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Made in us
Yellin' Yoof on a Scooter





So my general idea here is the vanguard force of a much slower moving army, these guys are here to get in close fast and rip and tear. Using the chaos legion rules, as well as khorne ascendant, all of the demons of khorne are now unbreakable without unstable. Everything is essentially immune to psych thanks to frenzy or demon rules. I've got some points to play with in magic items and such.

Thoughts? Am I missing anything major?





+++ Chaos legion (2449pts) +++


+ Lords + (360pts)

* Daemon Prince (360pts)
(Daemonic Attacks, Daemonic Invulnerability, Terror, Thunderstomp, Unbreakable)
Chaos armour (), Daemon of Khorne () (*, Hatred), Daemonic Flight () (*, Fly, Swiftstride)
* Chaos Mutations & Powers (30pts)
Scaled Skin () (Scaly Skin (5+)), Soul Feeder () (*)
* Magic Items (25pts)
BRB - Dragonhelm (), BRB - Sword of Striking ()


+ Heroes + (250pts)

* Exalted Hero (250pts)
(Eye of the Gods)
Battle Standard Bearer (), Chaos Mutations & Powers, Mark of Khorne () (Mark of Khorne (FAQ'ed))
* Juggernaut of Khorne ()
Juggernaut of Khorne (Brass Behemoth, Daemonic Attacks, Fear, Murderous Charge, Stomp, Swiftstride)
* Magic Items (50pts)
AB - Helm of Many Eyes (), BRB - Dawnstone ()


+ Core + (720pts)

* Chaos Chariot ()
(Impact Hits (D6) (FAQ'ed), Scythes, Swiftstride)
2x Chaos Charioteer, Mark of Khorne () (Mark of Khorne (FAQ'ed))


* Chaos Chariot ()
(Impact Hits (D6) (FAQ'ed), Scythes, Swiftstride)
2x Chaos Charioteer, Mark of Khorne () (Mark of Khorne (FAQ'ed))


* Chaos Chariot ()
(Impact Hits (D6) (FAQ'ed), Scythes, Swiftstride)
2x Chaos Charioteer, Mark of Khorne () (Mark of Khorne (FAQ'ed))


* Chaos Chariot ()
(Impact Hits (D6) (FAQ'ed), Scythes, Swiftstride)
2x Chaos Charioteer, Mark of Khorne () (Mark of Khorne (FAQ'ed))


* Chaos Chariot ()
(Impact Hits (D6) (FAQ'ed), Scythes, Swiftstride)
2x Chaos Charioteer, Mark of Khorne () (Mark of Khorne (FAQ'ed))


* Chaos Chariot ()
(Impact Hits (D6) (FAQ'ed), Scythes, Swiftstride)
2x Chaos Charioteer, Mark of Khorne () (Mark of Khorne (FAQ'ed))


+ Rare + (264pts)

* Skullcrushers of Khorne (264pts)
(Fear)
Champion () (Eye of the Gods), Juggernaut of Khorne (Brass Behemoth, Daemonic Attacks, Fear, Murderous Charge, Stomp, Swiftstride), Musician (), Standard Bearer ()
* 3x Skullcrusher (234pts)
(Mark of Khorne (FAQ'ed))
3x Ensorcelled weapons ()





+ Heroes + (210pts)

* Herald of Khorne (210pts)
(Daemonic, Daemonic Gifts, Daemons of Khorne, Magic Resistance (*), Scaly Skin (6+))
Greater Locus of Fury () (*)
* Juggernaut of Khorne ()
Juggernaut of Khorne (Brass Behemoth, Daemonic, Daemons of Khorne, Stomp, Swiftstride)


+ Special + (375pts)

* Bloodcrushers of Khorne (225pts)
(Daemonic, Daemonic Gifts, Daemons of Khorne, Magic Resistance (*), Scaly Skin (6+))
3x Bloodcrusher of Khorne (), Champion (), Juggernaut of Khorne (Brass Behemoth, Daemonic, Daemons of Khorne, Stomp, Swiftstride), Musician (), Standard Bearer ()


* Flesh Hounds of Khorne (150pts)
(Daemonic, Daemonic Gifts, Daemons of Khorne, Scaly Skin (6+), Swiftstride)
5x Flesh Hound of Khorne (150pts)


+ Rare + (270pts)

* Skull Cannon of Khorne ()
(Daemon Engine, Daemonic, Daemonic Gifts, Daemons of Khorne, Gorefeast, Impact Hits (D6) (FAQ'ed), Implacable Advance, Scythes)


* Skull Cannon of Khorne ()
(Daemon Engine, Daemonic, Daemonic Gifts, Daemons of Khorne, Gorefeast, Impact Hits (D6) (FAQ'ed), Implacable Advance,
   
Made in us
Dakka Veteran





Seems good. Can't really argue against DP's, heavy cav, and chariot spam.

One thing I'd say is drop the standard bearers on the crusher units. If they have to flee from losing a combat, you automatically lose the 88 pt. model due to "last stand" or w/e that rule is called that makes the standard bearer auto-die when you flee from combat.

HoME is really good, and you're odds of failing the stupidity check on reroll 8 or 9 Ld is low, but it does exist. If your jugger block with BSB runs forward 7" to a place you don't want them to it could be game right there. Not worth the risk for me, but idk. You could get a similar effect but better with the ASF magic sword and an enchanted shield, dragonhelm, or charmed shield. Actually, I don't think you need a magic item to get him to a 1+, you can just give him a shield for 3 pts.
   
Made in us
Frightening Flamer of Tzeentch






Ascendent only works in certain scenarios or fun narrative games you play with your friends/your opponent agrees to. SO that for a general list is out.

Also using Bloodcrushers instead of skullcrushers. Either very brave or very foolish, more points for a vastly worse unit.

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
 
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