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2015/03/04 12:27:02
Subject: [1000] - Orks - as fast as orkishly possible
As fast as orkishly possible I made a speed freak list with the main goal to get in close combat as fast as possible.
If you have a tip on how i could make my army better do tell.
thanks for the help and if you use this list let me know
At the 1000 point level 2-3 troops is all you are really going to need. I would trade the 4th trukk boy squad for a squad of biker boyz to put with your war boss. With him being by him self, he will get singled out every quickly. This might even free up enough points for you to put rams on your trukks. Also since you are running just two deff koptas, consider running solo and have them follow or flank for your trukk units. You can also use the deff koptas as a way to soak up over watch since they have a better stat line.
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
2015/03/04 14:24:35
Subject: Re:[1000] - Orks - as fast as orkishly possible
i would take out the attack squig to add some rams. you dont need the re roll to wound. it used to be good as it gave you +1 attack but it doesnt do that anymore unfortunately.
2015/03/04 18:26:58
Subject: [1000] - Orks - as fast as orkishly possible
Warboss definitely needs that PK in there. Give him the biker nob's. Also, Maybe switch the blitzbike for DLS. +1 WS and those rerolls will be much more valuable at this point level than the gun the bike has. That being said, the bike is still pretty sweet.
2015/03/05 10:30:33
Subject: [1000] - Orks - as fast as orkishly possible
Now i look at it again i totally forgot my bosses PK xD
so im gonna switch the bike for lucky stick and give him a normal bike remove the attack squig and give him a PKofc.
If i remove my deffkoptas and add a group of nob bikers what loadout should i give em cause all powerclaws are expensive.
I was thinking since the warboss goes with the warbikers i can give the one of the nobs a waargh banner and the rest big choppas and one powerclaw
WAAAAAAAAAAAAAAAAAAAAAAARRGGHH
2015/03/05 12:56:06
Subject: [1000] - Orks - as fast as orkishly possible
oguma wrote: Now i look at it again i totally forgot my bosses PK xD
so im gonna switch the bike for lucky stick and give him a normal bike remove the attack squig and give him a PKofc.
If i remove my deffkoptas and add a group of nob bikers what loadout should i give em cause all powerclaws are expensive.
I was thinking since the warboss goes with the warbikers i can give the one of the nobs a waargh banner and the rest big choppas and one powerclaw
Sluga chopa nobs on bike is scary. Basically 5 attacks for each guy at str 5 on the charge. I will still give one of the nobs the pk.
Biker nob squad can get pretty expensive. At the 1000 point mark I would go with boy bike unit. Warboss on a bike with DLS and Pk.
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
2015/03/05 20:07:02
Subject: [1000] - Orks - as fast as orkishly possible
Ayy. Plus, spread your goodies around. DLS give +1 WS. Put warboss with cheap boys to help him survive and give squad the bump, and Nob warbikers can take their own Waaagh banner, giving you two units with better ws. Not to shabby. But at 1000, Nobs on bikes have a hefty price tag.
2015/03/10 18:51:20
Subject: Re:[1000] - Orks - as fast as orkishly possible
sorry for the long wait but i updated my list again so this is it speedy to the max with the lucky stick and boss with PK but idid not fit in the nob bikers i saw some people do the math and warbikers are more efficient
Spoiler:
+ HQ + (135pts)
* Warboss (135pts)
Gift: Da Lucky Stikk (25pts),
Power Klaw (25pts)
* Warbike (25pts)
+ Troops + (588pts)
* Boyz (147pts)
* Boss Nob (46pts)
Bosspole (5pts), Power Klaw (25pts)
* 11x Boy (66pts)
* Trukk (35pts)
Reinforced Ram (5pts), Rokkit Launcha
* Boyz (147pts)
* Boss Nob (46pts)
Bosspole (5pts), Power Klaw (25pts)
* 11x Boy (66pts)
* Trukk (35pts)
Reinforced Ram (5pts), Rokkit Launcha
* Boyz (147pts)
* Boss Nob (46pts)
Bosspole (5pts), Power Klaw (25pts)
* 11x Boy (66pts)
* Trukk (35pts)
Reinforced Ram (5pts), Rokkit Launcha
* Boyz (147pts)
* Boss Nob (46pts)
Bosspole (5pts), Power Klaw (25pts)
* 11x Boy (66pts)
* Trukk (35pts)
Reinforced Ram (5pts), Rokkit Launcha
You can also get some MANZ instead of boyz , for example 3 meganobz are 120 points and are much more strong and scary than 12 boyz specialy at 1000 points, also tankbustaz in a trukk are super good nou , but I'd definitely go with 2 MANZ squads and 2 boyz squads in trukk will also get you 56points to upgrates
2015/03/11 18:52:23
Subject: [1000] - Orks - as fast as orkishly possible
Hmmm. MANZ are pretty scary, but at 1000 points not strictly necessary. I'd almost bring a busta missile:
5 tankbustas + trukk w/ram = 100 points
Sure ,they dont have the 2+ armor save or PKs, but they swing melta bombs, and have enough wounds that they should still get a swing or two in an assault with a dread. I usually bring like 7-8 or so, but either way its whatever works for ya.
Plus, if you converted two boyz units to the bustas, you'd save +94 points. Almost enough for a third trukk of the buggers. Or, optionally, a painboy for the bikers, and still some points for spreading upgrades around.
2015/03/12 02:59:49
Subject: [1000] - Orks - as fast as orkishly possible
Trust me, take rams. They keep your trukks relevant to the game after they drop off the boyz by letting them tank shock and ram other AV10 vehicles at S6.
2016 Score: 7W; 0D; 2L
2015/03/12 10:41:21
Subject: Re:[1000] - Orks - as fast as orkishly possible