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Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Say you had to choose a single HQ/LOW to fight of 200 Cultists in a city sort of landscape. 100 of the Cultists have got Autopistols and CCW's, and the rest have Autoguns.

The rules are: No cheese. The cultists need to be able to hurt you.
No vehicles, walkers, IK's, Riptides etc.
You have an infinite amount of points.

I would take a Chaos Termi Lord with a Power Claw, Combi-Bolter, Aura Of Dark Glory, MoT, Combat Familiar, and Ichor Blood.

This message was edited 1 time. Last update was at 2015/01/30 19:51:49


To Valhall! ~2800 points

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Confessor Of Sins




WA, USA

Didn't you make this exact same thread two weeks ago?

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Nah, that was 50 cultists.

With cheese.

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in eu
Chaos Space Marine dedicated to Slaanesh





The problem is that mathematically, if even 50 of them gets a charge, that is 150 attacks, The best case is 2+ armour, T5+ and Ws7+ i guess, which is 6*6*3 attacks needed per wound, which means about 110 hits. Add FNP and we are at like 140? Any HQ will be bogged down by pure number of attacks in melee if the Cultists are blobbed. I guess a 2+ HQ with T5, Ws7, rerollable saves and FnP would have a chance, but i am not sure that this HQ exists. The only way to do it would be to be faster and have the ability to outrange the Cultists.
Or just do it the easy way, Nurgle Prince with ML3 and familliar, roll Daemonology and summon things that can stand in the way. A Hq that can guarantee a charge and kill so many cultists that they can never hit back would work too (basically a HQ who always kills everything within 3" so that cultists never can pile into base contact).

Your Termie lord would die horribly, drowning in corpses.

This message was edited 1 time. Last update was at 2015/01/30 20:34:22


This silence offends Slaanesh! Things will get loud now!

 
   
Made in ca
Yeoman Warden with a Longbow



Toronto, ON

Warboss with MegaArmour, Da Lucky Stikk, Cybork, Attack Squig, Bosspole and Kombi-Skorcha.

That's T5 with 2+ save with (somewhat limited) rerolls and 6+ FNP..

This message was edited 1 time. Last update was at 2015/01/30 20:42:24


 
   
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Xenohunter Acolyte with Alacrity





Version with a bit of cheese - SM Iron Hands Supplement Chapter Master with bike, arti armour, Chain of Gorgons, Power Fist, Power Claw, Betrayer's Bane, Digi Weapons - HUGE load of points, but seriously, this guy can deal with even more cultists, especially if he would get IWND.


Version without cheese - GK Grand Master with Soul Glavie, Master Crafted Incinerator, Digital Weapons. Great thing, especially with right Psychic Powers
   
Made in gb
Jovial Plaguebearer of Nurgle




London, UK

 Matthew wrote:


I would take a Chaos Termi Lord with a Power Claw, Combi-Bolter, Aura Of Dark Glory, MoT, Combat Familiar, and Ichor Blood.


You must be kidding.

Are these 200 Cultists a single unit or all individuals? 10 units of 20?
   
Made in gb
Been Around the Block






Aetaos'rau'keres? I mean he's 999 points but I think it would be fair unless you meant Ex-HQ LOW like Logan and Ghazgkull.
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

 XT-1984 wrote:
 Matthew wrote:


I would take a Chaos Termi Lord with a Power Claw, Combi-Bolter, Aura Of Dark Glory, MoT, Combat Familiar, and Ichor Blood.


You must be kidding.

Are these 200 Cultists a single unit or all individuals? 10 units of 20?


Yeah.

To Valhall! ~2800 points

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Made in us
Slashing Veteran Sword Bretheren






 Matthew wrote:
 XT-1984 wrote:
 Matthew wrote:


I would take a Chaos Termi Lord with a Power Claw, Combi-Bolter, Aura Of Dark Glory, MoT, Combat Familiar, and Ichor Blood.


You must be kidding.

Are these 200 Cultists a single unit or all individuals? 10 units of 20?


Yeah.


You can't answer with "Yeah" to a question that involved the word "or"

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Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

 Matthew wrote:
 XT-1984 wrote:
 Matthew wrote:


I would take a Chaos Termi Lord with a Power Claw, Combi-Bolter, Aura Of Dark Glory, MoT, Combat Familiar, and Ichor Blood.


