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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

SHIFTING STONES. TELEPORTATION.
Add the following to Teleportation:
A model can be affected by Teleportation only once per turn.


http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Feb%202015.pdf

Brutal, a bit of an overreaction I think, but maybe it will sort itself out over time.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in pt
Tea-Kettle of Blood




Ouch!

Oh well, after all the damage that the Bradigus theme is causing, this was to be expected, I guess.

This message was edited 1 time. Last update was at 2015/02/11 17:35:55


 
   
Made in us
Dakka Veteran




Illinois

 Grey Templar wrote:
SHIFTING STONES. TELEPORTATION.
Add the following to Teleportation:
A model can be affected by Teleportation only once per turn.


http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Feb%202015.pdf

Brutal, a bit of an overreaction I think, but maybe it will sort itself out over time.

Yea that was harsh but honestly I always thought the whole double/triple port stuff was an oversight when I first heard that, something that probably wasn't really intended by the rules designers. I knew something was going to happen to hit bard theme list with a nerf bat since it kinda deserves it but also the whole top of 2 assassinations with eKrueger was also a little stupid sometimes too.

Yea overall I think this is a positive change.

This message was edited 1 time. Last update was at 2015/02/11 17:35:57


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, looking at it now it seems like double teleport might have been one of those moments where PP went "Man, didn't intend that. Thats a little strong, but I'm not sure if we should nerf it" and then Bradigus comes along and makes the decision for them.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Dakka Veteran




Illinois

 Grey Templar wrote:
Yeah, looking at it now it seems like double teleport might have been one of those moments where PP went "Man, didn't intend that. Thats a little strong, but I'm not sure if we should nerf it" and then Bradigus comes along and makes the decision for them.

Yea double port was a little too good, but triple port never saw it happen but just sounded a little stupid.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Its a breaking headline!
[Thumb - Wold War over.jpg]


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Wraith






Salem, MA

Bound to happen. I honestly don't think it harms Circle nearly as much as folks are stating on the PP forums.

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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 gunslingerpro wrote:
Bound to happen. I honestly don't think it harms Circle nearly as much as folks are stating on the PP forums.


Agreed. The Double Port was so prevalent in Theorymachine, that everyone knew about it. In reality, I tended to find it hard to pull off thanks to losing a stone or two while moving everything in place.

This message was edited 2 times. Last update was at 2015/02/11 20:12:16


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Made in us
Painting Within the Lines






I think I've only double ported successfully in a game twice. Granted, both times it won me games (eMorvahna on assassination, eKrueger on Scenario).

For the most part lately my shifting stones end up doing more work porting themselves to block/protect models that already activated.

This message was edited 1 time. Last update was at 2015/02/11 20:34:46



 
   
Made in nz
Longtime Dakkanaut



New Zealand

 gunslingerpro wrote:
Bound to happen. I honestly don't think it harms Circle nearly as much as folks are stating on the PP forums.

It really doesn't - the Bradigus theme is still very very strong. Not being able to double/triple port dials back the assassination a bit, but often a single port is all that you are going to need. Meanwhile you still get to sit your entire force behind a line of forests and dominate the attrition game. I actually would have prefered if the theme force was erratad, because like Vayl2 you are always going to take him in theme and this change hurts eKaya and other casters who liked double Stones as well.

Its still a good change though. I've almost never seen the double port happen because people commit the resources to kill one Stone from the second (usually non-Stealth) set, but now you don't have to make stupid trade downs (almost anything is a trade down if you are losing it just to get a single Stone dead) just to avoid getting a Primal'd Stalker to the face bottom of 2.
   
Made in us
Dakka Veteran





Florida

I was never good enough to get the double-port off. I don't think this is that awful... oh yeah, eKaya. Forgot about her. DAMN.

\m/ 
   
Made in us
Gore-Soaked Lunatic Witchhunter







I honestly don't see the problem; I've never needed a double-port to win a game. I'm 4-1 with Bradigus overall so far, never used EKaya but I can see how she'd find that funny.

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Made in us
Paingiver







They can still teleport a stone from the stonekeeper's unit using the other unit and suddenly make something that was out become in. The nerf makes the extreme threat range trick fall apart but a great deal of utility remains.
So in light of that I ask: How important was it to Circle that they have he extreme threat from double-teleport? In some builds it was probably critical while in others it may have been a cumbersome tool used when an opponent gives you the set-up.

   
Made in us
Gore-Soaked Lunatic Witchhunter







 Dais wrote:
They can still teleport a stone from the stonekeeper's unit using the other unit and suddenly make something that was out become in. The nerf makes the extreme threat range trick fall apart but a great deal of utility remains.
So in light of that I ask: How important was it to Circle that they have he extreme threat from double-teleport? In some builds it was probably critical while in others it may have been a cumbersome tool used when an opponent gives you the set-up.


