Switch Theme:

7th Edition Tau Codex Predictions and Wish-listing  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Battlewagon Driver with Charged Engine





Philadelphia

So, word is out that Tau vs. SM will be a fall release box set. That likely means a Tau codex in August or September, with a Space Marines release in early Novemver to maximize revenue from the holiday buying spree.

So let's predict and wishlist a little bit!

Try to separate your predictions into nerfs and buffs; here are mine:

Nerfs:
-Early Warning Override will go up in cost by 300-400%
-Riptides will go up in cost 10-15%
-Signature Systems will be limited to 1-2 selections per suit (bye bye buff commander)
-High-yield Missile Pods on Broadsides will be a 10-15 points upgrade (Railguns for free)

Buffs:
-Firewarriors will be reduced in cost by 1 point
-Hammerheads will be reduced in cost by 10-15 points
-Devilfish will be 5 points cheaper
-Stealth suits will experience a 10 point reduction
-Tau will receive wargear that gives them nominal Psychic Defense (probably on Ethereals)

Wishlist:
-Railguns on Broadsides to return to S10
-A new flier (that's good)
-A new Crisis Suit model (this is in fact rumored)
-None of the nerfs above coming into effect



This message was edited 2 times. Last update was at 2015/03/27 15:37:12


Rule #1 is Look Cool.  
   
Made in gb
Tail-spinning Tomb Blade Pilot





In a chair, staring at a screen

I fancy some Gue'Vesa

1500 pts
2000pts 
   
Made in us
Regular Dakkanaut




Nerf: Markerlights go back to one markerlight per point of cover save removed

Buff: Firewarriors can take rail/ion rifles as specialist weapons like Pathfinders

Wishlist: Formations for Piranhas, Hammerheads, Stealth Suits

This message was edited 1 time. Last update was at 2015/03/27 15:50:28


 
   
Made in ca
Gargantuan Gargant






I actually liked the idea where they swapped the ion accelerator from the riptide with the ion cannon on the hammerhead platform. That way you don't really need to jack up the price of the riptide as much since now he's limited to AP3 blasts at most whereas the Hammerhead has an actual chance in competing against Broadsides by providing S8 AP2 large blasts and not just having to default to a railgun. It would also make Longstrike that much nastier.

Also, to show that the Tau are starting to streamline some of their more experimental weaponry into their main forces, a new kit of Fire Warriors with possible upgrades to include ion and rail rilfes wouldn't be half bad. It would allow them some variety in troop choice options besides a bonding knife via their Sha'sui.

This message was edited 1 time. Last update was at 2015/03/27 15:56:47


 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

Good point about formations, what formations do people think Tau will get? For which units? With which accompanying rules?

Rule #1 is Look Cool.  
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Apart for the bonkers Markerlights=no cover save and maybe the Overwatch assistance, i don't have much of a beef Vs Taus.

IMO it doesn't need to be nerfed more then that, well maybe the Sun filters..., because it makes a whole lot of units that use Blind rule fething useless, like maybe change it for a reroll on the test.

   
Made in it
Spawn of Chaos




Wishlist: add GLORIOUS CLOSE COMBAT for suits

Why would you go through the bother of building a giant robot without having it punching stuff?

Only half kidding
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

 Grimdark wrote:
Wishlist: add GLORIOUS CLOSE COMBAT for suits

Why would you go through the bother of building a giant robot without having it punching stuff?

Only half kidding


Moving Onager Gauntlets from Signature to Support systems could accomplish this. Essentially a hidden powerfist. They'd have to raise the points by 400-500% though to make it fair. Although, it would be WS2 lol.

Rule #1 is Look Cool.  
   
Made in gb
Monstrous Master Moulder





Essex,, England

To be able to play Kroot as a completely independant army, and flesh out the auxiliaries a bit.

They're meant to have assimilated a bunch of races afterall, might aswell make them unique.


 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

 winnertakesall wrote:
To be able to play Kroot as a completely independant army, and flesh out the auxiliaries a bit.

They're meant to have assimilated a bunch of races afterall, might aswell make them unique.


This is indeed rumored. No release estimate yet. Apparently models are in the works but I wouldn't expect them before Spring 2016 at the earliest.


Automatically Appended Next Post:
 The Shrike wrote:
 winnertakesall wrote:
To be able to play Kroot as a completely independant army, and flesh out the auxiliaries a bit.

They're meant to have assimilated a bunch of races afterall, might aswell make them unique.


This is indeed rumored. No release estimate yet. Apparently models are in the works but I wouldn't expect the codex before Spring 2016 at the earliest.

