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Wave serpent. Balanced or unbalanced?
Balanced
Unbalanced (undercosted)
Unbalanced (overcosted)
"This is a really uncomfy fence"

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Made in gb
Prophetic Blood Angel Librarian




Discuss.

Right I'm off.


Automatically Appended Next Post:
Started due to not wanting to clutter and ruin yet another good thread:
http://www.dakkadakka.com/dakkaforum/posts/list/90/620893.page

This message was edited 4 times. Last update was at 2014/10/30 14:53:21


 
   
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!!Goffik Rocker!!






They're underpowered. In Morgoth we trust.
   
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Infiltrating Prowler






 koooaei wrote:
They're underpowered. In Morgoth we trust.


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Chaplain with Hate to Spare





Sioux Falls, SD

There was a thread earlier this month on this exact subject, but I think it got closed.

Summation of my opinion of the Wave Serpent: It has the Transport ability of the Rhino, Combat capability of the Predator, and Survivability of the Land Raider. In short: OP.

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Decrepit Dakkanaut





Hyperspace

So how are Wave Serpents OP, again? i lost three of them in my last game against Tau due to 2 railgun Hammerheads.



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Gosport, UK

Better this thread gets closed than countless others because a certain person persists on derailing multiple threads saying WS are underpowered...

Wave Serpents are ridiculous.

Verviedi wrote:
So how are Wave Serpents OP, again? i lost three of them in my last game against Tau due to 2 railgun Hammerheads.


Just because they died in a game to a vehicle specifically aimed at taking out tanks and vehicles doesn't mean they're not OP...

This message was edited 1 time. Last update was at 2014/10/30 11:16:58


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Verviedi wrote:
So how are Wave Serpents OP, again? i lost three of them in my last game against Tau due to 2 railgun Hammerheads.


Remember, kids, the plural of 'anecdote' is 'fact'.

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 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

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 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Verviedi wrote:
So how are Wave Serpents OP, again? i lost three of them in my last game against Tau due to 2 railgun Hammerheads.
Did I say they were invincible or OP? Because OP doesn't mean they can't be dealt with. They are OP because all of their traits are shoved into one Objective-Secured, undercosted package.

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3850 pts
Deathwatch: 1500 pts
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30K 2500 pts 
   
Made in dk
Infiltrating Prowler






Btw, the other thread mentioned something about krak grenades killing Wave Serpents.. How the actual feth is that even possible with a competent plastic toy general controlling the Wave Serpents?
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Zewrath wrote:
Btw, the other thread mentioned something about krak grenades killing Wave Serpents.. How the actual feth is that even possible with a competent plastic toy general controlling the Wave Serpents?
Can someone explain the mechanics of this to me?

Side note: When I quote you, the work feth actually shows up as feth, not feth. You know what I mean.

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3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
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Dakka Veteran




WS really need a way to deal with AV14. Like put Lance on serpent shield or something. Also d6+1 is too random, just make it 7.
   
Made in dk
Infiltrating Prowler






 casvalremdeikun wrote:
 Zewrath wrote:
Btw, the other thread mentioned something about krak grenades killing Wave Serpents.. How the actual feth is that even possible with a competent plastic toy general controlling the Wave Serpents?
Can someone explain the mechanics of this to me?

Side note: When I quote you, the work feth actually shows up as feth, not feth. You know what I mean.


   
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Swift Swooping Hawk






<Generic untenable claim about Wave Serpents being non OP>

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Lord of the Fleet






Halifornia, Nova Scotia

 Murenius wrote:
<Generic untenable claim about Wave Serpents being non OP>


<Generic one time anecdote about a wave serpent being destroyed, put forward as evidence to it not being OP>

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 Blacksails wrote:
 Murenius wrote:
<Generic untenable claim about Wave Serpents being non OP>


<Generic one time anecdote about a wave serpent being destroyed, put forward as evidence to it not being OP>


<Generic justification of wave serpents being totally fine because wailing banshees>
   
Made in bg
Been Around the Block





Wave Serpents are ok. I don't know why people whine about them. I hard-counter them with Pyrovore spam.
   
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 TychoTerziev wrote:
Wave Serpents are ok. I don't know why people whine about them. I hard-counter them with Pyrovore spam.


I mean, I use Flayed ones or vespids usually but it's pretty much the same deal, everyone just needs to adapt to the new meta.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

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 koooaei wrote:
 Blacksails wrote:
 Murenius wrote:
<Generic untenable claim about Wave Serpents being non OP>


<Generic one time anecdote about a wave serpent being destroyed, put forward as evidence to it not being OP>


<Generic justification of wave serpents being totally fine because wailing banshees>


<generic comment about orkz and math highly unrelated to anything involving a wave serpent>

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
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Wave Serpents need to be given assault, it would make them useful and give Howling Banshees a delivery method.

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 Rismonite wrote:
 koooaei wrote:
 Blacksails wrote:
 Murenius wrote:
<Generic untenable claim about Wave Serpents being non OP>


<Generic one time anecdote about a wave serpent being destroyed, put forward as evidence to it not being OP>


<Generic justification of wave serpents being totally fine because wailing banshees>


<generic comment about orkz and math highly unrelated to anything involving a wave serpent>


<generic comment that the only reason the wave serpent is seen as so powerful is because only terrible WAAC players use them and no one who's a good person actually spams them, thus bad balance is "totally fine guiz">

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the_scotsman wrote:
 TychoTerziev wrote:
Wave Serpents are ok. I don't know why people whine about them. I hard-counter them with Pyrovore spam.