If your list is completely reliant on double-teleport to win and your strategy is broken by it being taken away I think I'm going to have to go out on a limb and say that something's gone horribly wrong.

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Made in pt
Tea-Kettle of Blood




 Dais wrote:
They can still teleport a stone from the stonekeeper's unit using the other unit and suddenly make something that was out become in. The nerf makes the extreme threat range trick fall apart but a great deal of utility remains.
So in light of that I ask: How important was it to Circle that they have he extreme threat from double-teleport? In some builds it was probably critical while in others it may have been a cumbersome tool used when an opponent gives you the set-up.


The reason why this is good new for every other faction isn't because because Circle only won with double ports, its because since that treat existed, we had to keep playing with it hanging over our heads like the proverbial sword and that affected the anti-Circle game.

It made people play with their casters further back than it was necessary, limiting their involvement in the game, or it forced people to made bad trades just to get rid of one stone, etc.

That is the true reason why this is such a big change, not because people kept loosing to double port, but because the simple treat of it forced very big changes in the way that people played the game.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I can only imagine the rage on the PP forum atm...
   
Made in au
Tough Tyrant Guard







If you are sad about the Shifting Stones change, at least be happy in the knowledge that they fixed that silly thing where if you tried to cast a spell on an invalid target then you have to pick a new target instead of not casting the spell. Hooray!
   
Made in us
Painlord Titan Princeps of Slaanesh




The shifting stone ruling falls in line with an older ruling that says that you can't forfiet the same action twice. In this instance the double port allowed just that so now PP fixed that loop hole.
   
Made in us
Dakka Veteran





Florida

I don't think double-port is all that vital to Circle. It's just one of their many tricks.

\m/ 
   
Made in us
Deacon




Southern California

Shhhh, just look at the flowers circle players...

Its a change for the better, and Circle will be just fine without it.

"The man in black fled across the desert, and the gunslinger followed." -The Dark Tower Series - The Gunslinger

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 ImAGeek wrote:
I can only imagine the rage on the PP forum atm...


Its not as bad as you'd think. Its less total outrage and more stunned acceptance.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Grey Templar wrote:
 ImAGeek wrote:
I can only imagine the rage on the PP forum atm...


Its not as bad as you'd think. Its less total outrage and more stunned acceptance.


I'm surprised.

I'm with you, I think it's probably something that was maybe an oversight to begin with but they weren't sure whether to do anything or not, and Bradigus was like the final straw. It makes it the same as other placement effects in that you can only be effected by it once a turn, which I think is good. I definitely think it's a good change.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

There is still some outrage don't get me wrong, but its far less than you'd think.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY


Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in nz
Longtime Dakkanaut



New Zealand

 ImAGeek wrote:
 Grey Templar wrote:
 ImAGeek wrote:
I can only imagine the rage on the PP forum atm...


Its not as bad as you'd think. Its less total outrage and more stunned acceptance.


I'm surprised.

I'm with you, I think it's probably something that was maybe an oversight to begin with but they weren't sure whether to do anything or not, and Bradigus was like the final straw. It makes it the same as other placement effects in that you can only be effected by it once a turn, which I think is good. I definitely think it's a good change.

I think most Circle players were already braced for some kind of errata following the sustained backlash from Bradigus, which is why the shock factor isn't as bad. Most of the other faction forums had Bradigus threads and the general feeling there isn't over the top either - Bradigus is still very strong.

Compared to the last time this happened (the Hail Hydra errata for Kaelyssa's Force Wall tier) PP were quite a bit slower to respond, it seems like they have gone for a more general fix that looks at the whole faction design rather than a quicker/easier fix by just changing the tier which I think is a better way to handle it.
   
Made in gb
Drakhun





I've never actually faced the double teleport because out of the many players in my area not one of them plays Circle.


I'm assuming it allowed for crazy T1/T2 shenanigans.

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Member of the Ethereal Council






Ohh, look at all the circle armies up for sale on ebay

5000pts 6000pts 3000pts
 
   
Made in nz
Longtime Dakkanaut



New Zealand

 welshhoppo wrote:
I've never actually faced the double teleport because out of the many players in my area not one of them plays Circle.
I'm assuming it allowed for crazy T1/T2 shenanigans.

Its interesting seeing the feedback from people actually - the general consensus is that double teleports very rarely happened because a) they were a very well known threat - putting a heavy anywhere in the killbox bottom of 2 or top of 2 assassinations with Krueger only catch you out once and b) people always commited resources into breaking the one of the sets of Stones to stop it happening. This second part is the biggest change - I don't have to throw a 4pt Griffon halfway across the board to kill a 1pt model anymore just to avoid being assassinated.
   
Made in sg
Longtime Dakkanaut




I wish I hadn't started circle yet before this errata came out.

Then I could pick up all the sweet sweet ragequit armies

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Member of the Ethereal Council






Quick Question, what was Bradigus theme doing that made this so bad?

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