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2015/01/31 15:23:16
Subject: Forge World Tau, Anything good..?
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Longtime Dakkanaut
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So, I was wanting to expand my Tau army and I took a look at the Forge World site, And the Tau book, Imperial Armour Volume Three, Second Edition: The Taros Campaign. And I was wondering, Is any of the items in this book good and worth getting? Such as the Tetra, Barracuda, Shas'O R'Myr (Love the model), The Piranha TX-42, XV9 Hazard Suits and R'Alai.
Oh, and I dont count the two forge world riptide variants because they are still in experimental rules so we dont know if they will be good or not when their rules are finished.
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This message was edited 1 time. Last update was at 2015/01/31 15:23:59
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2015/01/31 15:26:39
Subject: Forge World Tau, Anything good..?
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Decrepit Dakkanaut
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The Barracuda is way better than your in-codex fliers. Agile gives it +1 to jink for a 3+ save if it must jink, and it has adequate firepower to engage enemy fliers, though it is not quite as damaging as something like a Vendetta.
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2015/01/31 15:46:57
Subject: Forge World Tau, Anything good..?
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Hallowed Canoness
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Tetras do everything Pathfinders do, but can actually take a hit.
Barracudas are miles above and beyond Razorsharks.
Remoras are just cool, although not the most overpowered of things.
Lots of cool Tau stuff, basically!
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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2015/01/31 16:21:15
Subject: Forge World Tau, Anything good..?
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Focused Fire Warrior
Rockwood, TN
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Both Riptides are good (the new one needs to be toned down a bit IMO), Tetras are AMAZING, Barracudas are better than the Codex fliers as mentioned (I own 2), but I have never had great luck with fliers in the first place. R'Myr is not that amazing, but better than most of the named characters available in the standard codex, R'Alai's rules are included in the book now (I actually field him a lot also, very useful), and the book itself is great for the fluff.
I own a TX-42 and several XV9's because I like they way they look, but they are over priced point wise for the output you get from them.
Noc
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2015/01/31 16:26:55
Subject: Forge World Tau, Anything good..?
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Thermo-Optical Hac Tao
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Nocturus wrote:Both Riptides are good (the new one needs to be toned down a bit IMO), Tetras are AMAZING, Barracudas are better than the Codex fliers as mentioned (I own 2), but I have never had great luck with fliers in the first place. R'Myr is not that amazing, but better than most of the named characters available in the standard codex, R'Alai's rules are included in the book now (I actually field him a lot also, very useful), and the book itself is great for the fluff.
I own a TX-42 and several XV9's because I like they way they look, but they are over priced point wise for the output you get from them.
Noc
You could just use the XV9s as normal Crisis Suits I guess.
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2015/01/31 16:40:43
Subject: Forge World Tau, Anything good..?
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Sybarite Swinging an Agonizer
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The new riptide is fine the way it is, -1 wound, and it's threat range is like, 15" or abit more. Sure it can fly every other turn but it's also like, nearing 300pts.
XV9's are great with the burst canons, but Broadsides do it better. The melta variant is pretty cool but crisis suits do it better. Shas'O O'R'alai is pretty good.
Barracuda could also take a Disruption pod couldn't it? 2+ jink?
The super heavies are reletively good. I suggest getting 3 Mantas.
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10k+ Tau, Ke'lshan
10k Dark Eldar Kabal of the Flayed skull
1k Scions
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2015/01/31 16:59:57
Subject: Forge World Tau, Anything good..?
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Decrepit Dakkanaut
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I think you mispelled Tiger Sharks.
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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2015/01/31 17:00:34
Subject: Forge World Tau, Anything good..?
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Focused Fire Warrior
Rockwood, TN
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I think the AP needs to be increased one point on the Flamer. Make it AP4 standard and AP3 when overcharged. Do that and I think it will be a bit more balanced. Remember, it is a Fast Attack Choice.
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This message was edited 1 time. Last update was at 2015/01/31 17:03:49
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2015/01/31 17:53:15
Subject: Forge World Tau, Anything good..?
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Longtime Dakkanaut
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Unit1126PLL wrote:The Barracuda is way better than your in-codex fliers. Agile gives it +1 to jink for a 3+ save if it must jink, and it has adequate firepower to engage enemy fliers, though it is not quite as damaging as something like a Vendetta.
You can also give it a disruption pod for Stealth, giving it a super silly 2+ jink save. Of course, you don't really want to be jinking with the thing, but seeing how it's made out of advanced alien cardboard you will probably have to every now and then.
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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2015/01/31 18:04:49
Subject: Forge World Tau, Anything good..?
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Sybarite Swinging an Agonizer
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nopenopenope need 6 tigershark AX-10's.
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10k+ Tau, Ke'lshan
10k Dark Eldar Kabal of the Flayed skull
1k Scions
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2015/01/31 18:14:55
Subject: Forge World Tau, Anything good..?
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Secret Inquisitorial Eldar Xenexecutor
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Tetras
Barracuda (especially with disruption pods)
Both shiny riptides
Are all great for their forgeworld rules.
I also have Hazard suits converted into commanders just because the suit looks suitably techy for a commander.
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2015/01/31 20:06:02
Subject: Forge World Tau, Anything good..?
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Human Auxiliary to the Empire
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As others have said, Tetras. I have 7 and they're amazing. xD I'm also going to argue against people calling Remoras bad. They're stupid cheap for what is essentially (once you throw the DP on it) an unkillable flyer. GL shooting something down that has 4 ups not jinking with snap shots. Get enough of them together (The full 5 squadron is especially hilarious) and they tear pretty much everything else apart.
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changemod wrote:I make my Dynasty almost entirely benevolent because it amuses me to have morally outraged nine foot robot skeletons waking up to a galaxy of stupid petty violence. |
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2015/01/31 21:57:30
Subject: Re:Forge World Tau, Anything good..?
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Dakka Veteran
Eacute cole Militaire (Paris)
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I use hazard Teams with fusion cascades with great sucess.
3of em with gun drones wipe out 90%of the targets i deepstrike em near to.
2xd3 Hits with s6and ap1plus Gun drones wipe of everything from terminators to wraithknights.
The yvhara also Kicks ass
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Do not kill. Do not rape. Do not steal. These are principles which every man of every faith can embrace.
For if you do, one day you will look behind you and you will see us And on that day, you will reap it,
and we will send you to whatever god you wish. |
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2015/01/31 23:44:23
Subject: Forge World Tau, Anything good..?
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Ancient Space Wolves Venerable Dreadnought
The oceans of the world
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Not recommended for those that don't make an upper level salary
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This message was edited 1 time. Last update was at 2015/01/31 23:44:42
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2015/01/31 23:51:30
Subject: Forge World Tau, Anything good..?
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Longtime Dakkanaut
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I'm glad there is so much support for the Tetras. They are my next purchase to replace the pathfinders so I can actually have a mobile source of markerlights (that are not marker drones, I don't want to spend a HQ slot on being a drone wrangler).
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This message was edited 1 time. Last update was at 2015/01/31 23:52:10
Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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2015/02/01 00:37:18
Subject: Forge World Tau, Anything good..?
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Fireknife Shas'el
Lisbon, Portugal
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Tetra (best markerlight firer in my pinion)
Barracuda (one of the best cost-effective flyers around)
The other stuff isn't that good, sadly (but FW listens to given feedback and will probably change some stuff around). Remoras are a bit expensive for what they're worth, XV-9 and TX-42 are pretty overcosted, the 2 HQs aren't much to speak for, the towers are so-so, the fortification is bad, the heavy gun drone are awful and the kroot stuff went OOP (so no more minis)
There will be a new Imperial Armour centered on Tau (IA 14), and they promised a super-heavy walker! Sadly, our super-heavies aren't too good for their point cost.
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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2015/02/01 15:07:29
Subject: Forge World Tau, Anything good..?
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Longtime Dakkanaut
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About the Tetras, Can you take multiple ones in a squad? And I seem to remember them being nerfed so they no longer have 4 shots.. Wouldent that make them worse then pathfinders as you get less shots for a slot..? (Unless you can take multiple ones in a unit..) Not asking for the rules,
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2015/02/01 15:30:39
Subject: Forge World Tau, Anything good..?
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Fireknife Shas'el
Lisbon, Portugal
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You can grab 4 total Tetras per squad, and they now fire 2 shots, twin-linked
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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2015/02/01 15:35:15
Subject: Forge World Tau, Anything good..?
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Focused Fire Warrior
Rockwood, TN
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Point for point Tetras are about the same level of effectiveness as pathfinders, and far more durable due to their mobility. I field them in squads of two since it makes them still easy to hide, keeps the point cost down, and they average 3 hits per shooting phase. As a bonus they look cool too...
Noc
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2015/02/01 16:52:05
Subject: Forge World Tau, Anything good..?
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Longtime Dakkanaut
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Ah, Then Tetras dont sound so bad ^_^ I might try to save up for the Tau book from forge world then and see about getting some forge world units ^_^
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2015/02/01 17:14:57
Subject: Forge World Tau, Anything good..?
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Hallowed Canoness
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It's worth a read either way.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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2015/02/01 17:16:11
Subject: Forge World Tau, Anything good..?
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Decrepit Dakkanaut
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I disagree on the overall notion that Hazard suits are that overpriced. Maybe they could be a LITTLE cheaper, but you pay for T5 and a suit that's hard to keep bogged down in melee. Maybe it's because I got my ass handed to me by a mostly suit list, but I think they're one of Tau's best choices.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2015/02/01 17:47:26
Subject: Forge World Tau, Anything good..?
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Longtime Dakkanaut
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Slayer-Fan123 wrote:I disagree on the overall notion that Hazard suits are that overpriced. Maybe they could be a LITTLE cheaper, but you pay for T5 and a suit that's hard to keep bogged down in melee. Maybe it's because I got my ass handed to me by a mostly suit list, but I think they're one of Tau's best choices.
I'd say their weapons are way too short ranged to call them "one of the best". The default dual twin linked burst cannons are fun in that and you get to roll lots of dice (and if you want to be cute you buy the wargear that gives them the precision shot special rule), but where they really fall behind other options is the point cost on upgrading their weapons. We're talking 15-30 points per upgraded weapon, and you have to buy each weapon separately (as in a suit wanting two pulse submunitions weapons pays 60 points for that privilege, almost doubling its base cost). It's just so insanely more expensive than buying weapons for crisis suits that I can't ever justify buying anything other than default weapons.
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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