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Made in us
Fresh-Faced New User




Archon - Parasites kiss, Power Sword, shadow field
Court of the archon 4x Lhameans with venom

Troops
3x unites of 10 kabalite with splinter cannon all in raiders with night shields, splinter racks and dark lance, aethersails.

Elites
Trueborn with 4 blasters and blast pistol in venom

Fast
2x ravenwing with dark lance, splinter cannon and free missiles
Scourges 4x dark lance, blast pistol
8x reavers, 2x blasters, 2x caltrops

Heavy
ravager - 3x dark lance, night shields, shock prow, aethersails

Roughly 1850 points 40 infantry models, 8 jetbikes, 3 transports, 1 ravager, and 2 flyers. For general weekend play, none tournament.

This message was edited 1 time. Last update was at 2014/10/19 21:31:39


 
   
Made in us
Tunneling Trygon






So a few things you're missing or can be improved on. The Venom needs the added cannon. That's a simple thing. You can easily ditch the 6" Blast Pistols as well for points. Ditch the aethersails or the Dark Lance on the Raiders. If you're using the Raider as a gun, it has the range to only need to turbo once per game, not worth an upgrade. If you're using it as a gunning platform using the Warriors, then you don't need the gun upgrade. Spend the points on the shields to give a constant 3+ cover save and the sails to get in range. Having both means every turn, half the upgrades are being wasted. You can't shoot if you boost, you won't hit anything if you Jink and vice-versa. Pick a role and build it for that role. Have you considered swapping the Trueborn Venom for a Raider? You don't have to fill it, but the 3+ Cover of Shields and Jink is better than the 5++ all the time. Especially with how long it's going to sit in the open next to a vehicle. I also don't think the Ravager NEEDS three Lances since 12" movement means one is going to be Snap Shots and your Shock Prow makes me think it's going to be very mobile.

That's enough points shaved for another Reaver with upgrades I think. Grab the Grav-Talons though for the new Reaver so the unit it hits has a chance to be concussed in the assault.
   
Made in us
Fresh-Faced New User




Oh didn't realize i missed it both venoms do have the added splinter cannon. Plan with the raiders is mobile gun boats with the lances being there basically to pop transports or what not as needed but mostly to move the kabalite around and provide the twin linked to their splinter weapons. The sails for rapid redeploying across table if needed mid game. on the trueborn do you mean taking the raider in place of the venom or dropping the whole unit for an empty raider. Ravenger plan is to stay in cover and do pop shots at a single tank every game basically it is there to buy me time until the ravenwings come in. I took shock prow in the list cause i put it on the model.
   
Made in us
Tunneling Trygon






For the Trueborn I meant taking a Raider instead of a Venom. Both have their upsides and downsides with the Venom able to deal significant damage to a secondary soft target but at the cost of survivability. I like Venoms with Wracks or Bloodbrides or an Archon Court, but Raiders everywhere else. It might be a personal preference however since my Dark Eldar are solely allies to my Eldar.

Just feels like there's not enough turns to really buy back the points spent on the many upgrades.
   
Made in us
Fresh-Faced New User




So I made some changes

The archon court has been dropped and the venom moved over to the archon
The raiders I have dropped the sails and the ravager the shock prow
The scourges were a nine man unit with 4 darklances and 5 carbines and i changed them to
two units of five with four dark lances and 4 haywire blasters and a carbine in each
plan is one set sits back and snipes other set drops in close for some guaranteed glances.
Oh and i gave the trueborn a dracon with haywire grenades.


So in all
Archon, shadow field, huskblade, parasite kiss, venom 2x splinter cannon
Trueborn 2x splintercanon venom, 4x blasters, dracon with haywire grenade
3x kabalite, 3x splinter cannons and rest with rifles
Raiders 3x dark lance, splinter racks, nightshields
Raven wings 2x, both with dark lances and splinter cannon, one with toxic missiles other with mono missiles
Reavers 8x, 2 blasters, 1 caltrops, 1 gravtalon
scourges, 4x darklance and a carbine
scourges, 4x haywire blasters, and a carbine
Ravager, 3x dark lance, nightshileds, aether sails

Came out to 1848 points
30 troops in raider with splinter cannons and twin-linked
14 dark lances
4 haywire blasters
6 blasters
2 venoms with dual splinter cannons each

To me it looks decent at anti infantry, and more than acceptable at anti armor, flyers could be an issue but the pair of raven wings should be able to handle them.

This message was edited 1 time. Last update was at 2014/10/21 18:22:55


 
   
Made in us
Longtime Dakkanaut






Vimple wrote:

2x ravenwing with dark lance, splinter cannon and free missiles

You've combined my two favorite armies!

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in ca
Tough Tyrant Guard






I dont know if the grav Talonis worth it as the reavers already have 6 of initiative so will already strike first on almost everything.
The cluster of caltrop will serve better I find.

My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Fresh-Faced New User




The grav talon was basically me needing the points to squeeze in the second unit of scourges and taking the second caltrop off with the other adjustments freeded up the needed points.
   
Made in ca
Tough Tyrant Guard






maybe just removing the enhanced aethersails from the ravagers and the exchanging the huskblade for a agoniser on the archn would be a better choice, the sails wont ever really be used as the Ravagers goal is to shoot every turn and the Str3 of the archon wont allow him to wound much so the agoniser might serve him better (actually, what is this guy's role?), this would give you the 10pts points to exchange the grav talon for cluster caltrop.

the Trueborn unit seems kindof expensive and stretched between two goals (anti infantry and anti vehicule but with no split fire), I would take either only blasters or only splinter cannons, this could give you the points needed to get that 9th reaver with a third cluster caltrop.


the Archon seems kindof on his own with relatively few real targets, potentially a unit of court of the archon would serve better as your HQ slot, just a lahmia as your warlord with a few Sliths to make her tougher and shoot a bit with their shardcarbine. this would save quite a few points, maybe allowing you a team of incubies in a venom if you cut into the reavers a bit, giving you your MEQ/TEQ hunters (I figure was the role of the Archon) and giving you more venoms for more poisoned shooting goodness.

This message was edited 1 time. Last update was at 2014/10/24 16:44:51


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Fresh-Faced New User




The trueborn only have blasters, the splinter cannons are on the venom. Swapping the huskblade for an agonizer does seem sensible since it gives the second caltrop back.
   
 
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