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2014/10/19 09:22:28
Subject: Rules that have surprised you
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Road-Raging Blood Angel Biker
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Ever found out about rules that you wouldn't think would be the case, or certain unit fights that surprise you. I've had two such cases recently. These aren't necessarily rules you got wrong, just things that you assumed were right, if that makes any sense, or certain things that never occurred to you would be possible.
1) Melta Bombs not being one use only. Every game I've ever played, I've kept track of which character has Melta Bombs, and then remembered when they'd been used. It was only until a friend asked why I wasn't using my Melta Bombs on a tank that I found out I'd been doing everything right, S8 AP1 Armourbane, Unwieldy.... But not one use only... Oops...
2) Furioso Dreadnoughts are amazing monstrous creature killers. No really, I was surprised by this. It had never occurred to me a Furioso Dreadnought, or better, a Furioso Librarian, can kill a Riptide in close combat, and that the Riptide needs to Smash to actually have a chance at damage... or a lucky Furioso Librarian can kill a Wraithknight outright, or a Daemon Prince. I even ran some rolls for a Furioso against an Imperial Knight, and although the Dreadnought died, the Knight lost a fair few hullpoints. Never would have considered a Furioso Dreadnought capable of all that, and yet, there it is.
Anything like that happen to you? Stuff that surprised you?
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2014/10/19 09:50:33
Subject: Rules that have surprised you
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Boom! Leman Russ Commander
New Zealand
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Ahriman, the leader of the Corvidae (seer) sect of the Thousand Sons, the preeminent Psyker legion during the great crusade, a 10k year veteran of a colossal quest for knowledge, can't actually divine anything ingame. Wheres my primaris psyker, a low level human psyker with maybe a couple decades of strictly controlled and monitored learning divines like a boss.
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5000 |
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2014/10/20 14:36:43
Subject: Re:Rules that have surprised you
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Shas'ui with Bonding Knife
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People outside a challenge can strike the challenger if only he is alive. That rule is stupid, have they no honour?
GKs being BB with other Imperials. Wouldn't others, especially Guardsmen, be really scared how they will get killed after the battle?
The allies matrix in general is awful as its way too skewed to the Imperial's favour!
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2014/10/20 14:51:45
Subject: Rules that have surprised you
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Warplord Titan Princeps of Tzeentch
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1-Honor is for the weak. and besides, who cares when you are fighitng a huge bug?
2-If they had KNOWN
3-true.
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can neither confirm nor deny I lost track of what I've got right now. |
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2014/10/20 14:57:21
Subject: Re:Rules that have surprised you
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Regular Dakkanaut
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Psychers can turn units invisible, preventing you from getting a good lock on the target's location. Your troops can only narrow it down to a medium-sized area of land.
Flamethrower troops will happily spray burning promethium at camouflaged troops hidden in dense terrain... but are useless against invisible units hiding in the open.Imperial artillery will fire on a distant target out of visual range based on approximate locations relayed by troops in the field, making up for their inaccuracy by filling entire fields with shrapnel. Again, won't do anything against invisible units.An untrained conscript with flashlight is more effective against invisible targets than all of the above.
Yes, I know you can target nearby visible enemies and catch the invisible people in the flames... but I'm assuming for a moment that the invisible unit is alone.
Poisonous weapons will affect gun emplacements.
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2014/10/20 15:02:52
Subject: Rules that have surprised you
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Abhorrent Grotesque Aberration
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My surprises all came from not reading the rules right. For example, Skilled Rider. When I first started fielding Reaver Jetbikes, it was probably a dozen games in before I realized they got a 3+ jink. Worse was that I had also glossed over that the bikes gave them +1 T... Since that moment, I take the time to create my own Quick Reference guide for the list I'm playing. Sometimes the rules are like a maze; sure GW puts a reference guide in the back of their codexes but there are so many little things that modify it that I've yet to see one that wasn't completely useless.
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This message was edited 1 time. Last update was at 2014/10/20 15:03:35
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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2014/10/20 15:16:27
Subject: Rules that have surprised you
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Infiltrating Prowler
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I'm surprised whenever anyone reminds me that my Tigurius wounded their models, and I'm like; "So what?" and then they politely remind me that his weapon has Soul Blaze. This happens surprisingly often and there's only like 1 daemon player at my LFGS so how the feth people keep remembering that rule for me is a riddle I have yet to solve.
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2014/10/20 16:16:08
Subject: Rules that have surprised you
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Longtime Dakkanaut
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When learning to play the abstraction that always got me was moving "through" ruins/difficult terrain.
Being out of LOS for shooting, to me always felt like it should mean I was behind impassible terrain, but the book itself says to imagine models scrambling through windows/gaps/etc...
To this day, it feels weird phasing through a wall on the table though. :-p
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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2014/10/20 16:18:36
Subject: Rules that have surprised you
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Veteran Wolf Guard Squad Leader
DC Metro
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I was amazed to discover that Barrage and Sniper weapons had randomly lost Pinning. I think I spent a good chunk of Memorial Day Weekend in a hammock, reading the book, looking for where it said that they got Pinning.
