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Made in be
Fresh-Faced New User




Greetings, this will be my first post on this forum!

I'm not new to Warhammer 40K, I played Necrons before but recently started collecting Orks, but I'm not quite sure where to begin with assembling an army list..
These are the models I currently have (fyi, I was able to buy about 3 boxes of "Assault On Black Reach" for a cheap price)
Ork Boyz x 90
Ork Nobs x 15
Stompa x1
Ghazghkull Thraka x1
Big Mek x1
Deff Coptas x9
Ork Stormboyz x5
Gretchin x10
Runtherd x1
Dakka Jet x1
Ork Warboss x3
Morkanaut x1

I'm aware that I don't have any trukks. Is it possible to make a decent list from this? It doesn't have to be competitive!

(My apologies if this is a weird topic for the army list section..)

Thank you
   
Made in bh
Primered White




You have a stompa!

I was trying to re-fresh my ork for the new codex along the lines of:

Stompa with lootas and meks
Dive Bomma
Dive Bomma
Truk Full of Boys
Truk Full of Boys
Dreads, and a few leaders. I think that come in around the 1500 pts mark. A fun stompa list - I just need to build one.

I think if I had your models I would put the Morkanaut (is that the one with the KFF) with the stompa to give him more protection. Big mek and nobz in the mork and lootas+meks (get some !) in the stompa. Then flesh it all out with the dakka jet and a load of boys to run around the Stompas heels. You could probably bring that in for the 1500 pts mark.


   
Made in ru
!!Goffik Rocker!!






You can easilly run a greentide + stompa! Nice ~2000 pt thing

Greentide formation:
Warboss with Big Bosspole - will be your warlord to gain infinite WAAAGH!
90 boyz
10 Nobz - some of them with klaws - at least 5

CAD:
Painboss - convert one out of nob or big mek - it ain't hard so that he joins a greentide and grants
Grots
Some other troop squad - be it grots or boyz - seems, you'll have to get a few extra models for it
Stompa
+ anything else for the points

I'm actually not sure if you can go with a LOW in allies - or if you're allowed to take allied orks for orks. If you can do both this things - you don't even need the 2-d troops.

Or you could just run 3 * 30 boyz with a mix of warbosses and painbosses + stompa + anything else.

As for the stormboyz, i'e found them working fine in a footslogging list. I take 10+pk bp nob. The guyz are capable of pulling a 12 + 2d6 + 2d6 with 1 reroll charge. That's swooping 24-27 inches on average.
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

My reaction is similar to Koooaei's tbh. Althrough be aware that some people/competitions won't let you play a LoW. So I've altered Kooaei's list slightly:
Greentide formation: (1 Warboss + 10 units of boys)
HQ: Warboss + PK + Eavy Armor + Big Bosspole = As a warlord you'll have will be your warlord to gain a WAAAGH! every turn after the first.
90 boyz - 2 units with Eavy Armor. 10 Rokkits.
10 Nobz - 5+ with KPs. 1 with a BP.

CAD:
HQ: Painboy
HQ: Lvl 2 Weridboy (he gives the tide some VERY nice stuff. Like +2 strength to everyone in his unit. Since the formation counts eveyrone as being in a single unit... yeah fun times.
2 units of Grots
Dakkajet + Supa Shoota + Ace captain dude. I'm not sure how many points that comes to, however I would suggest the Morkanaught instead of the Stompa, as you'll be able to a nice 5+ invulnerable save to everything around it. This list will generally get you to 1850 pts. Deffkoptas too, however not many. Maybe 2 in individual spots?

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in ru
!!Goffik Rocker!!






I'd not spend points on pk for your warboss.

He has to accept challenges. And that's why he's supposed to be as far from the enemy lines as possible all day every day.

People usually run a second warboss with Da Lukky Stikk to give +1 WS for the tide. Or mek with KFF and DLS. Painboy is a must. And DLS also adds some punch as not all the boyz will be able to hit. But a Wierdboy provides some psy protection. And you're quite vulnerable to psychic stuff. Also, you have a slihtly better chances to occasionally deny invisibility with this extra 2 dice. Or even get to deepstrike somewhere in case the situation is desperate.
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

 koooaei wrote:
I'd not spend points on pk for your warboss. He has to accept challenges. And that's why he's supposed to be as far from the enemy lines as possible all day every day.
Erm... you really need to read the rules on challenges mate. In the small rule book (on page 101) it states that whoever's turn it is issues a challenge. THEY nominate one of THEIR models to be the challenger. It doesn't say anything about your foe getting to pick who accepts the challenge.

