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2014/10/29 02:30:36
Subject: [1000] - Imperial Guard - Mixed Bag
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Junior Officer with Laspistol
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*** Bad Math! See further down for updated list. ***
This list tries, at 1000 points, to include a sit'n'shoot section, some slow advancers, and some outflank / deep strike units. It doesn't have any dedicated anti-flyer, which makes me a bit nervous. It is for a 6 game narrative campaign. I have no idea, at all, what I'll be matched up against. Could be anything.
Sit'n'shoot
165 - Company Command Squad: Master of Ordnance, Vox, Lascannon, Kurov's Aquilla
55 - Chimera: Multi-Laser, Heavy Bolter
185 - Leman Russ Executioner: Lascannon, 2x Multi-Melta
81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun
81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun
Grinders
40 - Platoon Command Squad: 2x Flamer
55 - Chimera: Multi-Laser, Heavy Flamer
96 - Veterans: Boltgun, 2x Meltagun, Plasma Gun
55 - Chimera: Multi-Laser, Heavy Bolter
Deep Deployment
117 - Scions [6]: Power Axe, 2x Meltaguns
70 - Scout Sentinels [2]: 2x Multi-Laser
The idea is to set up a firebase with the first group, sally out to capture nearby objectives with the second, and contest / disrupt / maybe even claim distant objectives with the last group. The Executioner setup may seem a bit odd, but I'm looking to use it as a Deep Strike deterrent. Pods, Dreads, Termies, Oblits, Crisis Suits... they all have reason to not drop down too close to that tank. With the help of the Aquilla, the Executioner turret should last the game, and the bonus to hit and wound is pretty handy when you're wounding on 2's anyhow.
Thoughts and comments are welcome.
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This message was edited 1 time. Last update was at 2014/10/29 19:51:15
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2014/10/29 04:43:57
Subject: [1000] - Imperial Guard - Mixed Bag
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Regular Dakkanaut
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Im pretty sure chimeras are 65, not 55. I like the aquilla list seems well rounded
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2014/10/29 05:27:38
Subject: [1000] - Imperial Guard - Mixed Bag
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Longtime Dakkanaut
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greatbigtree wrote:This list tries, at 1000 points, to include a sit'n'shoot section, some slow advancers, and some outflank / deep strike units. It doesn't have any dedicated anti-flyer, which makes me a bit nervous. It is for a 6 game narrative campaign. I have no idea, at all, what I'll be matched up against. Could be anything.
Sit'n'shoot
165 - Company Command Squad: Master of Ordnance, Vox, Lascannon, Kurov's Aquilla
55 - Chimera: Multi-Laser, Heavy Bolter
185 - Leman Russ Executioner: Lascannon, 2x Multi-Melta
81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun
81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun
Grinders
40 - Platoon Command Squad: 2x Flamer
55 - Chimera: Multi-Laser, Heavy Flamer
96 - Veterans: Boltgun, 2x Meltagun, Plasma Gun
55 - Chimera: Multi-Laser, Heavy Bolter
Deep Deployment
117 - Scions [6]: Power Axe, 2x Meltaguns
70 - Scout Sentinels [2]: 2x Multi-Laser
The idea is to set up a firebase with the first group, sally out to capture nearby objectives with the second, and contest / disrupt / maybe even claim distant objectives with the last group. The Executioner setup may seem a bit odd, but I'm looking to use it as a Deep Strike deterrent. Pods, Dreads, Termies, Oblits, Crisis Suits... they all have reason to not drop down too close to that tank. With the help of the Aquilla, the Executioner turret should last the game, and the bonus to hit and wound is pretty handy when you're wounding on 2's anyhow.
Thoughts and comments are welcome.
Platoon command squads are apart of a platoon, you can't deploy them without the obligatory infantry squads.
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2014/10/29 08:17:38
Subject: [1000] - Imperial Guard - Mixed Bag
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Whiteshield Conscript Trooper
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Frankenberry wrote: greatbigtree wrote:This list tries, at 1000 points, to include a sit'n'shoot section, some slow advancers, and some outflank / deep strike units. It doesn't have any dedicated anti-flyer, which makes me a bit nervous. It is for a 6 game narrative campaign. I have no idea, at all, what I'll be matched up against. Could be anything.