I mean, I use Flayed ones or vespids usually but it's pretty much the same deal, everyone just needs to adapt to the new meta.

It's an assault-edition, running around in fast skimmer tanks is a death trap to my Space Marine Scouts!

 Zewrath wrote:
Btw, the other thread mentioned something about krak grenades killing Wave Serpents.. How the actual feth is that even possible with a competent plastic toy general controlling the Wave Serpents?

I know, I was thinking that as well.

The only reasonable situation I can see that in is with Assault Marines, but I believe the OP said it was Tactical Marines.

Krak grenades: OP.

   
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Powerful Phoenix Lord





Buffalo, NY

Wave Serpents should be a Fast Attack choice. As a squadron of 1-3. That way they can float around with their vulnerable backs to each other and form a spinning circle of death.

In addition to being a DT.

This message was edited 1 time. Last update was at 2014/10/30 12:45:09


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Made in us
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Wave Serpents should be MCs. For fluff reasons.

They're clearly the second coming of the Old Ones.

It can be difficult to tell what posts in here are serious, and which aren't.

Serpent is OP, but it does have some weaknesses. Not enough to be fair, but don't ignore them.

Krak grenades at range might ding them. They add just a little more oomph to a podded combatsquadded plasma tac squad (plasma > melts when popping serpents). Also, each marine is a threat-in-being thanks to having those kraks, so they can do some area denial. Granted, between the serpent's range and firepower, this won't change the game but will help. Marine bikers though, if not obliterated, would be able to run down a Serpent. Eventually. Bottom line, it can help, but alone will get trounced by Serpents as they currently are.

As for transport of a rhino/output of a Predator/survivability of a Land Raider, that's a bit off. Its closer to the survivability of a Predator than a Land Raider. And costs as much as a rhino + predator. So either better firepower or better survivability than rhino + predator for about the same price tag. A Lascannon is much more deadly to a Serpent than a Land Raider. An autocannon is much more deadly to a Serpent than Predator, and cant hurt a Land Raider. Sure, Melta in half range or high-s Armorbane on front armor is going to be scarier to the thing designed to soak fire than the thing designed to not get hit, but that shouldn't be a surprise. But what about a blastmaster or Tyranid shooting? Or melee? Or s6/7? Most of the time though, a Serpent is much more vulnerable than a Land Raider, probably about the same class as a Predator.

If it weren't for the Serpent Shield's OP shooting, it'd probably be fair.
   
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I've played Eldar a lot so trust me, I know - Wave Serpents are not OP. They are just one of 40ks excellent units, but there are plenty of excellent units so they are no OP. Sure, they might be better than every single model available to every single army in 40k except for maybe 1, and can be taken in triple the number of most standard units, but hey, at the end of the day, what does overpowered really mean? Its not about winning games it's just that they are really easy to stomp noobs with like most posters on Dakka, high level wave serpent play takes a lot of skill and decision making or Eldar is almost guaranteed to lose, LOL jimsolo your credibility just got revoked you all have goldfish memories talk to me when you realise how 40k works on a competitive level, dude your codex just sucks, wow you think Dark Eldar need a buff to Haywire now LOL keep whining, I have a bunch of stats backing up my claim that Eldar isn't OP with only a 60% overall win rate in 6th ed tournaments which only makes them the highest by like 5%, just because you haven't learnt how to beat serpents does not make them OP, shuppet I'm not responding in this thread again until you learn how to discuss competitive 40k, have you ever even been to a tournament?

This message was edited 1 time. Last update was at 2014/10/30 13:51:47


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
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<Generic comment totally missing the irony of the other posts elaborating over many lines how WS are not OP>

edit: Oops, several guys were quicker and already posted this

This message was edited 2 times. Last update was at 2014/10/30 13:50:41


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Honestly the only thing about Wave Serpents that needs to be changed is the shield IMO. Either it does its shenanigans of turning a Penetrating hit into a Glance OR allows a shooting attack, not have the ability to do both.

This message was edited 1 time. Last update was at 2014/10/30 13:52:26


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Gone-to-ground in the craters of Coventry

 casvalremdeikun wrote:
Summation of my opinion of the Wave Serpent: It has the Transport ability of the Rhino
Larger capacity, but only a single rear ramp, and no fire points,
Combat capability of the Predator,
Similar,
and Survivability of the Land Raider.
AV10 on the rear? Jink doesn't help there. AV14 is immune to anything* below S8, but S6 has a chance against AV12.

So, of those 3 points:
Different,
Similar,
Similar at shooting, but worse in cc.

But, it's easy to spam WC, for a hefty price.

This message was edited 2 times. Last update was at 2014/10/30 14:00:39


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Halifornia, Nova Scotia

Its clearly not OP.

Just really, really excellent.

Totally different things because they're totally different words.

Totes.

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Made in au
Towering Hierophant Bio-Titan





Did you know that points costs are irrelevant, and unless you have both the durability of a land raider and the firepower of a leman Russ you are definitely not unbalanced?


Wtf is with all these abstract ass multiple comparisons, look at it for what it is and at the price it costs, if I see one more post comparing the durability to a raider at the same time as comparing the firepower to something completely different and some third comparison elsewhere all designed to explain how this unit isn't OP.., it's ridiculous lol.

How many people out here actually think this model is balanced? What is this, Shadow Dakka?

Can OP add a 2 answer poll at top lol

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
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Done.
   
 
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