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Made in us
Fresh-Faced New User




Hello all, i'm a long time Warmachine player (Khador) and recently made the jump to Trollbloods. I'm running eDoomy with a Mauler and Mulg at 15 pts, and each higher bracket of points is mostly beasts with the exception of a few solos and a unit of stones and whelps. Coming from Khador, i'm used to a healthy bubble of about 50 models screening my caster. I know there are other warlocks more comfortable to dude spam, but I love the idea of a beast wall. My question is how does your Warlock stay alive without a wall of infantry blocking them? I've seen Legion do it plenty of times with the only unit being a spawning vessel and a few solos as well, so I know it can be done.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Generally, Trolls don't run beast heavy lists well, as they don't have much in the way of fury management (shepherds in legion, paingivers in Skorne). They're almost like Khador in that you'll usually use a couple of beasts and mostly infantry. Legion and Skorne are armies better suited to beast heavy lists.

Having said that, I think eDoomy is the go to caster for a more beast focussed trolls list. His Feat and abilities, and some spells I think, work well with beasts.

I'm not really sure about keeping your caster alive, I'm guessing you just block him with beasts instead, use them to tie up and destroy threats... I don't know. I haven't played a single game yet haha, this is all from my reaserch into almost every faction in the game while I was trying to pick.
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

eDoomy is in fact the best beast heavy caster in trolls (at least in my opinion, I'm sure some players can get other casters rolling with them).

Doomy runs well with Janissa and an earthborn. Get the earthborn's animus up on him, and Janissa's wall down beside him, and you'll see his survivability rocket up, especially when you take the stone into account as well. Despite that he is still a caster so he is far from unkillable. Just be careful with him, play with him a lot and get him killed every which way, but then learn from those losses and you'll prosper.

Also, it's worth looking into his runeshaper heavy theme list. Apparently Runes of War is pretty fantastic as theme lists go.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Fresh-Faced New User




Stacking buffs and keeping transfers handy seems to work. As far as fury managment, the whelp are trolls thing. They leach fury off warbeasts as well as heal d3 damage, granted this kills the model to do so.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Yeah but it's not as effective as paingivers or shepherds is what I meant.
   
Made in us
Satyxis Raider






Seattle, WA

Damage transfers keep warlocks alive. Other things too, but that is a thing.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The transfer mechanic is very good at keeping warlocks alive.

A warlock with 3 fury is almost unkillable unless there is an ability which prevents transferring in play. Troll casters are also very durable on just base stats too.

Trolls are typically more infantry centric than other Hordes factions, but eDoomy is a notable exception. You'll still want a couple units to screen with. Fennblades are the favored choice.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I have a question that seems to fit here (keeping a caster alive) so instead of starting a whole new thread:

In Warmachine, you can camp on Focus to increase your armour. Can you do the same in Hordes on Fury? Because I didn't think you could but I kept hearing references to it on the Chain Attack podcast.
   
Made in pt
Tea-Kettle of Blood




 ImAGeek wrote:
I have a question that seems to fit here (keeping a caster alive) so instead of starting a whole new thread:

In Warmachine, you can camp on Focus to increase your armour. Can you do the same in Hordes on Fury? Because I didn't think you could but I kept hearing references to it on the Chain Attack podcast.


Fury on your Warlock isn't added to its armour, instead you can spend 1 fury point to transfer damage from an attack to a warbeast in the warlock's battlegroup.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Ah so that's probably what they meant about camping fury on Warlocks.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yes.

Warlocks can spend 1 fury point to transfer all the damage of the attack to a warbeast in their battlegroup that is in their control area. They cannot transfer to a beast which is at its maximum Fury level and if there is any excess damage it comes back to the warlock(and the beast dies and you cannot reave its fury)

Its definitely more durable than camping focus.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

On the downside that it hurts your own models. I guess you could do it on a warpwolf or a troll with regeneration and you're laughing.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Its better than losing. And regeneration generally will not even come close to fixing the damage a transfer does. It will make the beast functional again, but it won't heal it back to full.


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Fresh-Faced New User




Had my first game with Trolls. Between the Earthborn animus, the Stones buff, and the wall from Janissa, my battlegroup was a solid brick.I kept three transfers on eDoomy at all times. Between the whelps, regeneration, and the regular warlock healing, my beasts were never too beat up. Mulg killed three heavy Legion beasts and their warlock by himself! I'll most likely field a unit of Kriel Warriors or Fennblades to fill the board a bit, but overall I'm loving the buff shenanigans trolls bring to the table.
   
Made in us
Paingiver







I have had an opponent try to shoot down my legion warlock with 3 transfers. After the first shot missed my high defense model,I took a hit that was low damage on my warlock and then transferred the damage of three attacks between two warbeasts. If he would have targeted my beasts only, at least one would have died -probably both. Allowing my warlock to transfer damage to targets of my choosing let me keep everything alive and win the game next turn. Even though my warlock was 4 lower armor than my warbeasts, her extra defense made an attack miss and spreading the damage (even though it was higher than direct hits on beasts) was still preferable to having stacked on a single target.

I like that anecdote to show how damage transfers can protect your warlock and aact as a deterrent.

   
 
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