Ok, certainly not a bad start, just a few things I'd suggest. Firstly, and this is a good general rule of thumb for WHFB as well, characters on monstrous mounts or monsters are a bad idea as it makes them an easy target and, more often than not, the monster will not be able to get its points back. Now, an anointed on a Flamespyre is a possible exception. Whilst it's certainly not the best unit, having a ridiculously expensive model be able to come alive on a 5+ is pretty nifty. I'd advise you drop it (in favour of a normal Flamespyre or, even better, a Frostheart) but if you do really like the model, then by all means keep it. The Noble on the Eagle, however, is pretty useless, so I'd drop him. Secondly, Seaguard are a sub-optimal unit and you will get far better mileage out of the equivalent points in Archers or, as would be slightly better in this list, Spearmen. I assume it's the IoB Seaguard you have, which pass perfectly well as Spearmen, so no worries there. Similarly, the Sea Helm is generally inferior to a standard Noble. The reform rule is fairly nifty, but, especially with good positioning, you'll find it doesn't come in very useful often. On top of that, the Noble is better in combat and has access to better equipment, so I'd always go with the Noble. Again, a Sea Helm can pass for a Noble. Next, as some more minor nitpicks: - Get a Dispel Scroll on your Lvl2 Mage. The Dispel Scroll is an essential item and no list should lack one. - Drop the Swordmasters down to 6/7 (and add another unit of them if you feel like it) and run them in a single rank 6/7 wide, with a musician. This allows them to maximise attacks per point. You'll find that such a unit is cheap enough that you won't lament losing it, but powerful enough so that your opponent can't afford to simply ignore it. - I'd recommend taking the Nobles off the two Eagles you have (or simply pretending they're not there) and running two lone Eagles (no upgrades). These units are great for war machine hunting and just generally getting in the way and annoying your opponent, allowing you to dictate the movement phase. Speaking of which, if you find yourself under your Core tax after switching the Sea Guard to Spearmen, for example, it may be worth investing in some Ellyrian Reavers, who perform a similar role. - Finally, it's worth getting another box of White Lions to make the unit 30 strong. You'll find most Fantasy lists have a central unit (often a "deathstar") around which the army is built and so your central unit (in this case, the White Lions) needs to be able to compete. 30 strong is a good size for doing so. You'll find bigger is better for most infantry units. Hope this helps, if you have any more questions, feel free to ask!
|