Ratius wrote:Im looking for any advice/tips and ideas on the questions below. Cheer in advance!
1. Im aiming towards a Thousand Sons build but on the
GW site I cant see any being sold. Have they been discontinued?
2. Would it be worth waiting to see if they get updated/rereleased (recent Khorne release etc)?
3. Im not looking for an uber build, just something semi fun that wont be curbstomped. I currently own, two Rhinos, some 2nd ed metal Chaos marines, a Lord of Change and a
FW Great Lord of Change. Are there fun or playable
TS builds out there?
4. I am also looking to maybe ally in some Tzeentch Daemons. Any ideas on their viability / usefullness?
5. I have a Superheavy for all my other factions and would like to pick one up for Chaos too. Is the Lord of Skulls any good / worth it? If not, what
FW options are useful?
6. Does anyone own a Hellblade and used it ingame? I love the aesthetic but its really it VS a Hellturkey for aerial support. Any ideas?
7. In the Daemon Prince kit is it possible to create a
TS style Daemon Prince or is it a generic kit?
1. They are an upgrade pack, so you have to buy a box of
CSM and then an additional upgrade pack with the aspiring sorceror and some bits to "upgrade" your
CSM to look like TSons, though why there are only 2 sets of arms and bolters while there are 6 torsos, I will never know. Here's the link:
http://www.games-workshop.com/en-IE/Chaos-Space-Marines-Thousand-Sons-Upgrade-Pack though it appears they are temporarily out of stock in your country.
2. I'd suggest against collecting them unless you really like them since they're pretty bad, but there are rumours about some love coming for them in the near future, but given that this has been the case for the last few years, take it with a large heaping of salt. Keep in mind that the "upgrade" kit is finecast, with all the issue that entails.
3. TSons are pretty terrible, mainly due to the 58 point sarge and normal troopers costing double a normal marine but dying to small arms just as fast. There are a couple of people on here who run them, but the more you try and improve your list, you generally find the easiest and best way is to reduce the amount of TSons in your list. They
need a rhino unless you're taking Ahriman, and even then it's still advised. You're going to need to build the rest of the army around them since they can't deal with 2+ armour, mosnterous creatures or vehicles in any way, which is quite a large limitation.
Fun is what you make of it, I still enjoy putting mine on the table, and playable has many definitions, but I find that my lists would be greatly improved by the removal of all TSons squads and the
MoT sorc tax that makes them troops. I'm not saying they don't have their upsides, and those times when you bounce every plasma shot coming your way is great, but by and large, you'd be better off with 10 x
CSM with 2x plasma guns for almost 1/2 the cost. Taking crimson slaughter and the balestar on your sorc can be epic when he rolls ignores cover though. 2 units of 9 TSons, a sorc, a heldrake and a forgefiend have served me well enough as a base. Covers most bases, though with little redunandacy at around 1k, then add stuff to suit (daemons for more psychic/troops, another
FF for
AA/anti 2+ etc), I generally cover with daemons allies, though another forgefiend is handy past 1500.
4. Tzeentch daemon allies are great, though you might find yourself trying to minimise the
CSM portion of your list for more Daemons. Screamerstar is there for the taking, warp charge batteries in 11 man horror squads, beatsticks in the Lord of change with 1 lesser and 2 greaters, heavy support daemon princes,
LoC and Herald having access to Div, anti hoarde in Flamers, Screamers & Burning chariots, anti armour in Screamers, Burning chariots and Soul Grinders. Lots of options. Keep in mind that you can't run TSons as troops as an allied detatchment or non-primary
CAD due to the very specific wording in the chaos codex.
5. Not in the slightest. If you absolutely must have a superheavy and don't feel that the giant
FW chickenman fits the bill (or don't want to use him because your friends complain that he's
OP as hell), then I'd say it'd be a toss up between the Fellblade, Typhon or Warhound/Reaver. Personally I think the Brass scorpion looks the coolest, but it's not awesome rules-wise.
6. I don't use one, but I'd say they have very different functions. The Fellblade is made of wet tissue paper and is for
AA work, vaugely similar to the Stormtalon while the 'Drake is one of the toughest fliers around and is made for destroying large clumps of infantry while providing incidental/limited
AA. Get the right tool for the job, but honestly, if your group runs
FW, then get both. The heldrake is almost always worth it and the helblade should cover your
AA needs nicely as long as you don't expect it to survive. Strongly reconsider the helblade if there is are many Tau players in your area. I wouldn't even think about taking a 'Drake with the hades, 4 shots at BS3 with a limited arc of fire is pretty poor, you should probably take the helblade over that every time.
7. Depending on how you paint it you could make it look sufficiently tzeentchian. Eagle or dragon bits from fantasy kits are a common conversion, and if you type "tzeentch daemon prince" into google, you should get some nice ideas for conversions that are within your skill level.