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[1850] - Tyranids - Not sure hw to take this lIst  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




I building a list for A kind of Null deployment style. The Swarmlord is in the list for the +1 to reserves and tor the extra power dice/powers. I don't have a bastion either. I dislike the idea of Nids using building in their list as it doesn't feel right to me. But for a tournament I could be talked in to it. What is better a reroll or +1 to reserves?
This list has a lot of cheap units making it hard to kill first turn and I can add or take away the number I place depending on opponent.
This list is very aggressive and can drop anywhere on the board.

Thought or ideas on matchup would b help thanks.

+++ normal cad + Leviathan 1850 (1850pts) +++

++ Tyranids: Codex (2014) (Combined Arms Detachment) ++

+ No Force Org Slot +

Tyrannocyte [5x Deathspitters]

Tyrannocyte [5x Deathspitters]

Tyrant Guard Brood
Tyrant Guard [Scything Talons]

+ HQ +

Hive Tyrant [Electroshock Grubs, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

The Swarmlord

+ Troops +

Ripper Swarm Brood
3x Ripper Swarm [3x Deep Strike]

Ripper Swarm Brood
3x Ripper Swarm [3x Deep Strike]

+ Heavy Support +

Carnifex Brood
Carnifex [Spine Banks, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

Carnifex Brood
Carnifex [Spine Banks, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

Trygon Prime [The Reaper of Obliterax]

++ Tyranids: Codex (2014) (Hive Fleet Detachement) ++

+ HQ +

Hive Tyrant [Electroshock Grubs, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

+ Troops +

Mucolid Spore Cluster [Mucolid Spore]

Mucolid Spore Cluster [Mucolid Spore]

Mucolid Spore Cluster [Mucolid Spore]

+ Fast Attack +

Spore Mine Cluster [3x Spore Mine]

Spore Mine Cluster [3x Spore Mine]

Spore Mine Cluster [3x Spore Mine]

+ Heavy Support +

Biovore Brood [Biovore]

Biovore Brood [Biovore]

Biovore Brood [Biovore]

   
Made in be
Longtime Dakkanaut




A reroll is stronger. +1 to reserves doesn't make that much difference and can end up against an enemy -1 to reserves.

4+ rerollable is better than 3+, 3+ rerollable is better than 2+


You can make a Tyranid infested or pure Tyranid building for the bastion, it works too and it doesn't look bad.


I see the point of your list, what I don't get is why you're investing in Carnifexes and Biovores and Ripper Swarms.

Straight out Flyrant and MSU mine spam is perfect as it is, and with 5 Flyrants and so many mines, you will just want one bastion with comms relay, maybe a venomthrope, and the remaining points in Mawlocs.
   
Made in gb
Agile Revenant Titan






Ha! 'I dislike the idea of nids using buildings.... But multiple carnifex built for pure shooting seems legit and fluffy'

Oh dear.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Regular Dakkanaut




morgoth wrote:
A reroll is stronger. +1 to reserves doesn't make that much difference and can end up against an enemy -1 to reserves.

4+ rerollable is better than 3+, 3+ rerollable is better than 2+


You can make a Tyranid infested or pure Tyranid building for the bastion, it works too and it doesn't look bad.


I see the point of your list, what I don't get is why you're investing in Carnifexes and Biovores and Ripper Swarms.

Straight out Flyrant and MSU mine spam is perfect as it is, and with 5 Flyrants and so many mines, you will just want one bastion with comms relay, maybe a venomthrope, and the remaining points in Mawlocs.


Thanks for the info on the rerolls. Building have AV not toughness if the had toughness I would look in to it more but it just goes against the grain but it is a option as well. I don't see how a venomthrope would be useful in a Null style list.

5 Flyrants is unbalanced. Flyrants are one of the best units but it is not the only strong build. In fact this list would give if fits as it could not kill everything and a lot of if can kill it and hurt it. The rippers can hold objectives where the spore mines can't. The biovores can be replaced with a Mawloc but I like having a shooting threat that reroll IB. If they miss the mines can still assault the target if I wish. They make more road blocks. Also they can be hard to kill in cover if I need more units on the board for the null deployment. They are just a cheap flexible scoring unit that doesn't run away or eat it self.

What's wrong with fexs? The can pod in and the jet to get real close to what you want them to shot and they can assault the next turn if needed. They are a threat to almost anything and if terrain permitting they will have a cover save making them even harder to kill. Seamed like a no brainer to me.

Personally I am not sold on Mawlocs. You need lots of them and they really want to hot infantry not tanks and such. They miss to much for me.
   
 
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