Hey everyone, so I have an upcoming 1850-point tournament and I wanted to get your thoughts on a list that I am contemplating. First, you should know that it is three two hour games, so I need to keep its model count reasonable. Second, I don't like power gaming, it is boring to me, but I do enjoy bringing armies that can compete and, most importantly, make it an interesting, unpredictable game. Third, we are permitted any number of formations, but everything (including
CAD and allies) are 0-1. Super heavies are allowed, but no Forgeworld. No idea what the missions will be.
Formations
Mayhem Pack (5 Helbrutes) [Champion has 5+ invul. and I can select any crazed results]
2 w/ Multi-meltas, 2 w/ Plasma Cannons, 1 w/ Power Scourge (he will be the unit 'champion')
Helcult
2 units of 20 cultists, no upgrades, 1 Helbrute w/ Power Scourge
Daemon Primary
CAD
Great Unclean One
2 greater rewards, 1 lesser reward, Mastery Level 2
Herald of Nurgle
Palanquin, lesser and greater reward, Psyker mastery level 2 and greater icon of fecundity (feel no pain)
15 Plaguebearers (Champion, lesser reward)
Nurglings
Soul Grinder (Mark of Nurgle, Phlegm Bombardment)
Soul Grinder (Mark of Nurgle, Phlegm Bombardment)
So, here is the plan. The entire army will be deployed as a mobile fortress. The fearless cultists will form an outer bubble shield in the front and the sides, followed by the plaguebearers. On one side, there will be the mayhem pack, and the last helbrute will be on the other side. In the middle, the Great Unclean One, and the Soul Grinders will bring up the rear. This deployment means that the plaguebearers, Daddy Nurgle, and the Soul Grinders will all have a 3+ cover save. The Great Unclean One will have a solid chance of rolling the one or two of the four defensive greater rewards (+1 W and It will not die, Feal No Pain 4+, Re-roll invulnerable saves, 3+ armor) with the other two upping his damage potential. The army's footprint is fairly large, meaning that it will be easier to keep drop pods at a distance. The nurglings are just there to objective grab.The idea is that the list has enough summoning potential to affect the game without being obnoxious or too difficult to manage within the time constraints. Obviously, against certain armies (Grey Knights...), I will be completely outmatched in casting. And, I don't want to feel dirty afterwards from all the
(I have 100 horrors from my Fantasy days, so I could be an
if I wanted to)
The plan is that the sturdiness of the core units will force my opponent to respond to me. Depending on the mission, the army will march towards the center of the board with the Soul Grinders and Helbrutes providing cover fire. The army is slow, although I can run with most of the units without losing offensive output, but summoned units will help. If I am against a heavy psyker build, I can (hopefully) cast Tzeetch heralds and/or horrors to boost my casting potential. The list will be strongest against drop pod marines (insulating the powerful units with fearless troops will help minimize the danger of melta weapons), Necrons (no defense against summoning lots of
ap 3 bloodletters and daemonettes), and low model count Tau/Grey Knights (can tie up individual models with disposable, fearless units). It will struggle against high model count Tyranids, artillery based Guard, and Eldar, but I do not expect that I will see large numbers of them.
Anyways, I welcome your thoughts, feedback, etc. Let me know what ya think!