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Made in ca
Junior Officer with Laspistol





London, Ontario

*** Bad Math! See further down for updated list. ***

This list tries, at 1000 points, to include a sit'n'shoot section, some slow advancers, and some outflank / deep strike units. It doesn't have any dedicated anti-flyer, which makes me a bit nervous. It is for a 6 game narrative campaign. I have no idea, at all, what I'll be matched up against. Could be anything.


Sit'n'shoot

165 - Company Command Squad: Master of Ordnance, Vox, Lascannon, Kurov's Aquilla
55 - Chimera: Multi-Laser, Heavy Bolter

185 - Leman Russ Executioner: Lascannon, 2x Multi-Melta

81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun

81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun


Grinders

40 - Platoon Command Squad: 2x Flamer
55 - Chimera: Multi-Laser, Heavy Flamer

96 - Veterans: Boltgun, 2x Meltagun, Plasma Gun
55 - Chimera: Multi-Laser, Heavy Bolter


Deep Deployment

117 - Scions [6]: Power Axe, 2x Meltaguns

70 - Scout Sentinels [2]: 2x Multi-Laser


The idea is to set up a firebase with the first group, sally out to capture nearby objectives with the second, and contest / disrupt / maybe even claim distant objectives with the last group. The Executioner setup may seem a bit odd, but I'm looking to use it as a Deep Strike deterrent. Pods, Dreads, Termies, Oblits, Crisis Suits... they all have reason to not drop down too close to that tank. With the help of the Aquilla, the Executioner turret should last the game, and the bonus to hit and wound is pretty handy when you're wounding on 2's anyhow.

Thoughts and comments are welcome.

This message was edited 1 time. Last update was at 2014/10/29 19:51:15


 
   
Made in us
Regular Dakkanaut





miami, fl

Im pretty sure chimeras are 65, not 55. I like the aquilla list seems well rounded
   
Made in us
Longtime Dakkanaut





USA

 greatbigtree wrote:
This list tries, at 1000 points, to include a sit'n'shoot section, some slow advancers, and some outflank / deep strike units. It doesn't have any dedicated anti-flyer, which makes me a bit nervous. It is for a 6 game narrative campaign. I have no idea, at all, what I'll be matched up against. Could be anything.


Sit'n'shoot

165 - Company Command Squad: Master of Ordnance, Vox, Lascannon, Kurov's Aquilla
55 - Chimera: Multi-Laser, Heavy Bolter

185 - Leman Russ Executioner: Lascannon, 2x Multi-Melta

81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun

81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun


Grinders

40 - Platoon Command Squad: 2x Flamer
55 - Chimera: Multi-Laser, Heavy Flamer

96 - Veterans: Boltgun, 2x Meltagun, Plasma Gun
55 - Chimera: Multi-Laser, Heavy Bolter


Deep Deployment

117 - Scions [6]: Power Axe, 2x Meltaguns

70 - Scout Sentinels [2]: 2x Multi-Laser


The idea is to set up a firebase with the first group, sally out to capture nearby objectives with the second, and contest / disrupt / maybe even claim distant objectives with the last group. The Executioner setup may seem a bit odd, but I'm looking to use it as a Deep Strike deterrent. Pods, Dreads, Termies, Oblits, Crisis Suits... they all have reason to not drop down too close to that tank. With the help of the Aquilla, the Executioner turret should last the game, and the bonus to hit and wound is pretty handy when you're wounding on 2's anyhow.

Thoughts and comments are welcome.


Platoon command squads are apart of a platoon, you can't deploy them without the obligatory infantry squads.
   
Made in au
Whiteshield Conscript Trooper




Australia

 Frankenberry wrote:
 greatbigtree wrote:
This list tries, at 1000 points, to include a sit'n'shoot section, some slow advancers, and some outflank / deep strike units. It doesn't have any dedicated anti-flyer, which makes me a bit nervous. It is for a 6 game narrative campaign. I have no idea, at all, what I'll be matched up against. Could be anything.


