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Made in au
Beard Squig





I've been collecting Orcs and Goblins miniatures for a little while now, and I've amassed a small collection. Up until now, I've been mostly painting, as well as playing a few small games. I have decided to work on a competitive list based on the miniatures that I have. I mean to include more savage Orcs and trolls in this list, but I haven't got around to it yet. What should I add/ change with my list? I am also in possession of a mangler squig, and 10 spider riders.
Here is my list:

Warhammer Orcs and Goblins Army List

Lords-
Wurrzag Da Great Green Prophet with lucky shrunken head- 400 pts
Orc Warboss with shield, mounted on warboar- 142 pts

Heroes-
Night Goblin Shaman- 50 pts

Core-
9 savage orc big ’Uns with additional hand weapons, standard bearer and musician (Wurrzag is in this group) - 119 pts
30 night goblins with full command- 120 pts
30 night goblins with full command- 120 pts
39 night goblins with 3 fanatics and full command (Night Goblin Shaman is in this group) - 222 pts

Special-
20 black orcs with full command and shields- 295 pts
9 orc boar boyz with standard bearer, musician, spears and shields (Orc Warboss is in this group) - 200 pts
3 trolls- 105 pts

Rare-
Giant with warpaint (from Wurrzag)- 220 pts

Total- 1993 pts

My main plan is to use my night goblins as tarpit, using my trolls to take out (Or at least annoy) heavy cavalry, while I attack more threatening units one at a time with my black orcs and my savage orcs.
My main opposition will be high-elves, and I need something that can counter their ranged attacks, magic, and most deadly of all- the bloody-annoying-pimped-up-swordmasters-of-death-doom-destruction-and-holy-freaking-vengeance-divine.

Another thing- does Wurrzag count as a savage orc shaman? Can he take the lucky shrunken head, and can he apply warpaint to the giant in the way savage orc shamans can? The reason I ask is:
A.) He's basically a savage orc shaman with steroids and a squig
B.) it says under the entry for the lucky shrunken head in the rulebook: If Wurrzag is in the unit, his warpaint save is increased to 4+

My final question is: Do 8th edition WHFB trolls get stomp? Stomp isn't one of their special rules, yet it references it in the army book, saying: All trolls can make vomit attacks instead of normal attacks (but they can still stomp) The internet also says everywhere that trolls do have stomp.

Thanks in advance,

May the Great Waaagghhh! be with you always (Especially when fighting those stunty scum)
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Wurrzag can't have the shrunken head. He has no magical item allowance.

Warboss is useless. Orc combat cav is terrible.

9 savage big'uns is 30 big'uns too small.

30 night goblins is too small as a tarpit. You need 40-50 of them.

As for trolls, stomp is part of a rule that Monstrous Infantry get. And trolls are indeed monstrous infantry.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in au
Beard Squig





Thanks for the rules clarification.

I think I'll combine my night goblins into 1 group of 50 and one group of 49. I'll get more savage orcs as I said I would.


Automatically Appended Next Post:
If the warboss is indeed useless, what should I use as general for my army? Wurrzag? Another boss-type character?

This message was edited 1 time. Last update was at 2015/02/28 20:41:26


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Welcome to Dakka
 wavr wrote:
If the warboss is indeed useless, what should I use as general for my army? Wurrzag? Another boss-type character?
I would recommend not taking Wurrzag in most games. Take that awesome model you painted and use him as a savage orc great shaman w/ shrunken head (plus whatever you like, these guys often have an extra level and fencer's blades as standard), possibly named 'Zurrwag' He'll come out cheaper, more synergistic (because shrunken head), and all around more efficient - if admittedly not quite as cool as Wurrzag himself!

Zurrwag here could be your general, though there's sense in taking an orc warboss of some flavor to serve that roll - higher LD and can't miscast himself to death, for starters! Your gear for him will probably be defensive or so, as he's ok fighty by himself. Then you're going to want a BSB of some flavor, even down to a goblin who skulks amongst his kind and keeps that flag waving. I'd say this lad is more important than that level 1 shaman, you can add in more levels of magic once you pass 2000 points.

So that's HQ sorted, onto the boys. You've already been chewed out about getting more savages. In the meantime, you could use the boar boys as unit fillers for the savages? It'll be a bit startling, but technically you could add 20 savages immediately by sticking the pigs into the unit, just keep the proper savs up front And you've covered combining the goblin into two larger buses. What are these things armed with? Just shields, if you're doing it right? Nets are also awesome if you can afford them, preferable before buying fanatics IMO.

Onto Special/Rare. Your blorcs are pretty small (25+ would be ideal) but I'm sure they'll get up to some mayhem as is, just not as much heavy lifting as the savagestar. We've gone through grinding the boars up for savages. On the trolls, I'm actually wondering if you shouldn't run them each by themselves? Your army has no chaff otherwise, in an armybook that excels at dozens of junky little drops. Three trolls isn't going to accomplish a lot, but three solo trolls running around by themselves can cause some serious movement shenanigans, Stupidity willing. Finally, keep that giant around, but I couldn't tell you yes or no on the warpaint. I've never seen them taken with it, so I'm guessing the concept is to keep the big guy as cheap as possible for whatever he feels like doing!

All the above tastes like this, without points or many options:

Savage Orc Great Shaman - level 4 (BIG), lucky shrunken head
Savage Orc Warboss - fighty bitz
Black Orc Big Boss - BSB, protecty bitz

27 Savage Orc Big'Uns - full command, ahw
50 Night Goblins - standard, musician, netters
50 Night Goblins - standard, musician, netters
20 Black Orcs - full command, shields
1 Troll
1 Troll
1 Troll
Giant
----------
2000?

