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Made in nl
Fresh-Faced New User




As fast as orkishly possible
I made a speed freak list with the main goal to get in close combat as fast as possible.
If you have a tip on how i could make my army better do tell.
thanks for the help and if you use this list let me know



Spoiler:

+ HQ + (110pts)
* Warboss (110pts)
Attack Squig
Gift: Warboss Gazbag's Blitzbike

+ Troops + (573pts)

* Boyz (147pts)
* Boss Nob
Bosspole, Power Klaw
* 11x Boyz
* Trukk
Reinforced Ram, Rokkit Launcha

* Boyz (142pts)
* Boss Nob
Bosspole, Power Klaw
* 11x Boyz
* Trukk
Rokkit Launcha

* Boyz (142pts)
* Boss Nob
Bosspole, Power Klaw
* 11x Boyz
* Trukk
Rokkit Launcha

* Boyz (142pts)
* Boss Nob
Bosspole, Power Klaw
* 11x Boyz
* Trukk
Rokkit Launcha

+ Fast Attack + (316pts)

* Deffkoptas (60pts)
* Deffkopta
Twin-linked Rokkit Launcha
* Deffkopta
Twin-linked Rokkit Launcha


* Warbikers (256pts)
* 11x Warbikers
* Warbiker Nob
Bosspole, Power Klaw

This message was edited 1 time. Last update was at 2015/03/04 12:27:47


WAAAAAAAAAAAAAAAAAAAAAAARRGGHH  
   
Made in us
Krazed Killa Kan




Homestead, FL

find a way to put rams on the other trukks otherwise you run the risk of losing one to terrain and then it and its squad are useless.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

At the 1000 point level 2-3 troops is all you are really going to need. I would trade the 4th trukk boy squad for a squad of biker boyz to put with your war boss. With him being by him self, he will get singled out every quickly. This might even free up enough points for you to put rams on your trukks. Also since you are running just two deff koptas, consider running solo and have them follow or flank for your trukk units. You can also use the deff koptas as a way to soak up over watch since they have a better stat line.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in nl
Fresh-Faced New User




i was planning to run the warboss with the squad of bikers.
and if i remove the koptas to get rams i lose my anti tank

WAAAAAAAAAAAAAAAAAAAAAAARRGGHH  
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

oguma wrote:
i was planning to run the warboss with the squad of bikers.
and if i remove the koptas to get rams i lose my anti tank


Your more reliable anti-tank is your power klaws. Rokkets help for range. Just looked over your list again, I hope your warboss has a power klaw?

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in gb
Lead-Footed Trukkboy Driver





i would take out the attack squig to add some rams. you dont need the re roll to wound. it used to be good as it gave you +1 attack but it doesnt do that anymore unfortunately.
   
Made in us
Waaagh! Warbiker




Alaska

Warboss definitely needs that PK in there. Give him the biker nob's. Also, Maybe switch the blitzbike for DLS. +1 WS and those rerolls will be much more valuable at this point level than the gun the bike has. That being said, the bike is still pretty sweet.
   
Made in nl
Fresh-Faced New User




Now i look at it again i totally forgot my bosses PK xD
so im gonna switch the bike for lucky stick and give him a normal bike remove the attack squig and give him a PK ofc.
If i remove my deffkoptas and add a group of nob bikers what loadout should i give em cause all powerclaws are expensive.
I was thinking since the warboss goes with the warbikers i can give the one of the nobs a waargh banner and the rest big choppas and one powerclaw

WAAAAAAAAAAAAAAAAAAAAAAARRGGHH  
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

oguma wrote:
Now i look at it again i totally forgot my bosses PK xD
so im gonna switch the bike for lucky stick and give him a normal bike remove the attack squig and give him a PK ofc.
If i remove my deffkoptas and add a group of nob bikers what loadout should i give em cause all powerclaws are expensive.
I was thinking since the warboss goes with the warbikers i can give the one of the nobs a waargh banner and the rest big choppas and one powerclaw