This is the reason why a Warboss in Mega Armor + Da Lucky stikk should always take a mini Mek. ANY independant character can accept the challenge. That also includes one of the 10 Nobs. The key is to give some of the Nobs (or a mek) no PK or Buzzsaw and use them as challenge fodder, and leaves your Warboss + PK and Nobs + PKs to slaughter everyone else safely. The green tide is one of the best places to have a Warboss and PK.

As you can only have one challenge per combat, a trick is to charge multiple units at the same time. This means that those units who have snazzy Independant characters who might normally be able to take out nobs, can't. As there is only 1 combat, against the 100 boy squad and their Warboss + co.

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in ru
!!Goffik Rocker!!






Sketchyfk wrote:
 koooaei wrote:
I'd not spend points on pk for your warboss. He has to accept challenges. And that's why he's supposed to be as far from the enemy lines as possible all day every day.
Erm... you really need to read the rules on challenges mate. In the small rule book (on page 101) it states that whoever's turn it is issues a challenge. THEY nominate one of THEIR models to be the challenger. It doesn't say anything about your foe getting to pick who accepts the challenge.

This is the reason why a Warboss in Mega Armor + Da Lucky stikk should always take a mini Mek. ANY independant character can accept the challenge. That also includes one of the 10 Nobs. The key is to give some of the Nobs (or a mek) no PK or Buzzsaw and use them as challenge fodder, and leaves your Warboss + PK and Nobs + PKs to slaughter everyone else safely. The green tide is one of the best places to have a Warboss and PK.

As you can only have one challenge per combat, a trick is to charge multiple units at the same time. This means that those units who have snazzy Independant characters who might normally be able to take out nobs, can't. As there is only 1 combat, against the 100 boy squad and their Warboss + co.


It's in the formation rules. Your warboss has to issue and accept challenges. Biggest and da best it's called iirc. Basically, champion of chaos without benefits.

This message was edited 2 times. Last update was at 2014/11/24 06:20:12


 
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

 koooaei wrote:
Sketchyfk wrote:
 koooaei wrote:
I'd not spend points on pk for your warboss. He has to accept challenges. And that's why he's supposed to be as far from the enemy lines as possible all day every day.

Erm... you really need to read the rules on challenges mate....

It's in the formation rules. Your warboss has to issue and accept challenges. Biggest and da best it's called iirc. Basically, champion of chaos without benefits.

I stand corrected, I completely glanced over that section in the book. Yet another downside for Orks Won't GW please give us something nice to use? The problem here then is that you can't take the tide without the Warboss. So it doesn't matter WHERE your warboss is, since's he's locked to that Tide, he'll have to challenge regardless of what equipment he has.

So you're going to loose your warboss no matter what, if you don't manage to take out faster Independant Characters first. Perhaps this is why people mix the list up and take 20-30 shoota boys. Shooting before having to charge these bad characters does have the chance of removing them first.

This would explain why some people are trying to figure out if they want the painboy with the Finkin Kap or the Warboss to be the Warlord. If the painboy is, then you can at least infultrate/outflank your giant 102/3 blob, if your lucky. Otherwise you'll just have to accept that your opponent is likely to get "slay the warlord" with your warboss

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in pl
Fresh-Faced New User




Well, you can always keep your warboss in the back, as long as he is not engaged with the enemy models he can't issue or accept challenges.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Sketchyfk wrote:
This would explain why some people are trying to figure out if they want the painboy with the Finkin Kap or the Warboss to be the Warlord. If the painboy is, then you can at least infultrate/outflank your giant 102/3 blob, if your lucky. Otherwise you'll just have to accept that your opponent is likely to get "slay the warlord" with your warboss
A Painboy can never take Da Finkin' Kap.

And getting the Warboss into a Challenge with a low character (sergeant) early on is handy to get the Benefit from "Biggest an' da Best".
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

 grendel083 wrote:
Sketchyfk wrote:
This would explain why some people are trying to figure out if they want the painboy with the Finkin Kap or the Warboss to be the Warlord. If the painboy is, then you can at least infultrate/outflank your giant 102/3 blob, if your lucky. Otherwise you'll just have to accept that your opponent is likely to get "slay the warlord" with your warboss
A Painboy can never take Da Finkin' Kap.
And getting the Warboss into a Challenge with a low character (sergeant) early on is handy to get the Benefit from "Biggest an' da Best".
Really? Damn. Admittadly I'm normally on Dakkadakka when i'm at work and have no access to the books and im running from memory. I thought the Painboys can get the gifts, but it's the Big Meks and the Warbosses only who can get them.

Which sucks.

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Indeed. Otherwise I'd have a painboy with a Shiney Shoota every day of the week.
   
 
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