This message was edited 1 time. Last update was at 2015/03/27 16:08:34


Rule #1 is Look Cool.  
   
Made in us
Loyal Necron Lychguard





Virginia

Make markerlights go back to what they were before the 6th edtion codex.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Purposeful Hammerhead Pilot






 krodarklorr wrote:
Make markerlights go back to what they were before the 6th edtion codex.


I love how everyone whines so much about marker lights. Any competent player can easily eliminate all tau marker lights in 1-2 turns. Pathfinders and drones die very easily. And it is not like using marker lights is a free upgrade tau get. You have to pay for entire squads (that die easily) to be able to have marker lights.

2500 2500 2200  
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

notredameguy10 wrote:
 krodarklorr wrote:
Make markerlights go back to what they were before the 6th edtion codex.


I love how everyone whines so much about marker lights. Any competent player can easily eliminate all tau marker lights in 1-2 turns. Pathfinders and drones die very easily. And it is not like using marker lights is a free upgrade tau get. You have to pay for entire squads (that die easily) to be able to have marker lights.


I agree that complaints are unfounded; but at the same time no competent Tau player would have such flimsy marker support that it could be eliminated in two turns. At tournaments you will rarely see any Pathfinders at all (hopefully they go down in points). You'll see Mark'os tanking for drones in Crisis squads; you'll see Skyrays, you'll see Tetras where FW is allowed. Et cetera.

Rule #1 is Look Cool.  
   
Made in ca
Sneaky Kommando





Do Riptides really need nerfing any more? They're a hard counter with EWO to deep-striking heavy infantry/drop pods, but with all the flyrants, knights, wraithknights, gorka/morkanauts, and so forth that have come out since the riptide appeared, is it really still considered OP?

Blood rains down from an angry sky, my WAAAGH! rages on, my WAAAGH! rages on! 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

office_waaagh wrote:
Do Riptides really need nerfing any more? They're a hard counter with EWO to deep-striking heavy infantry/drop pods, but with all the flyrants, knights, wraithknights, gorka/morkanauts, and so forth that have come out since the riptide appeared, is it really still considered OP?


No, not at all. But GW does not exist in the competitive meta where there are things much worse than Riptides. In fact, the design team has proven they exist in a world much closer to Neck Beard Nerd Rage than measured balance assessment.

They've actually been doing a decent job with the 7th ed releases. But until they prove otherwise, I still expect them to nerf things that a certain sect of people view as OP.

Rule #1 is Look Cool.  
   
Made in ca
Executing Exarch






Right off the bat MSS, PeNchip, C&C node all get nerfed into the dirt. And most likely fire support as well. Along with good odds that marker drones wont be available in squadrons.

Basically expect GW to throw the army in the dumpster, if they come out anything but meh I'll be surprised considering they killed 40k for a lot of people.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in gb
Shas'la with Pulse Carbine





Watford, England

The advanced stabilisation system option.
New crisis all the way.
D strength hammerhead rail
Strength 10 broadside rail
Broadsides should be T5
Shield drone with sworn protector (take the hit).
Do something with the riptide so people can stop moaning
Do something with marker lights so people can stop moaning
Make stealth suits have some form of cloaking/invisibility (like they used to have)
Fix the flyers
New firewarriors (weapon options would be nice too)
Point adjustments

Nothing else really.
I think the codex is fairly good. Problem units are well known and mainly these need adjusting.

My bets are on the following:
Nerf the riptide because it's already sold well so we want to promote...
Buffed crisis suits because they'll have new models and will be the 'new hotness' to make massive sales.
Make the flyer better because it didn't sell too well last time.
Make new firewarriors with new options because they're a staple.
Maybe some new unit (probably a crisis variant)
   
Made in ca
Sneaky Kommando





 The Shrike wrote:
office_waaagh wrote:
Do Riptides really need nerfing any more? They're a hard counter with EWO to deep-striking heavy infantry/drop pods, but with all the flyrants, knights, wraithknights, gorka/morkanauts, and so forth that have come out since the riptide appeared, is it really still considered OP?


No, not at all. But GW does not exist in the competitive meta where there are things much worse than Riptides. In fact, the design team has proven they exist in a world much closer to Neck Beard Nerd Rage than measured balance assessment.

They've actually been doing a decent job with the 7th ed releases. But until they prove otherwise, I still expect them to nerf things that a certain sect of people view as OP.

