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Made in us
Speedy Swiftclaw Biker





I'm trying to think of ways to get murderfang into combat and not be focused immediately. I have not played him but I have an unopened dreadnought box and I really want to use him. One idea i had was to drop 15 blood claws from a stormwolf near an enemy unit and drop murderfang near them. The blood claws then assault and hopefully he's protected well enough until next turn when he can assault.

Other than that the only plan I came up with was to swarm dreads, but that's not an army I want to play. Has anyone had success with him?

Do I have something in my teeth?
 
   
Made in nl
Ambitious Space Wolves Initiate






-

My best idea would be to put him in a DP with an axe/shield dread in support. That way at least one dread will probably make it into CC, and murderfang can use the other dread as cover. You might consider this swarming dreads, but I agree its about the only way he works.

While the enemies of the Emperor still draw breath there can be no peace. 
   
Made in us
Longtime Dakkanaut





How are you timing that plan? The StormWolf w/Bloodclaws wouldn't come in until turn 2 at the soonest... and certainly wouldn't drop the unit off until turn 3... Your Murderfang would drop in on turn 1 or 2....

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






It's the same problem BA face with furiosos. If you only have one armored unit in your force, it's getting popped as soon as possible from range by the other player. Multiples are the way to go.

4500
 
   
Made in us
Member of the Ethereal Council






Lucious Pattern Droppod

5000pts 6000pts 3000pts
 
   
Made in us
Abel





Washington State

 hotsauceman1 wrote:
Lucious Pattern Droppod


This does not work.

"The Lucius Pattern Dreadnought Drop Pod has the Assault Vehicle special rule thanks to its larger size and special design, allowing transported Dreadnoughts to assault on the same turn it disembarks from the Drop Pod's structure. However, the Dreadnought may still not assault on the same turn the Drop Pod arrives from deep strike."

"Note that as soon as a Drop Pod is deployed, it's doors are automatically opened to their full extent." Both from pg. 160, Imperial Armor Volume Two- Second Edition.

Basically, you are paying 50 points for a Drop Pod that can ONLY transport a Dreadnought, and provides shrouding the turn it deep strikes, but nothing else. It's a standard Drop Pod. You can pay 35 points for a regular Drop Pod, and have Murderfang jump out and pop smoke for the same effectiveness as paying 50 points for a Lucius Pattern Drop Pod.

Sorry, ever since Hull Points were added into the game, Dreadnoughts have become an absolute waste of points that pretty much do nothing on the table but get blown up. And I say that as someone that plays with Dreads in every list.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Member of the Ethereal Council






Put it in terrain and it will have 2+ save

5000pts 6000pts 3000pts
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Unless I'm mistaken, Murderfang actually does not have smoke launchers for some inconceivable reason.

   
Made in us
Blood-Drenched Death Company Marine




It is impossible. Your opponent will be laughing to hard about you using a model named "Murderfang" to focus on anything else.

You'll probably have better success using him to distract your opponent away from the Blood Claws.
   
Made in us
Abel





Washington State

 Andilus Greatsword wrote:
Unless I'm mistaken, Murderfang actually does not have smoke launchers for some inconceivable reason.


Ha! Been playing him all this time and never even noticed that. I'm a CHEATER!. Ah, Murderfang, the worst of the worst. LOL

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Use him as a piece of terrain. He is pretty much going to be a wreck marker during most of your games with him.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Tamwulf wrote:
 Andilus Greatsword wrote:
Unless I'm mistaken, Murderfang actually does not have smoke launchers for some inconceivable reason.


Ha! Been playing him all this time and never even noticed that. I'm a CHEATER!. Ah, Murderfang, the worst of the worst. LOL

haha I know, I've been wanting to use him and that one little stupid omission makes no sense and just makes him even harder to keep alive... and you KNOW that they did that because they thought he was too good with it.

   
Made in ca
Sneaky Lictor



oromocto

I've used him to wreck face many times with a big droppod assault. When your opponent has to worry about 2 gray hunter squads a squad of bikers and Thunderwolves murderfang is just another threat.

This gets worse with allied Gray Knights for Purifiers in pods and a Dreadknight.
   
