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Made in ca
Dakka Veteran




Victoria, BC, Canada

Well how did they do!?!??! I haven't had a chance to pick up the book yet as I worked all day.... do I dare buy it haha!

Whats everyone thoughts? Any big nerfs????

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Nerfs to the stuff that needed it, buffs to the stuff that needed it with removal of a few things (less Cryptek variants for example) which I won't be surprised if it returns later if they get some kind of plastic kit.

Basically the book got what it needed, came out pretty balanced and even though it's tougher I don't think it's unstoppable.
   
Made in us
Tough-as-Nails Ork Boy





San Diego

Did minshackles really get nerfed ohhh I hope soo

 
   
Made in ca
Dakka Veteran




Victoria, BC, Canada

 Mojo1jojo wrote:
Did minshackles really get nerfed ohhh I hope soo


I hope not lol

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in au
Liche Priest Hierophant







Yep, they got nerfed.
They now only activate in challenges, and are a 3D6 Fear Test.
Can't have them Necrons affecting Marine combat prowess
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Objectivly, they are a lot stronger.

The change to RP alone is a major buff, compounded on Multi-wound models that have the rule.

We saw some (Warranted) Points increases on the Abarge, and Night scythe.

The nerfing of MSS, no more Weave, and the Phase Shifter is now a 4++...

That being said, everything else is a pretty huge buff. Even Wraiths got buffed, now being T5 for only 5 points more.

Nearly everything is Viable in the codex now, there really aren't a lot of bad options (Besides the new MSS and a few Special Characters)

A lot of Units got Point Decreases, buffs or a combination of the two.

Probably the most Solid codex released in a very long time.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ca
Dakka Veteran




Victoria, BC, Canada

 Sasori wrote:
Objectivly, they are a lot stronger.

The change to RP alone is a major buff, compounded on Multi-wound models that have the rule.

We saw some (Warranted) Points increases on the Abarge, and Night scythe.

The nerfing of MSS, no more Weave, and the Phase Shifter is now a 4++...

That being said, everything else is a pretty huge buff. Even Wraiths got buffed, now being T5 for only 5 points more.

Nearly everything is Viable in the codex now, there really aren't a lot of bad options (Besides the new MSS and a few Special Characters)

A lot of Units got Point Decreases, buffs or a combination of the two.

Probably the most Solid codex released in a very long time.


Sounds pretty darn good to me

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

The Deceiver giveth, and The Deceiver taketh.

Pretty much all the expected nerfs are there. Tesla got hit, as expected (and the Anni Barge also went up in points). Mindshackle Scarabs swung so far the other way to basically be a joke now. Overlords can only get a 4++ now, and the only 2+ armor save they can get now is from a relic. Scarab swarms lost their ability to munch on armor. The Gauntlet of Fire isn't even a close combat weapon anymore. The Res Orb is one use only. The different Crypteks are gone. The T-C'tan is a shadow of what it was, and C'tan powers are random for the sake of being random (maybe Necrons will eventually get something new to match up to the titans and such the other armies have).

Flayed Ones actually got useful. Deathmarks can now shoot stuff when they do their deepstrike during the opponent's turn. Wraiths actually got better. Tomb Blades and their options got cheaper, so may actually be worth taking. Destroyers got an extra wound. Triarch stalkers buff the shooting of everyone around them. Reanimation Protocols is rolled for as soon as you take a wound (so no more wiping the squad to stop them from getting back up). Crypteks buff Reanimation rolls.

For the most part, the Codex got a little bit better. There are a few head scratchers, though, like why did they get rid of Sempiternal Weave? How come Imhotek doesn't even have a close combat weapon now?

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in ca
Dakka Veteran




Victoria, BC, Canada

^ well now you make it sound not so great lol....

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

I personally think it's the most powerful book out of all the 7e books now. Back when unbound and battle forged became a thing, and army-specific detachments with their own battle forged bonuses were coming out, the decurion's bonus is the kind of bonus I was hoping every army would get. Something that would be a tragic loss if you went unbound.
I mean, most of them have been alright, but none of them compare to that monster of a detachment bonus with all the little sub-bonuses.

20000+ points
Tournament reports:
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Made in us
Regular Dakkanaut





Lots of cheaper upgrades. Lots of price reductions in general.

Considering that RP works like FnP now, multiple wound models become significantly tougher, so the phase shifter nerf isn't all that bad. It's only 25pts now rather than 45pts.

A lot of cheese was removed but a lot of things were buffed. Entropic strike was nerfed and the Anh Barge and Night Scythe both went up 30pts. Tesla doesn't give bonus hits when snapfiring.

Sekhmet - Dynasty 4000pts Greenwing - 2000pts Deathguard - 1500pts Daemons of Nurgle - 1000pts ~320pts
 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Tannhauser42 wrote:
The Deceiver giveth, and The Deceiver taketh.

Pretty much all the expected nerfs are there. Tesla got hit, as expected (and the Anni Barge also went up in points). Mindshackle Scarabs swung so far the other way to basically be a joke now. Overlords can only get a 4++ now, and the only 2+ armor save they can get now is from a relic. Scarab swarms lost their ability to munch on armor. The Gauntlet of Fire isn't even a close combat weapon anymore. The Res Orb is one use only. The different Crypteks are gone. The T-C'tan is a shadow of what it was, and C'tan powers are random for the sake of being random (maybe Necrons will eventually get something new to match up to the titans and such the other armies have).

Flayed Ones actually got useful. Deathmarks can now shoot stuff when they do their deepstrike during the opponent's turn. Wraiths actually got better. Tomb Blades and their options got cheaper, so may actually be worth taking. Destroyers got an extra wound. Triarch stalkers buff the shooting of everyone around them. Reanimation Protocols is rolled for as soon as you take a wound (so no more wiping the squad to stop them from getting back up). Crypteks buff Reanimation rolls.

For the most part, the Codex got a little bit better. There are a few head scratchers, though, like why did they get rid of Sempiternal Weave? How come Imhotek doesn't even have a close combat weapon now?



The Codex is a lot more than a little bit better, it is significantly better. The Decurion detachment is outright amazing for the buffs it give, and nearly every formation that you can take is good in it.

The Buff to RP alone is massive and affects nearly the entire Army.

You get a lot more for your points in the entire Army, since nearly everything got significantly cheaper.


I don't see how you an objectively say it got a "little bit" better.



4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Thane of Dol Guldur




I am seriously wondering if I am the New Power with this codex.

This message was edited 1 time. Last update was at 2015/01/31 10:49:16


 
   
Made in be
Longtime Dakkanaut




Can anyone tell me how Anrakyr the traveller changed?

I've read that his 'Mind in the machine' rule has been changed to 12" one use only.

This message was edited 1 time. Last update was at 2015/01/31 10:50:39


You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in nl
Loyal Necron Lychguard



Netherlands

Cheaper, better BS and WS like everyone, set Warlord Trait.
MitM is 12" indeed and takes over a random weapon, which is really crap.
   
Made in us
Thane of Dol Guldur




Yeah, MitM got nerfed bad.

This message was edited 1 time. Last update was at 2015/01/31 11:07:45


 
   
Made in nl
Loyal Necron Lychguard



Netherlands

I am still going to use him, he can attack with a S8 Warscythe and that is quite awesome.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

IMO I quite like the less cluttered wargear list. Kinda sad that the Crypteks don't have as many toys, but the Formations sort of balance it out with some rather cool abilities.
For all those of you crying about the lack of 2+ saves, fear not. The Nightmare Shroud(35pts) now gives you a 2+ save and causes fear. In addition to which, in your shooting phase you can pick an enemy unit within 18" and force them to take a morale check (obvy anyone with Fearless or ATSKNF passes this automatically)

This message was edited 1 time. Last update was at 2015/01/31 12:47:32


AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I was really excited when I thought it was a balanced, solid dex. Now I've seen lots of people say it's too powerful, and it's kinda turned me off a bit.
   
Made in nl
Loyal Necron Lychguard



Netherlands

A lot of stuff is really powerful and buffed.
But the Wraiths, Night Scythe and AB-spam is no longer possible, which destroyed the old tournament build.

We'll have to wait and see how it plays out.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 ImAGeek wrote:
I was really excited when I thought it was a balanced, solid dex. Now I've seen lots of people say it's too powerful, and it's kinda turned me off a bit.


Wait a couple of weeks. People will find counters.
The only problem I see are wraiths in the Decurion detachment, who could be ridiculously tough, with T5 2W 3++ / 4(?) + RP

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
Loyal Necron Lychguard



Netherlands

But they also cost a lot of points and you need Spyders and Scarabs.
Killing the Spyder also removes that RP.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

How much are they now? Back to 41 points?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
Loyal Necron Lychguard



Netherlands

We can't give exact point costs, but you are extremely close.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Hm, most likely 45-43 then. Which is fair, considering the T boost and decurion buffs.

This message was edited 1 time. Last update was at 2015/01/31 13:40:40


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Detachment buffs are never a reason to increase the price of a unit.
43 would also be weird, because for some reason they always tend to go for multiples of 5.
Also, you were wrong. When I said it was extremely close you were off by 1 point.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Aww.
Hm, I see. Went in a completely wrong direction then.

I think the multiple of fives thing is so that it's easier to calculate without the need of a calculator.
Makes list building faster.

Though that does appear to be a post-3rd ed practice; back then there was a wider range of points values.

This message was edited 1 time. Last update was at 2015/01/31 13:47:04


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
PanOceaniac Hacking Specialist Sergeant





Youngstown, Ohio

I don't think I have seen it mentioned anywhere, but did Necron fluff change this go around? I know last codex saw a pretty drastic change for them.

# of Unpainted/Unassembled > # of Painted models.  
   
Made in at
Slashing Veteran Sword Bretheren





Anybody else think Scarab Swarms are useless now? Went up by 5 points AND their entropic strike got nerfed hard....why take them?

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Made in nl
Loyal Necron Lychguard



Netherlands

I do not see it as a nerf.
They went from lowering AV to auto-glancing on a 6.
   
 
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