Switch Theme:

[1850] - ORK - Bully Boyz  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




Here is the list:
3 five man units of meganobz in trukks. No special equipment
2 12 man squads of tankbustas in trukks, Nob with BP
2 trukk boys w Nob PK/BP
2 rokkit buggie squads with 2 each
5 man bike squad nob with PK
Warboss on bike w/ big boss pole and PK
Painboy on a bike
gretchin

A few variants on this list has no bikes, but a battle wagon full of boyz with the warboss and painboy.

all are manz and bikes are fearless. and even though it doesn't do much, the manz cause fear.
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

Hi! There are a few things which could be improved: first thing is to keep this rule in mind: Trukks EXPLODE easily. Meganobz love trukks because Trukks go flat out towards your foe. Most other things hate them.

-- You havn't included the Trukks in your list to transport your Meganobz. They're a must because otherwise your meganobz are VERY slowly walking across the board, by the seems of it. You don't want that as it'll give your opponent time to respond to that threat. They're essentially dead weight without Trukks.
-- Each squad of Meganobz should ALWAYS have a bosspole.

-- Tankbusters work well in trukks when you keep them at 5 man squads with 3 squigs. Drop the Nob and BP. Why? When a trukk explodes, your guys inside will take D6 strength 6 hits, which typically, since Tankbusters only have a 6+ armor save, will loose 3 or 4 guys, triggering a morale check. Due to the Mob Rule, expect to loose another 3. One of those losses will probably also be your Nob, which means his points are redundant.
-- Running more than 5 tankbusters in a squad would be best running them as a 15 strong unit in a battlewagon with a painboy. Battlewagons are typically wrecked more than anything else and the Painboy will give the Tankbusters a nice 5+ FnP to save them. Give the battlewagon lots of Rokkits and maybe a kannon for added fun.

-- 2 Trukk Boys: what are their purpose? Are these Sluggas or Shootas? I assume Sluggas... that's 5 close combat units you have so far, which is a fair amount to put fear in.
-- As the above are your 2 required troup choices, why have you taken Gretchin? If you're running the Ork alternate detachment, then yes you'll have unlocked another HQ choice, but your not using 3 HQs what form I can see. There's no reason to use this Detachment really.

-- 2 rokkit buggues, they're not going to do anything of value in this game, sorry. You already have an insane amount of Rokkits from the Tankbusters, these are a point sink otherwise. They're typically better to take as a squad of 5.
-- 5 man bike squad: It's a bit small. I can see that this is supposed to be your 6th CC unit, however regular bikers really don't work at that small a unit. The painboy benifits MASSIVELY from saving a valuable unit, such as a unit of 12-15 bikers.
-- The warboss on the bike. He's cool. Is he your Warlord? If he's designed to get in Close, you would be better ditching the 5 bikes and replacing them with 3 to 5 Deffkoptas (if you have any) as you can scount first turn and really terrify your opponent. Otherwise, a really important question here, where are your Gifts? The Lucky Stikk? The Finkin' Kap?

Due to you having so many Close Combat units already in the Meganobz, it might be more interesting to take a Big Mek + bike + Mega Force Field. You'll give everyone within 6 inches a 4+ inv save, which will help your trukks for the most part. Keep him hidden, and he'd work with your 5 bikers.

I hope this helps a bit, it'll give you something to think about hopefully.

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in us
Fresh-Faced New User




I gave the bike boss the Big Boss Pole for fearless. I like the rokkit buggies, easy backfield objective grabs. they are easy to kill though - real easy. Bully boyz do not need a bosspole, they cause fear and are fearless and have +1 WS, they are all in trukks. The two sluggas boyz are my troops tax and the gretchin are there as i had 35 points left over. The bikes were to screen the trukks. the T5 of the bikes and the Painboy give us rerolls against most weapons, and the bikes are cheap. i can drop a few things and get more bikes. II tried getting the tankbustas in a BW and the BW are expensive. dropping the buggies and the gretchin - both trukks and adding two BW w/ 1 rl each is equal. so two AV14 tanks versus several smaller fast units? Should i trade out a Tankbusta squad for a Loota squad in a bw?
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

ah of course, the meganobz get fearless, i forgot about that rule. Are they classed as one big unit?

If they are classed as one big super-unit, then are you allowed to pile them into a battlewagon? The wagon would need to be protected, but it would let you dash across the board quickly. Have the 2 trukks either side of the Battlewagon to protect the side armor.

