW (remember the last statement where Kirby said for GW to survive[i] they need to yadda yadda. He wasn't kidding). Ideally, a new CEO would be able to redirect the shareholders from short term gains into a long term perspective.

Passion is awesome, and Brooks would make a fine CEO, but it takes more than passion to lead a company. Profit-centric companies can seem cold and aloof to their customers, but in a consumer driven niche market, GW can't afford to be this way (as demonstrated by 42% drop in profits in only 6 months). Brooks will have to take them by the horns and steer them towards the road of expanding the customer base, growing the company, and sanity at the helm, a compromise of increased profits and increased customer satisfaction.

The years of the rabbid "gotta have it" fan are quickly coming to an end for GW, they have to be smarter than they have been and reach out to the customers. BUT, the CEO has to cater to the shareholders too, if he wants to be there long enough to make a difference we'd all like to see.

I hope my wall of text has been taken as a positive, constructive criticism as it was meant. I'd love to see one of us (like Brooks) take the helm, but there are more factors than customer outreach that need to be considered to survive in that job.

~~~Eldar Trickery = Awesome sauce!~~~

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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

I was wondering how long it would take this thread to get a serious "what are the chances of this working" response. Pretty insightful though.

   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I was surprised to see this wasn't just a jokey troll post, but an honest and well-written application. I have a gut feeling that whoever does end up getting that job will just be some old English businessman and not a young, passionate warham, but I can only hope they get applications like this one that they might consider.

Check out my Youtube channel!
 
   
Made in us
Dakka Veteran




Manchester, NH

Not the I don't applaud the effort, but this has 0% chance (someone else above gave it a 10% chance) of working. Pretty sure it will not even change the way GW currently does business. It is easy to find faults when looking on from the outside and make proclamations abut how to fix this or that, but it is rarely if ever that easy. Running a multinational, publicly traded corporation is FAR more complex than it appears from the customer point of view. I can tell you from experience.

I currently work at a large software company, I used to be a user of this software and had (and have) plenty of ideas about how it could be better, how we can engage customers and get feedback, etc...but now that I work here I understand it is not as simple as writing a memo, waving a hand and saying make it so, there are so many moving parts, obstacles to overcome, outside forces to consider, etc...It makes change difficult. As a publicly traded company, communication about future plans with customers becomes even more tricky, what you share with the public and customers has ramifications on the way revenue is recognized by the company and that has effects on the stock price, so it is not as simple as "having a twitter feed showing what artists are working on." Sharing that kind of information can limit the ability of the company to recognize revenue. This happen with the products i work on all the time. Our customers want to know what software features are being worked on, but we simply can't tell them without an NDA until the feature is only a couple of weeks away from release. It might be something we have been working on for 2 years the entire time they were asking about it, but we just can't say it is in development.

The other thing to consider is as customers we tend to be very focused on the "now" what can you do for me now, I want this "item x" now. Good companies need to think both about the "now" and the 5 years from now. They need to try and anticipate the market and act now so they will be positioned correctly in the future. Sometimes the customers focus on the now blinds them to the possibilities of what could be. the story that is thrown around all the time is if Henry Ford asked transportation customers what they wanted they would have responded "A faster horse, a better whip" instead he had vision to see the days of the horse and buggy were already gone and he needed to produce "the car."

I don't honestly have enough history with GW as a company to know for sure if what they are doing is right or wrong. Could they do more to engage the customer, probably so. Will they change in the future, if they want to remain relevant I think they will need to (I see some evidence of that in the past year or so.)

I just think there is WAAAYYYY more for GW to consider than we as customers have any idea about so it is very difficult to sit and say I would do this or that to make changes and make things better. As a customer, I simply do not have enough information to say one way or another. The ony thing I can do is vote with dollars. if I like the product, I buy, if I don't, I spend elsewhere.

This message was edited 1 time. Last update was at 2014/10/10 15:28:31


 
   
Made in us
Cosmic Joe





I think acknowledging that the internet and social media exists would be a basic step forward.
Communicating with the customers would be a step in the right direction as well.

How those actually get put into place, that's the details that need professionals, but the above two are basics that every company should be doing.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Loborocket wrote:
Not the I don't applaud the effort, but this has 0% chance (someone else above gave it a 10% chance) of working. Pretty sure it will not even change the way GW currently does business. It is easy to find faults when looking on from the outside and make proclamations abut how to fix this or that, but it is rarely if ever that easy. Running a multinational, publicly traded corporation is FAR more complex than it appears from the customer point of view. I can tell you from experience.

I currently work at a large software company, I used to be a user of this software and had (and have) plenty of ideas about how it could be better, how we can engage customers and get feedback, etc...but now that I work here I understand it is not as simple as writing a memo, waving a hand and saying make it so, there are so many moving parts, obstacles to overcome, outside forces to consider, etc...It makes change difficult. As a publicly traded company, communication about future plans with customers becomes even more tricky, what you share with the public and customers has ramifications on the way revenue is recognized by the company and that has effects on the stock price, so it is not as simple as "having a twitter feed showing what artists are working on." Sharing that kind of information can limit the ability of the company to recognize revenue. This happen with the products i work on all the time. Our customers want to know what software features are being worked on, but we simply can't tell them without an NDA until the feature is only a couple of weeks away from release. It might be something we have been working on for 2 years the entire time they were asking about it, but we just can't say it is in development.

Spoiler:
The other thing to consider is as customers we tend to be very focused on the "now" what can you do for me now, I want this "item x" now. Good companies need to think both about the "now" and the 5 years from now. They need to try and anticipate the market and act now so they will be positioned correctly in the future. Sometimes the customers focus on the now blinds them to the possibilities of what could be. the story that is thrown around all the time is if Henry Ford asked transportation customers what they wanted they would have responded "A faster horse, a better whip" instead he had vision to see the days of the horse and buggy were already gone and he needed to produce "the car."

I don't honestly have enough history with GW as a company to know for sure if what they are doing is right or wrong. Could they do more to engage the customer, probably so. Will they change in the future, if they want to remain relevant I think they will need to (I see some evidence of that in the past year or so.)

I just think there is WAAAYYYY more for GW to consider than we as customers have any idea about so it is very difficult to sit and say I would do this or that to make changes and make things better. As a customer, I simply do not have enough information to say one way or another. The ony thing I can do is vote with dollars. if I like the product, I buy, if I don't, I spend elsewhere.




This. Systemic change takes time and often causes the opposite of your intentions, at least initially. In Education we call this the "implementation dip" whereby leadership implements a new program or reform and the changeover causes ripples throughout the organization which have unforeseen negative consequences; it usually works out as long as there is fidelity of implementation but the short and middle term can be rough. Companies like GW don't like change, change is hard and has the chance of reducing profits which may cause shareholder backlash.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Dakka Veteran




Manchester, NH

I am not even talking about systemic change. I am talking about something as simple as sharing plans for development with customers as was suggested in the OP. Something like that is difficult. Say GW says they will be doing a Blood Angels and Necron codex in the next quarter. Now some un-foreseen circumstance prevent them from delivering on that announcement. As a company they are now un-able to recognize any revenue for the WHOLE COMPANY until those cod exes are divered. This is because of SEC regulations. Someone may have purchased stock based on that announcement so they must deliver to recognize revenue. So this kind of rule makes it difficult to be transparent about these kind of things.

Just think about how Apple does this kind of thing, they never release details about a product until they are sure they have product to deliver. You might hear rumors etc, but those do not come from Apple in any "official" way. Same thing for GW. So even if they became more customer focused, woe people get what they are looking for? Probay not.
   
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SoCal

Well written, here's to hoping you get a call

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Made in ca
Fixture of Dakka




talljosh85 wrote:
Well written, here's to hoping you get a call


How can you say that is well written? It's poorly written. All I see is WALL OF TEXT. I didn't even try to read it. If the person doesn't even know what a paragraph and spacing is, is not a good sign.

Visually it's not well written, contextual maybe it is, but will anyone at GW or Warhammer try and read that?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

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Made in se
Defending Guardian Defender





Davor wrote:
talljosh85 wrote:
Well written, here's to hoping you get a call


How can you say that is well written? It's poorly written. All I see is WALL OF TEXT. I didn't even try to read it. If the person doesn't even know what a paragraph and spacing is, is not a good sign.

Visually it's not well written, contextual maybe it is, but will anyone at GW or Warhammer try and read that?


A wall of text and good writing dont have to be mutualy exclusive, and even if nothing changes, i applaud the effort.
   
Made in us
Mindless Spore Mine





United States

Nicely written, Brooks. Hopefully others will follow this well written example and take up the opportunity to apply themselves. At the very least, if GW has a flood of great applicants, then the next CEO will be a great one.
   
Made in us
Sslimey Sslyth




Davor wrote:
talljosh85 wrote:
Well written, here's to hoping you get a call


How can you say that is well written? It's poorly written. All I see is WALL OF TEXT. I didn't even try to read it. If the person doesn't even know what a paragraph and spacing is, is not a good sign.

Visually it's not well written, contextual maybe it is, but will anyone at GW or Warhammer try and read that?


Formatting and writing quality have very little to do with one another. Secondly, this was, I assume, sent in letter form to GW as requested on their hiring page. I would assume that this is a cut-and-paste from the original word processing program, and formatting was a casualty of the switch to the forum's system.
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 lordbrooks wrote:


To the staff of Games Workshop:
The business of tabletop gaming is evolving at an incredible rate. Interest in the tactile, immersive experience of physical games played with friends in person is increasing as though to rebuke the rise in the electronic, impersonal experiences that were expected to supplant them. For many, the analog experience is superior to the digital. Games Workshop is one of the most respected names......


Right there, with the bit I have highlighted/underlined, they would have stopped reading.

Nicely written, but I honestly believe a single line application of "CRUSH THOSE WHO WOULD STEAL OUR IP, FLEECE THE SHEEP, PRAISE LORD KIRBY" would stand a greater chance of being selected

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Made in us
Cackling Daemonic Dreadnought of Tzeentch




Ellenton, Florida

Nice letter.

I sincerely hope that you get the job. I strongly believe that GW should implement, or, in some cases, return to implementing your ideas.

Having said that, don't quit your day job just yet.

Perhaps, in any event your letter will secure the offer of another position of influence at GW.

Time will tell......

Keep us informed.

Good luck.




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Made in ca
Fixture of Dakka




Saldiven wrote:
Davor wrote:
talljosh85 wrote:
Well written, here's to hoping you get a call


How can you say that is well written? It's poorly written. All I see is WALL OF TEXT. I didn't even try to read it. If the person doesn't even know what a paragraph and spacing is, is not a good sign.

Visually it's not well written, contextual maybe it is, but will anyone at GW or Warhammer try and read that?


Formatting and writing quality have very little to do with one another. Secondly, this was, I assume, sent in letter form to GW as requested on their hiring page. I would assume that this is a cut-and-paste from the original word processing program, and formatting was a casualty of the switch to the forum's system.


Thank you, that would explain it.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Regular Dakkanaut




Bothell, WA

I wish you luck, lordbrooks.

You couldn't possibly do any worse than what has come before.

P.S. If you do get the job, I know a couple excellent sculptors who would like to work for GW and are willing to relocate!

   
Made in us
Fixture of Dakka



Chicago, Illinois

It is actually well written. I am thinking of writing one myself.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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