You must be kidding.

Are these 200 Cultists a single unit or all individuals? 10 units of 20?


Yeah.


Did this reply make anyone else bristle on the inside? Be'Lakor would give it a good go, invis himself and dominate another unit and shriek another. He'd take a good few down before he died.

 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 ALEXisAWESOME wrote:
 Matthew wrote:
 XT-1984 wrote:
 Matthew wrote:


I would take a Chaos Termi Lord with a Power Claw, Combi-Bolter, Aura Of Dark Glory, MoT, Combat Familiar, and Ichor Blood.


You must be kidding.

Are these 200 Cultists a single unit or all individuals? 10 units of 20?


Yeah.


Did this reply make anyone else bristle on the inside?


Nope. That is what we call a "mathematician's answer". It is technically correct...and completely useless.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
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Made in au
Purposeful Hammerhead Pilot






Newcastle, NSW ,Australia

Ahriman with Tzeentch firestorm would be good. Especially if they are running in a single squad of 200!

This message was edited 1 time. Last update was at 2015/01/30 21:45:45


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Heroic Senior Officer





Krieg! What a hole...

CCS with MoO, stay out of range, attrition the fethers with large blasts.

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Ancient Venerable Dreadnought





The Beach

 Matthew wrote:
Nah, that was 50 cultists.

With cheese.
I know you're young, but you're running close to the line of "the reason nobody likes kids".

Keep that in mind every time you think you have a new thread topic to post.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

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Sybarite Swinging an Agonizer




"Is this for here or to go?"

"yes."


Automatically Appended Next Post:
I'd take that new Solitaire, depending on what the enigmas of the black library are, he could be quite the blender!

This message was edited 1 time. Last update was at 2015/01/30 22:36:37


10k+ Tau, Ke'lshan
10k Dark Eldar Kabal of the Flayed skull
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Made in ca
Paramount Plague Censer Bearer





Using the new Necron Codex with the Mephrit Dynasty from Shield of Baal.

Destroyer Lord
Warscythe, Gauntlet of Fire, The Nightmare Shroud, Solar Thermasite, Phylactery

T6, 2+ rerollable save, followed by a 5+ RAP, 3 wounds and IWND.

I mean they can technically hurt him so...

I'd throw in the Orb of Eternity as well but only 1 Artefact of the Aeons per model (good thing Thermasite isn't an Artefact of the Aeons )

My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

If the cultists are in multiple, small units, then the new Stormlord could be fun.

Once per game, roll a dice for all enemy units within 48" - on a 5+ they take d6 S6 hits. He also has a flamer and a 18" S6 AP2 Assault 3 gun.

Also also, he's T5 with a 2+/4+ save, 5+ Necro-no-Pain (4+ if you're allowed to count him as being taken as part of a Decurion detachment), and has IWND.

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 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


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"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Auspicious Daemonic Herald





 SilverDevilfish wrote:
Using the new Necron Codex with the Mephrit Dynasty from Shield of Baal.

Destroyer Lord
Warscythe, Gauntlet of Fire, The Nightmare Shroud, Solar Thermasite, Phylactery

T6, 2+ rerollable save, followed by a 5+ RAP, 3 wounds and IWND.

I mean they can technically hurt him so...

I'd throw in the Orb of Eternity as well but only 1 Artefact of the Aeons per model (good thing Thermasite isn't an Artefact of the Aeons )

You can't share relics from different sources since if you're in the Mephrit Dynasty you can't take relics from the codex.

Also Destroyer lords can't get 2+ armor anymore.
   
Made in us
Legendary Master of the Chapter






Meh some flavor of DP that if they cast Iron arm they wont be able to hurt.

Because they "Can" hurt him but not really.

Really now is this thread really necessary from the last one?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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Longtime Dakkanaut





Holland , Vermont

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Longtime Dakkanaut




 CrownAxe wrote:
 SilverDevilfish wrote:
Using the new Necron Codex with the Mephrit Dynasty from Shield of Baal.

Destroyer Lord
Warscythe, Gauntlet of Fire, The Nightmare Shroud, Solar Thermasite, Phylactery

T6, 2+ rerollable save, followed by a 5+ RAP, 3 wounds and IWND.

