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Made in se
Fresh-Faced New User




Hi there Dakka! I'm a long time tau player and have been residing over at ATT for a while now (great community, if you look past all the besserwisserness - but that's just the T'au way) but have come to grow weary of the standing still and shooting.
For a while now I have been experimenting with mobile, up-close, almost assaulting-Tau lists, but no matter how hard I try I get clobbered as soon as a single Ork touches me (Let's not talk about the psychic phases... Gives me shivers)
So I've felt that "hey, why not go back in time where everything is about magic and melee so that I finally may experience the joy of winning a close combat?" and have been trying to decide between skaven, DE, WoC or lizardmen. But hey, chaos are just the coolest and I've had a crush on the grandfather for a loooooooong time now.

So bear in mind, I haven't played WHFB except for two-three games as a ten year old. Here it is!

Lord:
Sorcerer Lord, lvl 4
MoN, Dawnstone, Familiar, Chalice, Warshrine

Heroes:
Exalted Hero, BSB (Banner of Swiftness)
MoN, Shield, Nurgle's Rot

Festus

Core:
Chaos Chariot
MoK

Chaos Chariot
MoK

Marauders x10
Full Command

Marauders x10
Full Command

Hounds x5
Vanguard

Hounds x5
Vanguard

Special:
Knights x7
MoN, Magic Weapons, Musician, Standard Bearer

Chosen x13
MoN, Shields, Full Command (Banner of Eternal Flame)


Soooooo, the plan is to have the Lord deployed behind pretty much everything, the BSB and Festus with the chosen running after the knights to get into combat as quickly as possible together with the chariots and the hounds. The marauder champions are there to be gifted the heck out of by the gods through the shrine (I have no idea whatsoever how well that tactic would perform/if I need more marauder champions to make it viable)

But the pointers I'm looking for are on:
The magic item/gifts for my Lord and BSB
The Shrining Marauder tactic
Chosen vs reg Warriors




And a last minute apology for posting an army list as my first post, but seeing as I just got it together after about a week of deciding teams, points, style yada yada and I reaaaaaaally had to rush to work and wanted some insight on this one please forgive me thank you oh no mindless rambling again
   
Made in lu
Regular Dakkanaut




You want mindless ramblings? You've come to the right place!
Is the above a list of the toys you have or those that you might buy?
Generally a Chaos Army is lead by a fighting Lord, as much for the leadership as anything else.
Marauders are seldom used, but chariots, hounds and Nurgle warriors of some description are good. Warriors are most often armed with Halberd...
I generally use core Warriors in quite large units. they will have to survive the slings and arrows before they make contact...
I don't have my book to hand for your other questions!
But however you do it, enjoy yourself and don't take it TOO seriously!
   
Made in us
Omnipotent Lord of Change





Albany, NY

Welcome to Dakka, Laser Ninja!
Huey11 wrote:Is the above a list of the toys you have or those that you might buy?
This is actually a very important question for me as well, as it informs how far we can mess with your list. The marauders for example: do you already have these models? What are they armed with currently? How much do you want to use them? They are not particularly useful in game any longer, however they are certainly far from useless, and we can make them fit if you want/need them in there!

Here are some thoughts unit by unit:
laserninjahaj wrote:Sorcerer Lord, lvl 4
MoN, Dawnstone, Familiar, Chalice, Warshrine
Warshrine's pretty cool, innit? You rarely see it on the table though, and when you do, it certainly isn't ridden by a character - the reason being that it isolates him, makes him a target for enemy shooting, doesn't add a lot in combat (making it likely the character will lose and break), is slow, etc. I say keep the lord and keep the warshrine, but split them up. As for the lord's gear, I'd give him a 4+ ward over the rerollable armor, as it protects him against miscast damage, which the dawnstone can't. Also, I'm not sure I'd recommend the chalice on your general? Or on a character that doesn't have a lot of fighting stats himself, though I have very little experience with the chalice in general.