Sit'n'shoot
165 - Company Command Squad: Master of Ordnance, Vox, Lascannon, Kurov's Aquilla
55 - Chimera: Multi-Laser, Heavy Bolter
185 - Leman Russ Executioner: Lascannon, 2x Multi-Melta
81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun
81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun
Grinders
40 - Platoon Command Squad: 2x Flamer
55 - Chimera: Multi-Laser, Heavy Flamer
96 - Veterans: Boltgun, 2x Meltagun, Plasma Gun
55 - Chimera: Multi-Laser, Heavy Bolter
Deep Deployment
117 - Scions [6]: Power Axe, 2x Meltaguns
70 - Scout Sentinels [2]: 2x Multi-Laser
The idea is to set up a firebase with the first group, sally out to capture nearby objectives with the second, and contest / disrupt / maybe even claim distant objectives with the last group. The Executioner setup may seem a bit odd, but I'm looking to use it as a Deep Strike deterrent. Pods, Dreads, Termies, Oblits, Crisis Suits... they all have reason to not drop down too close to that tank. With the help of the Aquilla, the Executioner turret should last the game, and the bonus to hit and wound is pretty handy when you're wounding on 2's anyhow.
Thoughts and comments are welcome.
Platoon command squads are apart of a platoon, you can't deploy them without the obligatory infantry squads.
The infantry squads are near the top, its not very well organized
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2014/10/29 15:28:35
Subject: [1000] - Imperial Guard - Mixed Bag
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Regular Dakkanaut
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it is well organized, he just separated them to show their roles.
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2014/10/29 19:29:39
Subject: [1000] - Imperial Guard - Mixed Bag
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Junior Officer with Laspistol
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danjbrierton wrote:Im pretty sure chimeras are 65, not 55. I like the aquilla list seems well rounded
Ah, bugger. I forget that much more often than I should.
Yeah, the PCS is just in a different "section" than the Infantry Squads.
Rework in progress... Complete
*** Reworked List ***
This list tries, at 1000 points, to include a sit'n'shoot section, some slow advancers, and some outflank / deep strike units. It doesn't have any dedicated anti-flyer, which makes me a bit nervous. It is for a 6 game narrative campaign. I have no idea, at all, what I'll be matched up against. Could be anything.
Sit'n'shoot
165 - Company Command Squad: Master of Ordnance, Vox, Lascannon, Kurov's Aquilla
65 - Chimera: Multi-Laser, Heavy Bolter
165 - Leman Russ Executioner: Lascannon
81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun
81 - Infantry Squad: Boltgun, Vox, Autocannon, Plasma Gun
Grinders
30 - Platoon Command Squad:
60 - Conscripts [20]
40 - Commissar: Power Axe
95 - Veterans: Boltgun, 2x Meltagun, Plasma Gun
65 - Chimera: Multi-Laser, Heavy Bolter
Deep Deployment
153 - Scions [9]: Power Axe, 2x Meltaguns
The idea is to set up a firebase with the first group, sally out to capture nearby objectives with the second, and contest / disrupt / maybe even claim distant objectives with the last group. The Executioner setup may seem a bit odd, but I'm looking to use it as a Deep Strike deterrent. Pods, Dreads, Termies, Oblits, Crisis Suits... they all have reason to not drop down too close to that tank. With the help of the Aquilla, the Executioner turret should last the game, and the bonus to hit and wound is pretty handy when you're wounding on 2's anyhow.
So, I had to drop a Chimera, and the Scout Sentinels. They've been replaced with a bigger Scion squad [9 strong] and a Conscript Blob. I decided to have them led by a Commie instead of a Priest for a couple of reasons. First, is to improve the ability to receive an order from the PCS. FRF, MMM, and FFtE are all handy to increase damage output from the Cons and to also improve their mobility to go and snag an objective. Second, is to still be able to go to ground when I get there. Can't do that with a Fearless Priest. Plus, who cares if the Commie executes a Conscript? Pfft!
Thoughts and comments are welcome.
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This message was edited 4 times. Last update was at 2014/10/29 20:01:13
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