Something like that! All the orc characters pile into the savages, forming the SavageStar (tm) - the BSB is a black orc to keep animosity from ruining your day. Went with savage warboss because there are some fantastic models available for him, and because he's already got some defense built in. Even just giving this lad an ahw should guarantee decent carnage.

- Salvage

This message was edited 3 times. Last update was at 2015/03/02 21:17:35


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Actually Salvage, if you factor in the buffs Wurrzag gives out to the unit on top of the cost of the savage Orc shaman, he works out cheaper. In conjunction with the ability to reroll miscasts.

I'd drop the giant from your list as orcs aren't a combat army! They're a gunline.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in au
Beard Squig





Thanks. I have an Orc Bsb lying around anyway. I'll attempt to change his head to that of a black orcs and run him as that. I'll try my list with both zurrwag and wurrzag alternately and see which works best. The only apparent issue that comes with fielding trolls alone is that I have nothing to effectively deal with heavy cavalry. 3 strength 5 hits with no armour saves allowed + stomp seems better for dealing with heavy cavalry than 1, chaff or no. If I field them by themselves, how will I deal with silver helms with +2 saves and other tough infantry/cavalry?
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 wavr wrote:
Thanks. I have an Orc Bsb lying around anyway. I'll attempt to change his head to that of a black orcs and run him as that. I'll try my list with both zurrwag and wurrzag alternately and see which works best. The only apparent issue that comes with fielding trolls alone is that I have nothing to effectively deal with heavy cavalry. 3 strength 5 hits with no armour saves allowed + stomp seems better for dealing with heavy cavalry than 1, chaff or no. If I field them by themselves, how will I deal with silver helms with +2 saves and other tough infantry/cavalry?



Doom Divers. Manglers. Rock lobbas.


Automatically Appended Next Post:
Oh. And foot of Gork.

This message was edited 1 time. Last update was at 2015/03/03 12:27:52


Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Basecoated Black





SC

As a new High Elf player, I can tell you that Mangler Squigs, Pump Wagons, and Doom Divers terrify me. Expensive Swordmasters/White Lions go boom? Ugh.
   
Made in us
Omnipotent Lord of Change





Albany, NY

thedarkavenger wrote:Actually Salvage, if you factor in the buffs Wurrzag gives out to the unit on top of the cost of the savage Orc shaman, he works out cheaper. In conjunction with the ability to reroll miscasts.

I'd drop the giant from your list as orcs aren't a combat army! They're a gunline.
Oh yea? I know literally nothing about Wurrzag except he has a lovely model and I've never faced him as himself, just assumed he was another slightly-upcosted great shaman. And I'm going to continually commend people for fielding giants - keep the random alive
wavr wrote:The only apparent issue that comes with fielding trolls alone is that I have nothing to effectively deal with heavy cavalry. 3 strength 5 hits with no armour saves allowed + stomp seems better for dealing with heavy cavalry than 1, chaff or no. If I field them by themselves, how will I deal with silver helms with +2 saves and other tough infantry/cavalry?
Remember you can't stomp cav, so that's 1 S5 no armor save auto-hit per troll. Does that really provide that much against cav, provided that that one troll unit isn't gimped by flaming anything before catching some armor to puke on?
thedarkavenger wrote:Doom Divers.
Seriously, divers are amazing war machines. But without them, I'd say magic + perhaps fanatics + beating their pansy faces in with gw blorcs or the full fury of the SavageStar are decent ways to deal with heavy armor.

- Salvage

This message was edited 1 time. Last update was at 2015/03/03 14:59:35


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 Boss Salvage wrote:
thedarkavenger wrote:Actually Salvage, if you factor in the buffs Wurrzag gives out to the unit on top of the cost of the savage Orc shaman, he works out cheaper. In conjunction with the ability to reroll miscasts.

I'd drop the giant from your list as orcs aren't a combat army! They're a gunline.
Oh yea? I know literally nothing about Wurrzag except he has a lovely model and I've never faced him as himself, just assumed he was another slightly-upcosted great shaman. And I'm going to continually commend people for fielding giants - keep the random alive


Yeah. He's got the little waagh missile as a bound spell, a 5+ ward as standard, MR2, rerolls miscasts, and his own spell. Amongst other things. And I love giants, but they're competing with chaff points.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in au
Beard Squig





I tried adding a mangler squig to my list a while ago but it always got shot to pieces before it could do anything. Is there anything I can do for it to be more effective?
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 wavr wrote:
I tried adding a mangler squig to my list a while ago but it always got shot to pieces before it could do anything. Is there anything I can do for it to be more effective?



It's doing it's job. Remember. It's always in soft cover(-1 to hit), and it's tough. If he's wasting shots on it, then he's not shooting the rest of your army! If it gets the first turn, he pretty much has to sit on it to kill it.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in au
Beard Squig





Thanks. It is a reasonably expensive distraction though, at 60 points.
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 wavr wrote:
Thanks. It is a reasonably expensive distraction though, at 60 points.
mine cost me 120 points.

The manglers are there to divert attention because they have to be dealt with. Letting them just do their thing freely just ruins your opponents army.

This message was edited 1 time. Last update was at 2015/03/10 05:05:27


Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in au
Beard Squig





I played a game. High elves went first, and my savage orcs were shot to death on turn one before I could do anything with them. You were right- 10 savage orcs can't do anything
   
 
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