There's plenty of places to go with the dude's gear beyond familiar + talisman of preservation, like magic weapons, maybe a barded mount so he can run with the knights, or an enchanted shield and walking the line with the warriors, or some killy gifts, etc.
Exalted Hero, BSB (Banner of Swiftness)
MoN, Shield, Nurgle's Rot

Festus
Festus is grand, no comment there. On your BSB, you should really invest in protective gear rather than a magic banner - leave the banner for a unit to carry. This might be a good place for your dawnstone, combined with scaly hide for a rerollable 1+, which is pretty damn pimp.
Chaos Chariot
MoK

Chaos Chariot
MoK

Marauders x10
Full Command

Marauders x10
Full Command

Hounds x5
Vanguard

Hounds x5
Vanguard
So here are those marauders that aren't so hot. If you really want them, I've been curious about 20 marauders w/ flails recently, might be able to get some lead out. 20 Nurgle marauders w/ shields makes for a decently tough bunker for your sorcerer if you like, however we start getting into some high points costs for minimal return in game.

What's really missing from the Core here is a warrior block. See those chosen down there? Bring them up here and make them 16+ Warriors of Nurgle w/ halberds, shields and full command, perhaps with the banner of swiftness if you like - leave the banner of flaming elsewhere, you actually don't want this unit on fire, as fire wards are easy to come by, and savvy generals will screw over your KILL unit whenever able. Festus + BSB go in here (and hypothetically the level 4 as well if on foot and you want an uber-deathstar thing ... though I worry that you're losing out on warrior killing power by flooding the front line with characters who aren't warriors with halberds ...)

Khorne chariots are pretty bananas, and kr0n and Nurgs are BFFs, so no worries on theme. That said, Nurgle chariots are pretty mean too, being even tougher.

Finally, vanguard on the hounds is 100% points-dependent in my mind. If you need 20 points, that's totally the place to find it.
Knights x7
MoN, Magic Weapons, Musician, Standard Bearer

Chosen x13
MoN, Shields, Full Command (Banner of Eternal Flame)
Chosen just seem expensive, given how amazeballs warriors are (and how most WoC armies have only one unit of infantry in them nowadays), I'd use the awesome models for warriors instead. Knights on the other hand are pretty decent, and ensorcelled are the way to be. Consider mounting the level 4 and running him with these boys.

And then the Warshrine in Rares to round things out. I'm not sure on the points, but that should be pretty close to 2k, and a decent one at that.

- Salvage

This message was edited 1 time. Last update was at 2015/03/10 16:09:42


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Combat in fantasy is SO last edition. It's all about the fast cav!


Also, Salvage, who takes these "Infantry blocks" in warriors? I thought they were all chariots, monsters and disc riders? I mean, I haven't looked at the book, but I'm guessing by the size of it, it has to have a tonne of fluff to justify the limited choice options.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Omnipotent Lord of Change





Albany, NY

 thedarkavenger wrote:
Combat in fantasy is SO last edition. It's all about the fast cav!


Also, Salvage, who takes these "Infantry blocks" in warriors? I thought they were all chariots, monsters and disc riders? I mean, I haven't looked at the book, but I'm guessing by the size of it, it has to have a tonne of fluff to justify the limited choice options.



- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 Boss Salvage wrote:
 thedarkavenger wrote:
Combat in fantasy is SO last edition. It's all about the fast cav!


Also, Salvage, who takes these "Infantry blocks" in warriors? I thought they were all chariots, monsters and disc riders? I mean, I haven't looked at the book, but I'm guessing by the size of it, it has to have a tonne of fluff to justify the limited choice options.



- Salvage



But seriously though. What's infantry?