Yeah the Buggies will die quickly due to their AV10 all around. I've seen the idea of a Big Mek with a KFF (or Mega KFF) on a bike with 5 buggies, giving a nice invulnerable save, however for this tactic, your typically better going for Deffkoptas as they're cheaper and have 2 wounds.

As for the battlewagon, I wouldn't take 2 battlewagons full of Tankbusters, your right, that is too expensive. One should do. Lootas can be left in the backfield for additonal cover support as they have really good range. Though you'll need to make sure they're in cover.

As your running the Painbiker, I would definately say it's worth dropping the Buggies for more bikes. A big squad of 12+ bikers will make it to the backfield easily, so I wouldn't worry too much about that.


30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in us
Fresh-Faced New User




Well I replaced the bikes with deffkoptas (5) nothing special on them. Added a boss with the big boss pole and a painboy. They soaked up all the damage any of my three oponents could dish allowing my trukks to run around and drop loads of boys off where ever they were needed. Inn every game the trukk from one squad had to move Megas to the fight, as their trukk was destroyed. Both my first and second opponent were chaos marines. first was a khorne army that had 5 cultist squads a troop with a monster champion with that demon axe. what a pain in the ass he was. he also had an squad with Karn. I took out all but 2 inconsequential cultist squads. Karn charged my boss on the bike wit the coptas along with a cultist squad. I survived the challenge with bad rolls from him and killed Karn. second turn all 3 mega squads took out a heavy tank each (2 landraiders and a predator). His champion wiped out one of my mega nob units. but that was the only threat left. I shot that unit with 24 tankbustas and 5 trukk rokkits, and 6 buggy rockits. killed them all.

second chaos was nurgle and had a flying demon, a large bike squad that became invisible along with 3 squads of noise marines and 2 squads of obliterators. 1st turn he flew the demon into my charge range. I got lucky and he grounded with 2 wounds left, I charged my megas in and killed it. then he charged my coptas with his bikes thinking it was an easy win. I held him until the next round where the megas that killed the demon charged in and killed the bikes. the tankbustas took out his helldrake in round as well. then it was mop up time.

next was the bloodiest battle yet against necrons - monolith, destroyers, wraiths with lord, emotep with mind shackles and a royal court teleporty dude. I took out his heavy barge, monolith and flyer all turn 2. assaulted his wraiths and lord with HQ and Mega squad. lost a few, but wiped him off the board. charged a mega nob squad into the 15 warrior royal court....bad idea he has a s8 ap2 flamer that laso uses in hth.. lost the squad quickly. so I shot and killed 12 of 15 and only 3 came back. never even tried to get to emotep(sp). I won by 2 points.

I won the tourney, and a lot of fun was had by all. 3 - 0 to Orks,
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

Ah niceone mate, I'm glad to hear that the Deffkoptas were good. I saw that combo a while ago and thought it was a really good idea, as they can scount your HQs for some nasty threats.

Were the Tankbusters in Trukks or Battlewagons? Thinking about the field, I would find it hard to prioritise killing the Trukks with the Tankbusters in them if 3 other trukks with Meganobs were flying towards me.

Congrads on the win!

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in lv
Regular Dakkanaut






Nice job! Can you please post final list? I realy glad to hear MANZ detachment work's ! Love those models!!!
   
Made in us
Fresh-Faced New User




Final List was:

Warboss with Big Boss Pole on a bike w/ PK
Painboy on bike

2 squads of 12 tanbustas each w/ a Nob and BP and a Squig in trukks
3 squads of 5 meganobz in trukks
2 squads of 12 boyz each w/ Nob BP BC in trukks
2 squads of 3 buggies w/ rokkits
1 squad of 5 deffkoptas nothing fancy on them. maybe adding a bc or pk to one would help in melee.

I scouted the coptas spaced out to max in front of my trukks giving all a cover save. every opponent assumed they were easy prey and charged them 1st turn, only to lose whatever unit they threw at them. may have taken a turn or two, but they did there job. They with the boss kille dKarn the betrayer, a whole Chaos bike squad w/ a lord - they had help, and the necron threw his 10 strong scarabs at them, which stripped armor off one guy and lost all but 2 bases in HtH. so 10 scarabs equals 30 wounds. 4 instant deaths and the squad did the rest.

Argh
   
Made in lv
Regular Dakkanaut






7 trukks, 6 buggies , and bunch of defkoptas with biker boss , that must loock so confusing to opponent as hell! And it's so damn fast Love the list
   
 
Forum Index » 40K Army Lists
Go to: