smurfwedge wrote: Thanks for your comments mate
I'm going to try and explain my thinking.
I like the sniper rifles to help with damage to
MC's. Do you think it is still better to unload more bolter shells at them?
Unfortunately I cannot add
SS onto them as the are not a Command Squad. They are an Honour Guard. Trust me, I would love to add a couple of
SS
20 points for Primarchs Wrath for 1 round of shooting doesn't really seem worth it. Remember the
CM and Honour Guard are in the StormRaven and will assault as soon as they exit. They really do some damage one they get stuck in.
I do see your point about the Librarian....need to try and get him in.
So you reckon dropping the bikes to add 5 more Sternguard for the drop is a better option?
Good advice on the Landspeeder. Dropped one and added a second Melta to the remaining speeder. Leaves me with 40 points extra.....just short of the 25 needed for a Libby.
I would like to take 2
Dev squads but the issue is I would have to take out the Vindicator....which I'm a bit loathe to do.....it has nice BIG Dakka
With the scouts, I know what you mean with the 4+ to wound on
MCs, but I just find at BS3 I don't get many hits with them - it might just be that my rolling sucks though
My preference is for botlers &
HB w/hellfire shell as you can put out a lot of damage to a variety of troops/characters/
MCs coming forward, giving you more flexibility. And if a vehicle gets to close, scouts make a great suicide krak squad in assault.
Sorry, missed it was an honour guard - you could change it out for a command squad if you get the libby in there, but if you want them in
CC I would probably stick with them as they are. I think you will get much more than one turn of shooting from the primarchs wrath - unless you are planning on tarpitting your own squad he should get some pre-assault dakka every turn. Maybe give it to the Libby instead?
10 Sternguard are definitely worth it - nothing more hilarious than hitting your opponents
HQ unit/
MC with 20 rapid fire hellfire shells on the first turn and picking up first blood / slay the warlord / line breaker (as most people forget to blow up the drop pod
) You can give one combat squad a few combimeltas to for an
AT option too.
Your army is short on pie plates, so it might be worth keeping the vindicator. Only issue is its range - might be better off going for a thunder fire cannon, it will be cheaper too. How about;
Chapter Master (230)
Iron Halo ,
TH, Artificer Armour, Eternal Shield
Libby (110)
Lvl 2, Primarchs Wrath
Honour Guard - 5 Man (160)
1 x Power Sword on Chapter Champion, 2 x Power Axes, 2 x Power Swords, Chapter Banner
Storm Raven (200)
Twin-Linked Assault Cannon or Lascannon, Twin-Linked Multi-Melta, Stormstrike Missiles
(Chapter Master, LIbby And Honour Guard In Storm Raven)
Scout Squad - 5 Man (55)
4 x bolter, 1x
HB
Tactical Squad - 10 Man (195)
Bolters x 8,1 x Meltagun, 1 x Multimelta, Rhino
Assault Squad - 5 Man (95)
3 x Chainswords And Bolt Pistols, 2 x Flamers, Drop Pod
Sternguard Squad - 10 Man (295)
7 x Normal Bolter, 3 x Combi Melta-Bolter, 1 x Drop Pod
Landspeeder (80)
2x Multimelta
Thunderfire Cannon (100)
With Siege Shield
Ironclad Dreadnought (190)
Powerfist and Concussion Hammer, Assault Launchers, 2x Heavy Flamer Upgrade, 1 x Drop Pod
Devastator Squad - 5 Man (140)
2 x Missile Launchers, 2 x Lascannons
Total 1850
Still doesn't get you your second
DEV, but to do that you will need some serious rejigging - possibly change the chapter master for a cheaper captain, lose some of the toys, footslog the
TAC and maybe then you will have enough.