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2014/10/16 16:24:11
Subject: [2400] - Wood Elves. Updated
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Spellweaver: 295
Level 4
Death
Elven Steed
Dispel Scroll
Ruby Ring
Longbow
Spellwever: 270
Level 4
High
Earthing Rod
Elven Steed
Longbow
Glade Captain: 149
Hail of Doom Arrow
BSB
Elven STeed
Great Weapon
Hagbane Tips
Shield
10 Glade Riders 240
Musician
Starfire Shafts
10 Glade Riders 230
Musician
Hagbane
10 Glade Riders 23
Musician
Hagbane
10 Sisters of the Thorn 280
Musician
Standard
7 Wild Riders 196
Musician
Standard
Shields
7 Wild Riders 196
Musician
Standard
Shields
7 Wild Riders 196
Musician
Standard
Shields
Great Eagle 50
So. Been Playtesting this kind of list pretty hard.
The overall style of play is fun, and whilst Dark works, Death is just so much better. Avoiding combat and not letting your opponent have a fun game is the best thing ever.
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2014/10/16 16:33:27
Subject: [2400] - Wood Elves. Updated
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Seems like a good, fast list with a lot of hitting power. I agree that Death is better then Dark, those Hero VP's are just to hard to get otherwise, and Wild Riders fill the Str 5 void left by Doombolt.
I am glad you changed your mind about Wild Riders, i love mine to bitz and they regularly win games for me. Although i seem to remember a time when you said You would NEVER use Wild Riders, i am glad use has changed your view.
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2014/10/16 16:55:15
Subject: [2400] - Wood Elves. Updated
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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ALEXisAWESOME wrote:Seems like a good, fast list with a lot of hitting power. I agree that Death is better then Dark, those Hero VP's are just to hard to get otherwise, and Wild Riders fill the Str 5 void left by Doombolt.
I am glad you changed your mind about Wild Riders, i love mine to bitz and they regularly win games for me. Although i seem to remember a time when you said You would NEVER use Wild Riders, i am glad use has changed your view.
I'm still on the fence about them. They just seem to get shot off right now. I'm trying them out some more. Plus, I need to make SOME concessions in the list, right?
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2014/10/19 19:47:57
Subject: [2400] - Wood Elves. Updated
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Ultramarine Chaplain with Hate to Spare
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Does the fact that all your glade riders have to ambush not cause you a problem with just the sisters, WRs and Characters on the board I'm not surprised the Wild Riders get shot off early. How are you finding that in game, as I was considering a very similar list but the ambush for me just seemed a bit unplayable.
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2014/10/19 20:31:01
Subject: [2400] - Wood Elves. Updated
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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FlingitNow wrote:Does the fact that all your glade riders have to ambush not cause you a problem with just the sisters, WRs and Characters on the board I'm not surprised the Wild Riders get shot off early. How are you finding that in game, as I was considering a very similar list but the ambush for me just seemed a bit unplayable.
I'm finding it pretty good. You set up centrally, or around a piece of impassable if there is one. And the fact that it's all fast cav/flyers means you can effectively redeploy. If there is a piece of impassable, you deploy the sisterbus behind it, move 10" into the open, then walk between words behind it. If you play it right, your army should have the mobility to wind up 10-20" beside your opponent's army.
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2014/10/19 21:19:51
Subject: [2400] - Wood Elves. Updated
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Ultramarine Chaplain with Hate to Spare
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thedarkavenger wrote: FlingitNow wrote:Does the fact that all your glade riders have to ambush not cause you a problem with just the sisters, WRs and Characters on the board I'm not surprised the Wild Riders get shot off early. How are you finding that in game, as I was considering a very similar list but the ambush for me just seemed a bit unplayable.
I'm finding it pretty good. You set up centrally, or around a piece of impassable if there is one. And the fact that it's all fast cav/flyers means you can effectively redeploy. If there is a piece of impassable, you deploy the sisterbus behind it, move 10" into the open, then walk between words behind it. If you play it right, your army should have the mobility to wind up 10-20" beside your opponent's army.
Yeah I get the mobility my issue is that half your army might not turn up until it's too late and the lack of Target saturation in the early game when your opponent has no choice but to go after the good stuff.
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2014/10/19 22:41:36
Subject: [2400] - Wood Elves. Updated
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Death-Dealing Devastator
Bournemouth
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FlingitNow wrote:
Yeah I get the mobility my issue is that half your army might not turn up until it's too late and the lack of Target saturation in the early game when your opponent has no choice but to go after the good stuff.
Yea, this is the problem i have with glade riders, they would be so awesome if they lost the ambush rule.
I like this list though, good funa nd mobility. +you should be able to get a decent chunk of the riders on fast enough.
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WH40K
Iron Wardens 11k (Iron Hands Clan Raukaan with Blood Angels Allies)
Guard PDF 1.5k
Hive Fleet Celesta 3.5k
Irontoof Guttasnarks's Warghband 0k in development |
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2014/10/20 15:50:14
Subject: [2400] - Wood Elves. Updated
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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FlingitNow wrote: thedarkavenger wrote: FlingitNow wrote:Does the fact that all your glade riders have to ambush not cause you a problem with just the sisters, WRs and Characters on the board I'm not surprised the Wild Riders get shot off early. How are you finding that in game, as I was considering a very similar list but the ambush for me just seemed a bit unplayable.
I'm finding it pretty good. You set up centrally, or around a piece of impassable if there is one. And the fact that it's all fast cav/flyers means you can effectively redeploy. If there is a piece of impassable, you deploy the sisterbus behind it, move 10" into the open, then walk between words behind it. If you play it right, your army should have the mobility to wind up 10-20" beside your opponent's army.
Yeah I get the mobility my issue is that half your army might not turn up until it's too late and the lack of Target saturation in the early game when your opponent has no choice but to go after the good stuff.
You can kill the wild riders. They're chaff anyway. As long as the mages and sisters live, I'll be fine until the glade riders turn up.
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