I mean they can technically hurt him so...

I'd throw in the Orb of Eternity as well but only 1 Artefact of the Aeons per model (good thing Thermasite isn't an Artefact of the Aeons )

You can't share relics from different sources since if you're in the Mephrit Dynasty you can't take relics from the codex.

Also Destroyer lords can't get 2+ armor anymore.


Incorrect on several counts.

There's only three relics in the Mephrit list, so they didn't put in a ban on taking the standard ones as well.

The Nightmare Shroud does give a 2+ save, it's just expensive because it has numerous useless side benefits.
   
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Boom! Leman Russ Commander




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200 guardsmen

5000
 
   
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Fresh-Faced New User




My wife's rage at the fact that I bought 200 cultists. Having picked up IA13 this might actually happen. Hopefully I'll pass my fear/morale check. Does 5 years of marriage make me a Veteran of the Long War?
   
Made in us
Daemonic Dreadnought






AL

Ave Dominus Nox wrote:
My wife's rage at the fact that I bought 200 cultists. Having picked up IA13 this might actually happen. Hopefully I'll pass my fear/morale check. Does 5 years of marriage make me a Veteran of the Long War?


Not yet. Think you need to have a kid and once they finish high school are you allowed the title of Veteran of the Long War.

Gods? There are no gods. Merely existences, obstacles to overcome.

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Paramount Plague Censer Bearer





changemod wrote:
 CrownAxe wrote:
 SilverDevilfish wrote:
Using the new Necron Codex with the Mephrit Dynasty from Shield of Baal.

Destroyer Lord
Warscythe, Gauntlet of Fire, The Nightmare Shroud, Solar Thermasite, Phylactery

T6, 2+ rerollable save, followed by a 5+ RAP, 3 wounds and IWND.

I mean they can technically hurt him so...

I'd throw in the Orb of Eternity as well but only 1 Artefact of the Aeons per model (good thing Thermasite isn't an Artefact of the Aeons )

You can't share relics from different sources since if you're in the Mephrit Dynasty you can't take relics from the codex.

Also Destroyer lords can't get 2+ armor anymore.


Incorrect on several counts.

There's only three relics in the Mephrit list, so they didn't put in a ban on taking the standard ones as well.

The Nightmare Shroud does give a 2+ save, it's just expensive because it has numerous useless side benefits.


We may need a PSA for how the Mephrit relic list works, this interaction seems to pop up in every thread involving Mephrit.

This message was edited 1 time. Last update was at 2015/01/31 02:03:24


My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
Made in us
Gore-Soaked Lunatic Witchhunter







All you really need is to win combat, the Cultists don't have an attached IC to give them Fearless. A MoT Daemon Prince with Invisibility and the Grimoire up is taking on average one Wound if you can get enough Cultists within 2" of base contact of him to be putting a hundred and twenty-five attacks on him, he's inflicting three Wounds back, the Cultists lose combat by two and need to make a Ld test at -2 or break and get chased down. The only thing you absolutely don't want in this fight is Terminator armour, no sweeping advance means you will absolutely be ground down.

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 King Pariah wrote:
Ave Dominus Nox wrote:
My wife's rage at the fact that I bought 200 cultists. Having picked up IA13 this might actually happen. Hopefully I'll pass my fear/morale check. Does 5 years of marriage make me a Veteran of the Long War?


Not yet. Think you need to have a kid and once they finish high school are you allowed the title of Veteran of the Long War.


I'll keep that in mind....the Long War continues...
   
Made in us
Decrepit Dakkanaut






Springfield, VA

An Adeptus Mechanicus Archmagos with the Lachrimallus Order, Machinator Array, Abeyance, Cyber-familiar, and other gubbins. That's a basically invulnerable goon (T6, 5+ FNP, 2+/3++ saves, IWND, 4 wounds) with a flamer and Move Through Cover. Also, Rad Grenades.

He's slow, but MTC means he will eventually catch them, and a Flamer plus five Power Weapon (of whatever sort) attacks standing means he will crush them when he does. Also, he has less than 2% chance of suffering a single wound from any given Cultist attack, and has IWND and Four wounds.

If they're within 3" of an
   
 
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