I think if that were literally true they'd have beat the Eldar to death with the nerf bat a while ago. In all honesty they've been pretty good lately I think; nothing got nerfed too hard in the Ork codex except Mob Rule (which was a well-intentioned misfire). The Necrons lost some of their more ridiculous 5ed era nonsense (good riddance to old MSS) but nothing really got nerfed. The Grey Knights lost a bunch of options but they just got moved to the inquisition dex, and their goofy-looking dreadknights are as nasty as ever.

I'd like to see a LOW gargantuan monstrous creature battlesuit show up. More options for riptide. Ability to give more dudes markerlights in FW squads without having to upgrade the Shas-ui so they can direct seeker missiles against targets they can't handle themselves. On that note, cheaper seeker missiles. Some sort of jetbike. Cheaper pathfinders with stealth. Give stealth suits markerlights. Change pinpoint to twin-linked rather than +1 BS for each token spent. Add a precision shots ability to the markerlight table.

Blood rains down from an angry sky, my WAAAGH! rages on, my WAAAGH! rages on! 
   
Made in us
Water-Caste Negotiator





What I expect to see happen

-Ion Accelerator becomes a 15-25 point upgrade. Doing this is basically fix the only issue with Riptides.
-HYMP becomes a 10 point per model upgrade.
-Stealth Suits get a points reduction.
-Hammerheads get a point reduction.
-Farsight becomes a Lord of War, with some necessary buffs and points increase (eternal warrior, IWND, etc).
-Serious overhaul of the Tau flyers.
-Change to Markerlights so that 1 Markerlight = -1 cover save, rather than 2 Markerlights = Ignore Cover.


What I want to see happen

-Broadsides get T5. Seriously, the model is the size of a Dreadnought, but is somehow only T4? It makes no sense that models a quarter of it's size are somehow tougher than it.
-Broadsides get Slow and Purposeful. Yes they'd be able to move and shoot, but no overwatch, including supporting fire. (I'd rather get Relentless, but that'd probably be too good).
-Cadre Fireblades get a buff to make them worth taking. Perhaps armywide buff to non battlesuit units or access to certain signature systems?
-New Troop unit, possibly Gue'Vesa? (Particularly needed if the Kroot codex happens and Kroot are taken out of Tau).
-Fire Warriors gain access to Ion Rifles and Rail Rifles. They are wasted on Pathfinders as it is.
-Stealth Suits get moved to Fast Attack. It doesn't matter what you do with them, without nerfing Crisis Suits and Riptides into oblivion there is simply no reason to take them in an elite slot.
-Pathfinders get a points reduction. 11 ppm is just too much without something like stealth to make them a bit more survivable.
-Fix Vespids. Don't care how, just do it.
-Make Heavy Rail Rifles worth taking. Maybe give them Lance? That way they become useful again without overshadowing the Hammerhead.
-Close. Combat. Battlesuits. Seriously, make it happen.

This message was edited 1 time. Last update was at 2015/03/27 20:18:13


Mobile Assault Cadre: 9,500 points (3,200 points fully painted)

Genestealer Cult 1228 points


849 points/ 15 SWC 
   
Made in gb
Shas'la with Pulse Carbine





Watford, England

 Ravenous D wrote:
Right off the bat MSS, PeNchip, C&C node all get nerfed into the dirt. And most likely fire support as well. Along with good odds that marker drones wont be available in squadrons.

Basically expect GW to throw the army in the dumpster, if they come out anything but meh I'll be surprised considering they killed 40k for a lot of people.


This is just plain harsh. Tau may as well be removed from the game then.
Let's make them so bad that Tau players suffer. That's progressive thinking.
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Thematically i could see a sort of small-ish exosuit with a katana or double blade like weapon, would make the models on par with Marines stat wise with rendering blades and mobility?

Would be an elite unit and they could be taken has bodyguards for an Ethearal, with some kind of pulse pistol/armwrist gun, would look like this;



But with Tau colour scheme of course.

This message was edited 1 time. Last update was at 2015/03/27 18:40:23


   
Made in us
Loyal Necron Lychguard





Virginia

 The Shrike wrote:
notredameguy10 wrote:
 krodarklorr wrote:
Make markerlights go back to what they were before the 6th edtion codex.


I love how everyone whines so much about marker lights. Any competent player can easily eliminate all tau marker lights in 1-2 turns. Pathfinders and drones die very easily. And it is not like using marker lights is a free upgrade tau get. You have to pay for entire squads (that die easily) to be able to have marker lights.


I agree that complaints are unfounded; but at the same time no competent Tau player would have such flimsy marker support that it could be eliminated in two turns. At tournaments you will rarely see any Pathfinders at all (hopefully they go down in points). You'll see Mark'os tanking for drones in Crisis squads; you'll see Skyrays, you'll see Tetras where FW is allowed. Et cetera.