Made in us
Longtime Dakkanaut




Rochester, MN

Take Stormwing, ride in on a Stormraven.
   
Made in us
Speedy Swiftclaw Biker





All the murderface hate makes we want to field him just to find out for myself. I'm building a 1500 point army and nothing has drop pods. If I include murderpants he'd be the only one dropping in making him that much more obvious.

Do I have something in my teeth?
 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Include TWC, that way they can either focus on Murderface or the TWC and one of them will generally get there in reasonable enough shape to punch faces off. Bonus points for including Bjorn as AV13 and re-rolling the pen chart can be rough if you're not expecting it.

If your meta accepts knights, then adding a paladin or errant can definately take the focus off your other armoured stuff.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Decrepit Dakkanaut




I actually think he has potential in a list with that managed to fit a crap ton of Drop Pods. I mean, if you wanted a melee Dread (and who hasn't wanted to do that at some point?) he'd be the way to go. He'd be a T3 charger though. Drop all the Grey Hunters first and charge up your TWC, and then bring in the second wave of Grey Hunters and Murderfang.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

 Caveman wrote:
All the murderface hate makes we want to field him just to find out for myself. I'm building a 1500 point army and nothing has drop pods. If I include murderpants he'd be the only one dropping in making him that much more obvious.


He'd get absolutely destroyed like that.

The important thing is threat saturation. One unit DSing into your enemy's lines and unable to act turn 1 is.. Well, a distraction at best.

With that said it's important to understand that threat saturation means a combination op things. Not just multiple threats but multiple threats that are roughly the same threat level. To use an example with Orks, 12 ard boyz in a trukk is dangerous, but not nearly so when compared to five Meganobz in a trukk. But similarly, threats need to be hitting at the same time, so that they can't effectively be dealt with as they come into "threat range" or anything of the like.

The reason Murderfang is so lackluster is because people make one of those two errors. Either they don't saturate enough targets ("Shoot the big scary dread!") or they don't have him support ("Shoot the big scary dread that just drop podded solo into our lines!" "Shoot the big scary dread that's slowly trundling across the field, now that we've sunk all of our firepower into the TWC that were rushing us down!"). If you manage to avoid those pitfalls, essentially by running a drop heavy list with lots of super dangerous threats (as foot-slogging your army to melee isn't a great call), he could do work.

   
Made in us
Lone Wolf Sentinel Pilot





As much as I hate to say it, I tend to lean more towards using a shield dread than using Murderfang McMurderface. Infinitely better chance of surviving if you drop it in the right spot. Then again, there is the temptation to run him just because he's Murderdude McMurderall.
   
Made in mx
Steadfast Grey Hunter





Mexico

NewTruthNeomaxim wrote:
How are you timing that plan? The StormWolf w/Bloodclaws wouldn't come in until turn 2 at the soonest... and certainly wouldn't drop the unit off until turn 3... Your Murderfang would drop in on turn 1 or 2....


The wolves unleashed detachment allow you to choose one unit per turn to enter automatically from reserve, from turn 2 onwards, so, you can instead throw a 10 bloodclaws unit in a first turn drop pod or if you have three you can throw two drop pods, one with the BC and the other with Murderfang.
   
Made in au
Lady of the Lake






Take something scarier than the murderfang so they don't focus on it so much?

   
Made in ru
!!Goffik Rocker!!






 n0t_u wrote:
Take something scarier than the murderfang so they don't focus on it so much?


Or make him look less scary. Like paint him pink and give him flowers instead of fists.
   
Made in au
Lady of the Lake






 koooaei wrote:
 n0t_u wrote:
Take something scarier than the murderfang so they don't focus on it so much?


Or make him look less scary. Like paint him pink and give him flowers instead of fists.


Pink is an amusingly intimidating colour for the opponent.

   
Made in dk
Infiltrating Prowler






 koooaei wrote:
 n0t_u wrote:
Take something scarier than the murderfang so they don't focus on it so much?


Or make him look less scary. Like paint him pink and give him flowers instead of fists.


Wouldn't instead focus on killing it faster, due to how ugly and non-grimdark it is?
   
Made in ru
!!Goffik Rocker!!






 n0t_u wrote:
 koooaei wrote:
 n0t_u wrote:
Take something scarier than the murderfang so they don't focus on it so much?


Or make him look less scary. Like paint him pink and give him flowers instead of fists.


Pink is an amusingly intimidating colour for the opponent.


So, i guess pink flowers won't work...What about daisies? They look like open dread fists anywayz!
   
Made in au
Lady of the Lake






 Zewrath wrote:
 koooaei wrote:
 n0t_u wrote:
Take something scarier than the murderfang so they don't focus on it so much?


Or make him look less scary. Like paint him pink and give him flowers instead of fists.


Wouldn't instead focus on killing it faster, due to how ugly and non-grimdark it is?


Fear incarnate.


But really, if it works as a distraction do the Eldar thing and play off of it or get a better distraction to distract from the distraction.

   
Made in ru
!!Goffik Rocker!!






 n0t_u wrote:
 Zewrath wrote:
 koooaei wrote:
 n0t_u wrote:
Take something scarier than the murderfang so they don't focus on it so much?


Or make him look less scary. Like paint him pink and give him flowers instead of fists.


Wouldn't instead focus on killing it faster, due to how ugly and non-grimdark it is?


Fear incarnate.
Spoiler:


But really, if it works as a distraction do the Eldar thing and play off of it or get a better distraction to distract from the distraction.


I've just failed my fear test.
   
Made in de
Mysterious Techpriest






 hotsauceman1 wrote:
Lucious Pattern Droppod


While it technically only gives Shrouded, you can stay embarked and assault out of it the next turn. Just hope someone doesn't simply run away or you scattered too far off...
Better for a Melta Dread to pod in, shoot it's melta, weather the fire, shoot it's melta and then assault.

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Made in us
Longtime Dakkanaut





Well, since someone mentioned Bjorn, I am actually going through list-building for a tournament right now, and it is very much about the multiple threat vectors.

I have 1500pts, and squeezed in Bjorn in a Pod, Melta Doms in an Immolator scouting up-field, an Imperial Knight and Thunderwolf Cavalry all rushing up table, and an Exorcist in the back field dropping bombs across the table.

Its the ONLY way I have justified dropping Bjorn that close, first turn... as the Melta Doms are already in range, and my opponent's long ranged attacks will have tempting targets all over the place.

So as others have said, either drop a million pods, or ensure that you have so many threat hitting simultaneously (or threatening to), that your opponent splits up fire inefficiently, OR just burns down one durable thing while all your other threats endure to eat them up.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Prophetic Blood Angel Librarian




 Tamwulf wrote:
 hotsauceman1 wrote:
Lucious Pattern Droppod


This does not work.

"The Lucius Pattern Dreadnought Drop Pod has the Assault Vehicle special rule thanks to its larger size and special design, allowing transported Dreadnoughts to assault on the same turn it disembarks from the Drop Pod's structure. However, the Dreadnought may still not assault on the same turn the Drop Pod arrives from deep strike."

"Note that as soon as a Drop Pod is deployed, it's doors are automatically opened to their full extent." Both from pg. 160, Imperial Armor Volume Two- Second Edition.

Basically, you are paying 50 points for a Drop Pod that can ONLY transport a Dreadnought, and provides shrouding the turn it deep strikes, but nothing else. It's a standard Drop Pod. You can pay 35 points for a regular Drop Pod, and have Murderfang jump out and pop smoke for the same effectiveness as paying 50 points for a Lucius Pattern Drop Pod.

Sorry, ever since Hull Points were added into the game, Dreadnoughts have become an absolute waste of points that pretty much do nothing on the table but get blown up. And I say that as someone that plays with Dreads in every list.


Unless im mistaken (which I may very likely be) and it is a holdover from 6th - you cannot target passengers in an opentopped vehicle. Since the dreadnaught doesn't have to disembark like a normal drop pod then it still counts as embarked in an opentopped vehicle, therefore only flamers and blasts can effect it. So you would have to destroy the shrouded drop pod before you can target the dread. That would be the advantage over the normal drop pod. Or have I gone wrong somewhere? I'm fully aware this sounds dodgy as you can draw true LoS to the dread, but it is still in an opentopped vehicle, albeit immobilised.
   
 
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