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Huey11 wrote:
You want mindless ramblings? You've come to the right place!
Is the above a list of the toys you have or those that you might buy?
Generally a Chaos Army is lead by a fighting Lord, as much for the leadership as anything else.
Marauders are seldom used, but chariots, hounds and Nurgle warriors of some description are good. Warriors are most often armed with Halberd...
I generally use core Warriors in quite large units. they will have to survive the slings and arrows before they make contact...
I don't have my book to hand for your other questions!
But however you do it, enjoy yourself and don't take it TOO seriously!


Wish i had your kind of attitude about it but after many losses it gets to you ya know. My army book's outdated.

Anyway you sound like a decent opponent. Would you like a game of warhammer fantasy on universal battle some time (it's virtually played warhammer fantasy)? I could show you if you have questions and yes we're allowed to talk about it on this site.

Oh and sorry for the topic change.

--------

The people that play on universal battle hero hammer their warriors of chaos often. Tournament players tend to do monsters and fast moving heroes that do great damage. It has to do with the wood elves and dark elves changing the way the game is played. Be quick, shooty, take magic or be dead is generally how things have changed. It's kind of annoying getting a good scrap in just doesn't happen as much with elves taking the helm. Wood elves emphasize hit and run like you wouldn't believe.

This message was edited 1 time. Last update was at 2015/03/10 21:24:07


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in se
Fresh-Faced New User




Hi all and thank you for all the replies!

I'll start off by saying that I do not own a single model yet, and the budget of the finished army is of no concern. Might take a half a year, but it will come since I paint slower than I earn my money (plus working in the restaurant business you get the oh-so-lovely tip on a daily basis - yay low-cost stuff!)

And second of all, I do not - I repeat, NOT - want to play any type of hyper-competetive-flavour-of-the-month-cheese army whatsoever. I want to grind stuff with warriors as hard as can be, knights who kick arse (Literally. Rear charges. F yush) backed up by chariots, NURGLE SORCERIES GALORE, and marauders turning into daemon princes at least twice in every game. That is what I want. Just so you now. Ok. Good. NOW LET'S GET THIS PARTY STARTED.

As of now I've starting building a new lists and having taken on all the advice you have given, it's turning out quite not-so-different at some points but more or less the same at some points. The hounds are completely gone and the chosen are now warriors - I still feel that the attack increase is going to be dearly missed :(
What I'm thinking about right now is the size of the knights unit, optimum amount? Do I want to try and squeeze in two more for 2x5?
AND NO! The marauders are staying. They are my portal to daemonhood
Apart from that, dang! Lords and heroes get expensive when you start smacking things upon them (but they do get monstrousified into the bajizintillionth dimension)

Now, without further ado, I give theeeeeeeee... Army list 0.2?

Lord:
Sorcerer Lord, lvl 4
MoN, Barded Steed
Familiar, Soul Feeder
Spellshield, Talisman of Preservation

Heroes:
Exalted Hero, BSB
MoN, Halberd, Shield
Scaled Skin
Dawnstone

Festus

Core:
Chariot

Marauders x10
Champion

Marauders x10
Champion

Warriors x19
Full command, MoN, Halberds, Shields
Banner of Swiftness

Special:
Knights x8
Full Command, MoN, Enscorcelled weapons
Gleaming Pendant

Warshrine
MoT



So... Whaddya think? The gleaming pendant on the knights is just because, in case they overrun and get out of the bsb's range they wont flee off the board with the (yikesy!) costy sorc lord. I'm also keen on cuttin 10~ pts to get a MoN on the chariot. Also, dragon ogres yes/no?
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Marauders used to be insane when they had flails and like mark of khorne or something. Seriously with flails they used to cost 5 points per guy but that was last edition.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

work out the chances of turning one of your marauder chieftains into a DP and then decide whether you think its worth it... coz they just aren't worth it in my opinion.

