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Made in de
Stinky Spore




Heart of Coal

Beginning of next month we're having a little 40k weekend in which I face two 'umies that like to field tanks, flamers and some meatshield. Most games will be around 1500 points.

Since we play once a year (if it's a good year) I only had one game with the new 'dexes. Here's what I'v got at hand right now:

Waaghboss (PK)
BigMek SAG
BigMek KFF
Mek
Weirdboy
Painboy/Grotsnik
roundabout 60 boyz (no nobs incl.)
roundabout 60 shootaboyz (6 with big shoota, no nobs incl.)
13 Nobs (6 with pk)
11 burnaboyz
12 commandos (no nob incl)
1 commandonob/snikrot
6 bikers and a bikenob
3 trukks
2 warbuggies (rokkits)
1 dakkajet
4 mek guns
15 lootas
2 looted wagons (transport)
battlewagon (for transport, so no mentionable guns)
1 deff dread
3 kans

So, a lot to choose from, with slots I want to stack up in the future. For now, I mostly played some firebase for coverfire (lootas, sag – mek guns are new), trukks with boys and bikes for a rush attack and with the left over points I experimented - with dakkajet, commando objective-grabbing, boymobs and nobs in BW. The kans are collecting dust right now, as are the burnaz.

I've never been very succesful, mostly lucky, rarely won. So I'd like some fresh ideas outside my box.

Spending money is no option, although I've got a mind buying a trukk and looting two buggies out of it. But we are not to strict and play with "counts as" as long it's not to far fetched (the mek guns might have any mod, for example, since they look that looted, but a trukk is not a buggy)

So I'd like to hear you speak your mind on the following question:

What would Mork (or you) do – with the mentioned models at hand vs said 'umies?

This message was edited 1 time. Last update was at 2014/10/18 07:33:43


 
   
Made in de
Stinky Spore




Heart of Coal

After recent catching up with the forums I came up with the following in mind:

HQ: Doc
HQ: KFF-Mek

TR: 11 Hardboyz w PK-Nob in Trukk w boarding planks and rokkit
TR: 12 Boyz w PK-Nob in Trukk w boarding planks and rokkit
TR: 12 Boyz w PK-Nob in Trukk w boarding planks and rokkit

FA: 2x Rokkit-Buggies

EL: 11 Tankbustaz in LootedWagon w 3 Rokkits (counts as dedicated transport)
EL: 5 Nobz w Banna, 2 PKs, 2 Big Choppa, all in armor in BW w 4 rokkits

HS: 8 Lootaz
HS: 7 Lootaz
HS: 4 Mek Guns (cannons), each two grots

So true to my strategy theres the firebase of lootaz and mek guns under the cover of the KFF (at least some of them).
The Doc rides with the Hardboyz along anything else right into the enemys face. All along the jolly ride I try to pop some vehicles with rokkits.

Theres an alternative to this one:
I drop the Nobz and their ride and go for 7 Bikes (1 PK Nob), notch up 3 buggies and promote the Doc to Grotsnik.

Which option is preferrable? Or is there something totally amiss? Should I get some of my other stuff on the table instead?

Thanks again for any answer!
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

Hi! As your aiming to win, I've essentially extracted the "good stuff" from your list:
 Moschkopp wrote:
HQ: Waaghboss (PK), BigMek SAG, BigMek KFF, Mek, Weirdboy, Painboy/Grotsnik
Troops: 120 boys, Transport: 3 trukks
Elites: 13 Nobs (6 with pk)
Fast: 1 dakkajet
Heavy: 4 mek guns, 15 lootas, 2 looted wagons (transport), battlewagon (for transport, so no mentionable guns)

There is a formation in the Waaagh! Ghazghkull book called the Green Tide:
-- 1 Warboss locked into 10 mobs of boyz.

The trick with it is you get to make one big mob of 100 boys. But as they are 10 seperate mobs, you get to customise each mob differently, and have a Nob leading said mob. Your formation will still require you to field a standard army list, so I would recommend something like this:

HQ: Painboy + Eavy Armor + Weirdboy
MiniHQ: 3 Meks (2 with buzzsaws) (3rd mek generated from detachment's warboss)
Troops: 2 Squads of Gretchin, 10 each, nothing else (they're just mandatory to fill the slots)
Heavy: 4 Mek Guns (Traktor Kannons if possible)
Heavy: 15 Lootas
ADL with Quad Gun (used by Gretchin)

Detachment:
1 Warboss + Eavy Armor + Lucky Stikk + Pklaw (normally we'd give him MegaArmor, but that'll reduce all 100 boys to walking, and can't run. Lucky Stikk gives them all +1 WS.
7x (9 Slugga Boys + 1 Nob + PK + 1 Rokkit)
3x (9 Shoota Boys + 1 Nob with BP + KP + 1 Rokkit) (these 4 units have Eavy Armor. With this formation, your allowed to allocate the wounds caused by this onto the Eavy Armored guys for a 4+ save)
Weirdboy and Painboy go in this unit.
-- Painboy gives FnP to the ENTIRE 100 boys unit. The cover fire you get from the Lootas and Mek guns should be effective.
-- Weirdboy has a chance of getting some very nice abities off.

The above detachment has reportadly worked well in tournaments, people don't expect to face a horde. Upside of this is that you get some very good cover. The final decision is a tricky one though.
Can the Finkin' Kap go on the Warboss? If he's your Warlord, then you get to Waaaaaaaagh! every turn after the 1st, which'll cover the cap quickly. otherwise the Finkin' kap gives you a bigger chance on the Infultrate warlord trait. Infultrating 90 boys, 11 Powerklaws and 2 Buzzsaws is frightening to say the least.
   
Made in us
Nasty Nob





United States

Hello.. I'm a touch drunk and can't remember what is your list but..

You'll want PKS in any,unit that might assault to destroy armor saves..

You'll want tankbustas because they fire AP3 rokkitz that kills marines and vehicles that aren't land raiders.

You'll want tankbustas to assault land raiders withe melta bombs..

So.. probably some tankbustas in a trukk or boyz with powerklawd.. beat any marines with these two things


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
 
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