Sit'n'shoot

165 - Company Command Squad: Master of Ordnance, Vox, Lascannon, Kurov's Aquilla
55 - Chimera: Multi-Laser, Heavy Bolter

185 - Leman Russ Executioner: Lascannon, 2x Multi-Melta

81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun

81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun


Grinders

40 - Platoon Command Squad: 2x Flamer
55 - Chimera: Multi-Laser, Heavy Flamer

96 - Veterans: Boltgun, 2x Meltagun, Plasma Gun
55 - Chimera: Multi-Laser, Heavy Bolter


Deep Deployment

117 - Scions [6]: Power Axe, 2x Meltaguns

70 - Scout Sentinels [2]: 2x Multi-Laser


The idea is to set up a firebase with the first group, sally out to capture nearby objectives with the second, and contest / disrupt / maybe even claim distant objectives with the last group. The Executioner setup may seem a bit odd, but I'm looking to use it as a Deep Strike deterrent. Pods, Dreads, Termies, Oblits, Crisis Suits... they all have reason to not drop down too close to that tank. With the help of the Aquilla, the Executioner turret should last the game, and the bonus to hit and wound is pretty handy when you're wounding on 2's anyhow.

Thoughts and comments are welcome.


Platoon command squads are apart of a platoon, you can't deploy them without the obligatory infantry squads.



The infantry squads are near the top, its not very well organized
   
Made in us
Regular Dakkanaut





miami, fl

it is well organized, he just separated them to show their roles.
   
Made in ca
Junior Officer with Laspistol





London, Ontario

 danjbrierton wrote:
Im pretty sure chimeras are 65, not 55. I like the aquilla list seems well rounded


Ah, bugger. I forget that much more often than I should.

Yeah, the PCS is just in a different "section" than the Infantry Squads.

Rework in progress... Complete

*** Reworked List ***

This list tries, at 1000 points, to include a sit'n'shoot section, some slow advancers, and some outflank / deep strike units. It doesn't have any dedicated anti-flyer, which makes me a bit nervous. It is for a 6 game narrative campaign. I have no idea, at all, what I'll be matched up against. Could be anything.


Sit'n'shoot

165 - Company Command Squad: Master of Ordnance, Vox, Lascannon, Kurov's Aquilla
65 - Chimera: Multi-Laser, Heavy Bolter

165 - Leman Russ Executioner: Lascannon

81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun

81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun


Grinders

30 - Platoon Command Squad:

60 - Conscripts [20]
40 - Commissar: Power Axe

95 - Veterans: Boltgun, 2x Meltagun, Plasma Gun
65 - Chimera: Multi-Laser, Heavy Bolter


Deep Deployment

153 - Scions [9]: Power Axe, 2x Meltaguns


The idea is to set up a firebase with the first group, sally out to capture nearby objectives with the second, and contest / disrupt / maybe even claim distant objectives with the last group. The Executioner setup may seem a bit odd, but I'm looking to use it as a Deep Strike deterrent. Pods, Dreads, Termies, Oblits, Crisis Suits... they all have reason to not drop down too close to that tank. With the help of the Aquilla, the Executioner turret should last the game, and the bonus to hit and wound is pretty handy when you're wounding on 2's anyhow.

So, I had to drop a Chimera, and the Scout Sentinels. They've been replaced with a bigger Scion squad [9 strong] and a Conscript Blob. I decided to have them led by a Commie instead of a Priest for a couple of reasons. First, is to improve the ability to receive an order from the PCS. FRF, MMM, and FFtE are all handy to increase damage output from the Cons and to also improve their mobility to go and snag an objective. Second, is to still be able to go to ground when I get there. Can't do that with a Fearless Priest. Plus, who cares if the Commie executes a Conscript? Pfft!

Thoughts and comments are welcome.

This message was edited 4 times. Last update was at 2014/10/29 20:01:13


 
   
 
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