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2014/10/20 16:36:05
Subject: Re:Rules that have surprised you
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Confessor Of Sins
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SGTPozy wrote:People outside a challenge can strike the challenger if only he is alive. That rule is stupid, have they no honour?
GKs being BB with other Imperials. Wouldn't others, especially Guardsmen, be really scared how they will get killed after the battle?
The allies matrix in general is awful as its way too skewed to the Imperial's favour!
Regarding the GKs thing, probably not, since GKs are kinda a secret chapter and most IG won't know anything about them other than, "Yay! Space Marines with awesome gear are helping us fight demons! Let's kick their butts! (the demons, not the shiny Space Marines)"
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2014/10/20 17:06:00
Subject: Rules that have surprised you
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Abhorrent Grotesque Aberration
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NewTruthNeomaxim wrote:When learning to play the abstraction that always got me was moving "through" ruins/difficult terrain.
Being out of LOS for shooting, to me always felt like it should mean I was behind impassible terrain, but the book itself says to imagine models scrambling through windows/gaps/etc...
To this day, it feels weird phasing through a wall on the table though. :-p
Yeah, I always forget that one when playing outside my local group. We elected to just make all walls impassable; it just makes more sense.
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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2014/10/20 17:22:52
Subject: Rules that have surprised you
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Loyal Necron Lychguard
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The CCB rules. That was the biggest surprise for me with 7th edition.
Then you have the fact that they still didn't fix Ordnance. Or Ignores Cover, which is all I was hoping for with 7th.
Jink still working even if you're immobilized. I feel bad doing it, but it is a legal thing.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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2014/10/20 18:06:28
Subject: Re:Rules that have surprised you
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Battlefortress Driver with Krusha Wheel
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That a flying demon prince of nurgle would be allowed to jink while on the ground. If they had a rule that let them jink on the ground without purchasing the flying upgrade sure, but they don't. Its really stupid.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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2014/10/20 20:32:02
Subject: Rules that have surprised you
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Fixture of Dakka
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What surprised me is that Strikedown makes a model count as being in difficult terrain. That seems pretty useless to me as the only weapon I know that has it is a melee weapon.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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2014/10/20 20:41:11
Subject: Rules that have surprised you
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Is 'Eavy Metal Calling?
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NewTruthNeomaxim wrote:When learning to play the abstraction that always got me was moving "through" ruins/difficult terrain.
Being out of LOS for shooting, to me always felt like it should mean I was behind impassible terrain, but the book itself says to imagine models scrambling through windows/gaps/etc...
To this day, it feels weird phasing through a wall on the table though. :-p
This is one of those rules I've always ignored. If there's a wall with no door/large window/traversable gaps, you go around it, not through it like it's not there.
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This message was edited 1 time. Last update was at 2014/10/20 20:41:25
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2014/10/20 20:48:28
Subject: Rules that have surprised you
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Heroic Senior Officer
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A modern 105mm artillery shell has a 50 meter kill zone, a frag grenade has an 18 meter kill zone.
Compare to the scale of the blast templates...
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2014/10/20 21:06:15
Subject: Re:Rules that have surprised you
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Veteran Wolf Guard Squad Leader
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That a space marine with a force field crouched behind a firing point in a bunker in pitch black, is in fact just as easy to take down with small arms fire as one standing in the open eating a sandwich.
That an autocannon, capable of piercing medium tank armour, is in fact no better at piercing power armour than an auto pistol.
That a well trained elite squad of soldiers, ordered to run across clear ground, their lives and the battle hinging upon them getting to that objective, suddenly forget years of training and stumble forwards one inch.
That the most elite and superhuman fighting force are appareantly the most underequipped, not being given a combat blade in addition to their pistol.
That anyone would use a weapon that had a 1 in 6 chance of exploding in your face every time it's fired.
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I let the dogs out |
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2014/10/20 21:24:21
Subject: Rules that have surprised you
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Shrieking Traitor Sentinel Pilot
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clively wrote:NewTruthNeomaxim wrote:When learning to play the abstraction that always got me was moving "through" ruins/difficult terrain.
Being out of LOS for shooting, to me always felt like it should mean I was behind impassible terrain, but the book itself says to imagine models scrambling through windows/gaps/etc...
To this day, it feels weird phasing through a wall on the table though. :-p
Yeah, I always forget that one when playing outside my local group. We elected to just make all walls impassable; it just makes more sense.
Makes more sense until you really want a monstrous creature to KoolAid Man his way into battle!
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2014/10/20 22:11:08
Subject: Rules that have surprised you
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Warplord Titan Princeps of Tzeentch
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Bobthehero wrote:A modern 105mm artillery shell has a 50 meter kill zone, a frag grenade has an 18 meter kill zone.
Compare to the scale of the blast templates...
Doubt it that a 105mm has a 50 meter killzone.