Sluga chopa nobs on bike is scary. Basically 5 attacks for each guy at str 5 on the charge. I will still give one of the nobs the pk.
Biker nob squad can get pretty expensive. At the 1000 point mark I would go with boy bike unit. Warboss on a bike with DLS and Pk.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Waaagh! Warbiker




Alaska

Ayy. Plus, spread your goodies around. DLS give +1 WS. Put warboss with cheap boys to help him survive and give squad the bump, and Nob warbikers can take their own Waaagh banner, giving you two units with better ws. Not to shabby. But at 1000, Nobs on bikes have a hefty price tag.
   
Made in nl
Fresh-Faced New User




sorry for the long wait but i updated my list again so this is it speedy to the max with the lucky stick and boss with PK but idid not fit in the nob bikers i saw some people do the math and warbikers are more efficient

Spoiler:

+ HQ + (135pts)

* Warboss (135pts)

Gift: Da Lucky Stikk (25pts),
Power Klaw (25pts)
* Warbike (25pts)

+ Troops + (588pts)

* Boyz (147pts)
* Boss Nob (46pts)
Bosspole (5pts), Power Klaw (25pts)
* 11x Boy (66pts)
* Trukk (35pts)
Reinforced Ram (5pts), Rokkit Launcha
* Boyz (147pts)
* Boss Nob (46pts)
Bosspole (5pts), Power Klaw (25pts)
* 11x Boy (66pts)
* Trukk (35pts)
Reinforced Ram (5pts), Rokkit Launcha
* Boyz (147pts)
* Boss Nob (46pts)
Bosspole (5pts), Power Klaw (25pts)
* 11x Boy (66pts)
* Trukk (35pts)
Reinforced Ram (5pts), Rokkit Launcha
* Boyz (147pts)
* Boss Nob (46pts)
Bosspole (5pts), Power Klaw (25pts)
* 11x Boy (66pts)
* Trukk (35pts)
Reinforced Ram (5pts), Rokkit Launcha

+ Fast Attack + (274pts)

* Warbikers (274pts)
* 12x Warbiker (216pts)
* Warbiker Nob (58pts)
Bosspole (5pts), Power Klaw (25pts)


WAAAAAAAAAAAAAAAAAAAAAAARRGGHH  
   
Made in lv
Regular Dakkanaut






You can also get some MANZ instead of boyz , for example 3 meganobz are 120 points and are much more strong and scary than 12 boyz specialy at 1000 points, also tankbustaz in a trukk are super good nou , but I'd definitely go with 2 MANZ squads and 2 boyz squads in trukk will also get you 56points to upgrates
   
Made in us
Krazed Killa Kan




Homestead, FL

Actually 20boyz are 120 points not 12. so i would say 20 boyz running at you a lot more scarey

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Waaagh! Warbiker




Alaska

Hmmm. MANZ are pretty scary, but at 1000 points not strictly necessary. I'd almost bring a busta missile:
5 tankbustas + trukk w/ram = 100 points
Sure ,they dont have the 2+ armor save or PKs, but they swing melta bombs, and have enough wounds that they should still get a swing or two in an assault with a dread. I usually bring like 7-8 or so, but either way its whatever works for ya.

Plus, if you converted two boyz units to the bustas, you'd save +94 points. Almost enough for a third trukk of the buggers. Or, optionally, a painboy for the bikers, and still some points for spreading upgrades around.
   
Made in ca
Ork Boy Hangin' off a Trukk






Trust me, take rams. They keep your trukks relevant to the game after they drop off the boyz by letting them tank shock and ram other AV10 vehicles at S6.

2016 Score: 7W; 0D; 2L 
   
Made in gb
Lead-Footed Trukkboy Driver





Take out attack squig and add 3 rams attack squig is too expensive for what it does now. Was better in old dex
   
 
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