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Made in us
Skink Armed with a Blowpipe





Bellevue, NE

I'm torn between a couple of possibilities. Both have the same lords as they have worked well for me in larger games but perhaps they're overkill in this point set.

List 1
  • Slann: Life/Channeling Staff / Becalming Cogitation / Harmonic Convergence / Lore of Life

  • 20x Temple Guard: FC

  • Oldblood: Carnosaur / Fencer's Blades / Armour of Destiny / Other Trickster's Shard

  • Bastiladon: Solar Engine

  • Ripperdactyls

  • Salamander: Extra Handler

  • 25x Saurus Warriors: FC

  • 10x Skink Skirmishers: Javs and Shields

  • 10x Skink Skirmishers: Javs and Shields

  • 10x Skink Skirmishers: Javs and Shields


  • List 2
  • Slann: Life/Channeling Staff / Becalming Cogitation / Harmonic Convergence / Lore of Life

  • 20x Temple Guard: FC

  • Oldblood: Carnosaur / Fencer's Blades / Armour of Destiny / Other Trickster's Shard

  • Salamander

  • Gor-Rok

  • 33x Saurus Warriors

  • 11x Skink Skirmishers: Javs and Shields

  • 10x Skink Skirmishers: Javs and Shields

  • 10x Skink Skirmishers: Javs and Shields


  • Both are 2k on the nose. Not trying to list tailor, but I will be playing against OnG, High Elves, and Beastmen opponents (not all at once, just in the course of our game day).

    -------
    dD
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    Made in us
    Omnipotent Lord of Change





    Albany, NY

    List 2 for me due to the much stronger saurus block, though I miss the rippers from List 1 and their fast, flying, killing war machines and small unit abilities. But here's what I don't love about List 2:

    *Oldblood's Weapon - 35 points for WS10? And he doesn't get the +1A while mounted (unless you're planning ahead for the carno's demise? How brutally pragmatic of you!) I'd prefer a straight up great weapon, or if you want a magic weapon maybe anti-heroes (though his base size doesn't get the most out of it) or might or piranha blade?

    *Oldblood's Carnosaur - No loping stride? Make it happen!

    *Gor-Rok - I don't hate this Ultimate Badass, especially now that he costs less than 200 points I just wonder if you could do similar for cheaper with a scar-vet. And by similar I mean kill stuff or be stubborn, or both. If I were running the list, I'd likely downgrade the Rok and spend the saved points on a second solo sally or razor or some terradons or even rippers if they fit. However I can respect wanting to take a cool Special Character with a nice model and some whacky in-game rules

    *33 Saurus - Why the extra dudes? And do these guys really not have command models??

    *11 Skinks - Again, extra dude? I'm sure it's because you had extra points, but I'm curious about strangling the list to get another unit in ...

    If we grind through the above changes - and keep the Rok in because - I get this:

    Slann - becalming, harmonic, channeling = 370
    Oldblood - armor of destiny, TOTS, gw, carno w/ stride = 446
    Gor-Rok = 185

    29 Saurus - full command = 349
    10 Skink Skirmishers = 70
    10 Skink Skirmishers = 70
    10 Skink Skirmishers = 70

    20 Temple Guard - full command = 310

    Salamander = 80
    ---------
    1950

    So 50 points to spend, cool! I leave it to you to figure out what to do with them - BSB on the toad merhaps? Razor standard on the temple guard? Magic weapon on the oldblood? Etc.

    Personally? I'd drop the sally and pick up 2x 1 razordon instead, for more units, more (questionable) shooting, and so on. Or think about picking up 130 points in rippers or terradons instead of the gun beasts, for anti-artillery and such.

    - Salvage

    KOW BATREPS: BLOODFIRE
    INSTAGRAM: @boss_salvage 
       
     
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