I'm mobile artillery and our 155mm only about a 50 meter killzone, and there is a huge gap between 105 and 155. 105 is not even a tank round. (these are 120mm)
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can neither confirm nor deny I lost track of what I've got right now. |
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2014/10/20 22:49:44
Subject: Rules that have surprised you
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Heroic Senior Officer
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Yeah I got it wrong, m777 are 155mm. Our Leopard have 105mm cannons.
Point still stands, tho.
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This message was edited 1 time. Last update was at 2014/10/20 22:51:22
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2014/10/20 23:13:15
Subject: Rules that have surprised you
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Fireknife Shas'el
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The only one that surprises me is that Missile Lock is a rule that is going on 2 editions without ever being used on a unit. The one model that had it ended up getting errata'd out for not having an effect then for no reason when it would have an effect.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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2014/10/20 23:20:52
Subject: Re:Rules that have surprised you
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Stalwart Strike Squad Grey Knight
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thegreatchimp wrote:That anyone would use a weapon that had a 1 in 6 chance of exploding in your face every time it's fired.
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Armies Played: Grey Knights Tyranids Harlequins (WIP) |
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2014/10/22 18:42:43
Subject: Rules that have surprised you
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Spawn of Chaos
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Actualy im suprised that CSM dont have equivalent of "And they shall know no fear" rule.
SM that have 10 thousand years, live in Eye of Terror, and they run like normal IG
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Liam Fox:
FLUFF FOR THE FLUFF GOD.LORE FOR THE LORE THRONE! |
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2014/10/22 18:57:26
Subject: Rules that have surprised you
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Poisonous Kroot Headhunter
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You can't take cover saves against Marker Lights
Space Marine Bob: what's this glowing red thing on me
Space Marine Steve: don't know but it can't be good shall we lazily duck behind this bush?
Space marine Bob: nah let's just stand here and let it light us up like pretty Christmas Trees *whistles a joyful tune*
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2014/10/22 19:27:39
Subject: Rules that have surprised you
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Homicidal Veteran Blood Angel Assault Marine
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ChocletEyeOfTerror wrote:Actualy im suprised that CSM dont have equivalent of "And they shall know no fear" rule.
SM that have 10 thousand years, live in Eye of Terror, and they run like normal IG
They're just smart enough to realize they can live to fight another day if they don't die.
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2014/10/22 22:25:42
Subject: Rules that have surprised you
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Spawn of Chaos
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Fair enought. But still it hurts in game.
For being fearles i must by a icon bearer. And still he can be taken out by for example : sniper fire
Im bit jealous
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This message was edited 1 time. Last update was at 2014/10/22 22:26:28
Liam Fox:
FLUFF FOR THE FLUFF GOD.LORE FOR THE LORE THRONE! |
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2014/10/23 13:48:04
Subject: Rules that have surprised you
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Devious Space Marine dedicated to Tzeentch
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My squad charges an enemy. The initial charger reaches the enemy, but then when I move the other models and one of the models has to go through terrain that's next to the enemy unit (following the rule where you have to get as many models into base contact as possible). Suddenly, the charge distance for the entire squad is 2" less and the initial charger doesn't reach its target anymore.
Charge failed...
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12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) |
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2014/10/23 15:09:37
Subject: Rules that have surprised you
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Dark Angels Librarian with Book of Secrets
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ChocletEyeOfTerror wrote:Fair enought. But still it hurts in game.
For being fearles i must by a icon bearer. And still he can be taken out by for example : sniper fire
Im bit jealous
Sometimes ATSKNF can be a pain in the ass. Oh I run, oh I almost got away! Nope, locked in combat. Automatically Appended Next Post: Forgetting to save 1 WC for Force, now that 7th runs psychic powers differently. I usually blow all my WCs, then go "Ah damn, forgot about Force."
Also, forgetting that ATSKNF passes morale AND fear tests. I thought it was just morale/pinning tests
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This message was edited 1 time. Last update was at 2014/10/23 15:10:42
~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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2014/10/23 20:00:58
Subject: Rules that have surprised you
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Warplord Titan Princeps of Tzeentch
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Well, that last one is kinda in the name of the ability, isn't it?
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can neither confirm nor deny I lost track of what I've got right now. |
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2014/10/24 17:48:01
Subject: Re:Rules that have surprised you
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Regular Dakkanaut
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I was surprised that Jokaeros in the Inq. codex cost 35 points per.
Then I was surprised that each one gave you a +1 on the mod table pushing you closer to "the works"
Then I was surprised that each spacemonkey can fire as a Lascannon...
or a Multimelta...
or a Heavy Flamer...
as long as they all fire the same weapon.
Then I wasn't surprised that I happily paid the points...
Now my opponents are surprised when I unleash 3...or 4...or 5 Lascannon shots out of the top of a Chimera depending on the days' list...or a 5 man wall of death overwatch. The monkeys kill...surprisingly.
Lynkon
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WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head) |
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