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Made in ca
Terrifying Wraith





Canada

Im working on a list before buying it... any recommendation?

Lord

Glade Lord with Daith's Reaper and great stag,

Heroes

Spellslinger lvl 2
Shadowdancer lvl 1
Waystalkerr

Core

15 Glade Gard Hagbane
15 Glade Gard Hagbane
20 Eternal Gard, shield, command

Special

5 wildriders

Rare
5 waywatcher

 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Drop the glade lord for a level four.

Drop the eternal guard for more glade guard/riders.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Deva Functionary





Personally, I'd drop the waystalker. On their own they rarely make much of a difference. 4 extra Waywatchers (plus change!) will probably serve you better.

The glade lord has potential, though I would leave it out of the Wild Riders- They hit hard enough on their own (and you can always combine charges if necessary), and if the Lord is with them they can't vanguard.
I'd drop the Diath's Reaper for a Asrai spear and use him for chaff clearance and swinging combats in your favour.

Points saved there can be used for a dispel scroll (to stop your wild riders dying to the first magic missile) and maybe a potion of Strength- for either the lord or Shadowdancer. 5 S7, WS8 attacks can be a nasty surprise.

Keep the dancer and the Spellslinger (which is totally what I'm calling those guys from now on) within 18" for Shadow lore attribute shenanigans.

As for the troops, consider splitting the Glade guard into 3 units of 10, one of which with trueflight. Hagsbane are pretty cool, but if you've got enemy bunkered in a building or hidden behind walls trueflight really shines.

Eternal guard can be relied upon to hold the line, but a small investment in a banner of discipline and they become a real beggar to shift (2 leadership tests in one turn once!). Consider running them in 3 ranks of seven- the extra attacks will probably offset the loss of 1 rank bonus. Of course, if they're in a wood, that's not required.

Have fun!

Az
   
Made in ca
Hunting Glade Guard




I like the base of your army. I would agree that the waystalker is probably something you don't want and adding a few waywatchers would serve better. Doing that, you'll have a few more points to add a few dudes. I really like the 15 Glade Guards with Hagbane, as 10 tends to be lackluster. Stick them in a wood in 3 ranks of 5 and watch carnage. I would then add 2 units of 10, one with arcane bodkins to take care of heavy armor and 10 scouts if you can move them to special. That will remove focus from the waywatchers as they will have a big target on their face.

As for the Captain, I would put the Helm of the hunt if you are to put them in the Wild Riders, that way it's acting pseudo Wild Lord with Frenzy and devastating charge.

   
Made in ca
Terrifying Wraith





Canada

I spent the last two night with my army book rethinking it. The waywatcher is gone, the magic sword is gone. I add a dispel scroll and I'm thinking to add 10 dryades with the shadowdancer... ?

 
   
 
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