mean green fightin machine 
   
Made in us
Omnipotent Lord of Change





Albany, NY

laserninjahaj wrote:
AND NO! The marauders are staying. They are my portal to daemonhood
Daemon summoning is go! You can also use your little marauder blocks in place of warhounds in a pinch, though as you play some Warhams I think you'll start to understand what warhounds do and why chaff matters, even for OMF FACEBEAT CHOAS!!1 armies

Couple specifics:
Sorcerer Lord, lvl 4
MoN, Barded Steed
Familiar, Soul Feeder
Spellshield, Talisman of Preservation
This guy's got 3 S4 attaks, I don't think he'll be doing a lot of soul feeding against most targets, not without a magic weapon. And speaking of saving points, a charmed shield gets him down to 1+ armor (and ignores that first hit), for less than the spellshield. The MR(1) is nice for the knights, who are going to get Searing Doomed when able, however 6+ ward isn't really that awesome when you're looking for points.
Exalted Hero, BSB
MoN, Halberd, Shield
Scaled Skin
Dawnstone
He actually can't use the shield in combat when he's got the halberd, which he has to use. I'd just drop the shield for a few points, and rock on with rerollable 2+ and Festus' regen.
Marauders x10
Champion

Marauders x10
Champion
I'd give these guys flails + musicians so they can serve a purpose in the game beyond hanging around by the warshrine. Flails mean counter-charging is a thing (and gives your DP a flail when he arrives!), and musicians should be the first thing you buy for any unit that can take them. Any unit.

I would keep the single knight bus, 5 knights w/ musician are ok, but not the greatest for escorting your lord, and your Nurgle magic will be able to support his own bus better than trying to buff two small units. That said, 8 knights is a pretty weird size. You'd expect 9 knights (+ lord for 10, 5-wide), or maybe 7 or so for a long line of destruction. What I'm saying is 8 is ok, but if you need points, you might be able to scrap that 8th one for not much loss.

EDIT
My numbers could be wrong, but I believe the following comes out to 2000 even?
Spoiler:
Sorcerer Lord - MoN, level 4 (NURGLE), chaos familiar, talisman of preservation, charmed shield, barded steed = 389

Exalted Hero - MoN, BSB, scaled skin, dawnstone, halberd = 196
Festus = 185

19 Warriors - MoN, full command (+1M), halberds, shields = 425
10 Marauders - champion, musician, flails = 100
10 Marauders - champion, musician, flails = 100
Chariot - MoN = 125

7 Knights - MoN, full command, ensorcelled = 375
Warshrine - MoT = 135
----------
2000

For the loss of one knight and their shiny pennant, you gained useful marauders (+ potentially S8 princes) and a Nurgley chariot. Seems legit to me
- Salvage

This message was edited 6 times. Last update was at 2015/03/11 19:57:47


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

IMO if you want to use marauders drop the musician, keep the champ if you want to hope for eye of the gods but put mark of khorne on them and use them as a bomb. Charge the first thing you see, challange, let them swing like madmen and expect them to die after causing 10ish wounds

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

 namiel wrote:
IMO if you want to use marauders drop the musician, keep the champ if you want to hope for eye of the gods but put mark of khorne on them and use them as a bomb.
Reminiscent of the glass cannon khorne flail horsemen build. I do disagree though, I think in an army without any chaff you need to be prepared to use your marauders as chaff - which includes the ability to flee, and cost 100 points or less. Being able to flee and rally probably keeps them within DP range of the warshrine as well, as they pop back behind the lines and all that.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 Boss Salvage wrote:
 namiel wrote:
IMO if you want to use marauders drop the musician, keep the champ if you want to hope for eye of the gods but put mark of khorne on them and use them as a bomb.
Reminiscent of the glass cannon khorne flail horsemen build. I do disagree though, I think in an army without any chaff you need to be prepared to use your marauders as chaff - which includes the ability to flee, and cost 100 points or less. Being able to flee and rally probably keeps them within DP range of the warshrine as well, as they pop back behind the lines and all that.

- Salvage


I see that as seperate of chaff.

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
 
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