It's not the weak platforms or anything, I'm saying that they should work how they used to. For each one used, +1 BS, and you can use one to lower their cover save by 1. Using 2 to outright ignore cover with whatever you want is a bit much.

Otherwise, Tau seem pretty solid to me, other than needing better fliers and Vespid need something as well.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in ro
Dakka Veteran




I'd expext buffs will come to models receiving new kits.

If they make a new Crisis kit expect them to be good enough so people will actually want to field 9 of them and 9 Riptides.
   
Made in ca
Executing Exarch






Boniface wrote:
 Ravenous D wrote:
Right off the bat MSS, PeNchip, C&C node all get nerfed into the dirt. And most likely fire support as well. Along with good odds that marker drones wont be available in squadrons.

Basically expect GW to throw the army in the dumpster, if they come out anything but meh I'll be surprised considering they killed 40k for a lot of people.


This is just plain harsh. Tau may as well be removed from the game then.
Let's make them so bad that Tau players suffer. That's progressive thinking.


Its happened before, and GW is rarely subtle when it comes to balancing things in the opposite direction. The next tau dex will have all of its relics taken away which crushes a lot of builds that revolve around the buffmander.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in gb
Shas'la with Pulse Carbine





Watford, England

I wouldn't be sure. Based on huge sales of tau last time round (reportedly) I would imagine they'll eek a bit more out yet.
   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

Boniface wrote:
Let's make them so bad that Tau players suffer. That's progressive thinking.


Ravenous D does have a point, GW isn't exactly "subtle" when it comes to this kind of thing. It isn't just people wanting to "punish" Tau players or wanting us to suffer (although those people are out there and they are idiots), GW is really just that fething awful at game balance.

 The Shrike wrote:
office_waaagh wrote:
Do Riptides really need nerfing any more? They're a hard counter with EWO to deep-striking heavy infantry/drop pods, but with all the flyrants, knights, wraithknights, gorka/morkanauts, and so forth that have come out since the riptide appeared, is it really still considered OP?


No, not at all. But GW does not exist in the competitive meta where there are things much worse than Riptides. In fact, the design team has proven they exist in a world much closer to Neck Beard Nerd Rage than measured balance assessment.

They've actually been doing a decent job with the 7th ed releases. But until they prove otherwise, I still expect them to nerf things that a certain sect of people view as OP.


Because of how slow codex updates used to be in the past, with most armies even having to skip an entire edition (other than Marines or Tyranids), it's pretty common for GW to get around to "fixing" something only after it's stopped being a problem in the first place.

The safe bet is to expect GW to nerf it into the ground anyway because people used to complain about it a lot. But GW is especially unpredictable nowadays so who knows anymore.

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in us
Ultramarine Terminator with Assault Cannon






Two predictions...

1. Prepare to build an army using formations within formations.
2. The core formation will require Piranha's.
   
Made in at
Dakka Veteran




 Ravenous D wrote:
Boniface wrote:
 Ravenous D wrote:
Right off the bat MSS, PeNchip, C&C node all get nerfed into the dirt. And most likely fire support as well. Along with good odds that marker drones wont be available in squadrons.

Basically expect GW to throw the army in the dumpster, if they come out anything but meh I'll be surprised considering they killed 40k for a lot of people.


This is just plain harsh. Tau may as well be removed from the game then.
Let's make them so bad that Tau players suffer. That's progressive thinking.


Its happened before, and GW is rarely subtle when it comes to balancing things in the opposite direction. The next tau dex will have all of its relics taken away which crushes a lot of builds that revolve around the buffmander.


And in return Tau will get an awesome formation like the Decurion that will make everyone rage :p

To be fair with GW you can never know They're so bad at game balance that we might end up with the new FotM codex, a big pile of gak or anything in between.

This message was edited 2 times. Last update was at 2015/03/27 22:21:21


 
   
Made in us
Shas'la with Pulse Carbine





Utah

I was under the impression the codex rumors came from a snark post on the Lord of War facebook page or whatever. Is this actually going down?
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

If any HQ would become LoW, it would be Aun'Va.

I don't think a new codex is coming at all. Just like Tyranids - new formations in a campaign book. Maybe some new units.

I do fully expect a Kroot mini-codex, though. And new models for Crisis and Commander.

 oni wrote:
Two predictions...

1. Prepare to build an army using formations within formations.
2. The core formation will require Piranha's.


But piranhas are good. Now, if the core formation requires pathfinders, vespids or stealth suits...

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
 
Forum Index » 40K General Discussion
Go to: