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Made in gb
Jealous that Horus is Warmaster





Flesh Tearers Detachment:
HQ:
Sanguinary Priest with Veritas Vitae and Bolt Pistol - 76 Points
Troops:
5 Tactical Marines with Lascannon - 90 Points
Fast Attack:
7 Assault Marines with 1 Meltagun - 129 Points
Elites:
8 Death Company with 2 Power Swords and 2 Power Fists - 240 Points
Furioso Dreadnought with Frag Cannon - 130 Points
Heavy Support:
Baal Predator with Twin-Linked Assault Cannon and Heavy Bolter Sponsons - 135 Points
Stormraven with Twin-Linked Multi-Melta and Twin-Linked Lascannon - 200 Points
Total: 1000 Points
Sanguinary Priest, Death Company and Furioso Dreadnought start in the Stormraven.
Warlord rolls on Strategic Table twice.
The Baal Predator, Assault Marines and Tactical Marines defend the Blood Angel board edge, while the Stormraven attacks the enemy board edge with the units embarked in it.

This message was edited 1 time. Last update was at 2015/03/28 16:04:04


 
   
Made in gb
Jealous that Horus is Warmaster





I take it as there are no replies it's an okay list?
   
Made in us
Regular Dakkanaut




At 1k points, I personally wouldn't bother with the Stormraven unless you really plan on seeing flyers at that points level. Even then, You shouldn't see many and could probably ignore it in favor of objectives/killing their other units.

I personally would drop the raven, give the DC and Priest jump packs, and bump the numbers up in all of the squads (plus more special weapons). Drop pods for the Tactical squad and Furioso.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

partninja wrote:
At 1k points, I personally wouldn't bother with the Stormraven unless you really plan on seeing flyers at that points level. Even then, You shouldn't see many and could probably ignore it in favor of objectives/killing their other units.

I personally would drop the raven, give the DC and Priest jump packs, and bump the numbers up in all of the squads (plus more special weapons). Drop pods for the Tactical squad and Furioso.


+1
Storm raven is a lot of points at this level. I would try and buff the numbers as much as possible. The buff the SP gives off is great comparatively, especially when combined with DC. I would probably deck the Furioso for as much shooting as possible considering it will be a magnet for shots once it drops. I would leave the Tactical Squad with no DP as I believe they are going to be your back end support? If you have the points maybe give them a razorback for any mobility, and some extra shots.

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
Made in gb
Jealous that Horus is Warmaster





I honestly think the Stormraven works at any points level, not only does it provide anti-air and tank firepower it is also a resilient flyer capable of delivering troops into the enemy deployment zone without them getting damaged. (With Jumpacks Death Company will be shot at and killed, end of story.)
   
Made in us
Regular Dakkanaut




 Farseer Will wrote:
I honestly think the Stormraven works at any points level, not only does it provide anti-air and tank firepower it is also a resilient flyer capable of delivering troops into the enemy deployment zone without them getting damaged. (With Jumpacks Death Company will be shot at and killed, end of story.)


At this points level, and proper use of cover, DC with jump packs should make it there with enough bodies just fine. Also, of they are spending all their time shooting the DC, they're ignoring your other stuff.
   
Made in gb
Jealous that Horus is Warmaster





partninja wrote:
 Farseer Will wrote:
I honestly think the Stormraven works at any points level, not only does it provide anti-air and tank firepower it is also a resilient flyer capable of delivering troops into the enemy deployment zone without them getting damaged. (With Jumpacks Death Company will be shot at and killed, end of story.)


At this points level, and proper use of cover, DC with jump packs should make it there with enough bodies just fine. Also, of they are spending all their time shooting the DC, they're ignoring your other stuff.

You don't understand who I play against, I play against Tau players and Necron players too who thrive on lots of shots, Tau also have line of sight ignoring weapons, and there isn't that much terrain where we play either.
   
Made in us
Regular Dakkanaut




You should push for more terrain. Seems like your Tau players like unfair, unbalanced games then. That's an issue with the way you guys play games, not the way the army is. Everything in the game is crap then if you allow unfair play.

The idea would be to drop a few units in their face as shock troops, then allow your jump pack units to move across and mop up.

I would think Tau, with such an unfair advantage, could then just wipe your single flyer, and two expnsive units on it, out of the air more easily than a lot of FnP marines running furiously across the table.

You could save time by not using terrain at all it sounds I would just play other opponents if Tau like to cheese at the table setup like that.

This message was edited 2 times. Last update was at 2015/03/31 03:57:34


 
   
Made in gb
Regular Dakkanaut




Looks ok, but I don't really see the point in the priest going with the death company. As was said above, a stormraven isnt very good at 1000 points, unless you expect to be facing alot of flyers. Personally, I would change out the baal and stormaven for a few auto/las preds, and give your tacticals some transports (2 5 man)
   
Made in gb
Jealous that Horus is Warmaster





InsTincT_OP wrote:
Looks ok, but I don't really see the point in the priest going with the death company. As was said above, a stormraven isnt very good at 1000 points, unless you expect to be facing alot of flyers. Personally, I would change out the baal and stormaven for a few auto/las preds, and give your tacticals some transports (2 5 man)

Sanguinary Priest drastically increases their close combat power. Also why is everyone complaining about the Stormraven? It provides plenty of anti-tank firepower and a reliable means of getting it's passengers into combat unharmed, which is necessary due to their large points cost.
   
Made in us
Regular Dakkanaut




 Farseer Will wrote:
InsTincT_OP wrote:
Looks ok, but I don't really see the point in the priest going with the death company. As was said above, a stormraven isnt very good at 1000 points, unless you expect to be facing alot of flyers. Personally, I would change out the baal and stormaven for a few auto/las preds, and give your tacticals some transports (2 5 man)

Sanguinary Priest drastically increases their close combat power. Also why is everyone complaining about the Stormraven? It provides plenty of anti-tank firepower and a reliable means of getting it's passengers into combat unharmed, which is necessary due to their large points cost.


It's not really complaining. More like opinions on different balance of points use. It's a lot of points for 1k. For the price of the raven, you could almost get to predators that can also be adequate anti-tank for this points level. That's twice the models your opponent has to shoot as apposed to one. It's also a lot of eggs in one basket.

Either way, it seems none of this advice is particularly useful since you don't seem to want to agree with any of it. I can also understand why though, since you have a very one-sided meta towards shooty armies who get the benefit of having little cover on the table.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

partninja wrote:

Either way, it seems none of this advice is particularly useful since you don't seem to want to agree with any of it. I can also understand why though, since you have a very one-sided meta towards shooty armies who get the benefit of having little cover on the table.


+1

You asked for advice, and majority of us are offering the same advice with support. If you choose to do as you like, then it seems there is no initial reason to post the list? I am unsure of your goal in this.

Back to your list, if your meta is shooty, then nothing will keep that Stormraven from crashing down to the ground. I still will reiterate my point of dropping it for more bodies. Also if your meta is shooty, then having a Baal, Assault Marines, and Tacticals just sit back on your board edge isn't the most effective use of their time. I would look into seeing if you can possibly fit 3 drop pods in your list, try to go for first blood by dropping some heavy shooting into their back field on turn one. It will also cause them to redirect some fire while you move other things up, essentially a pincer move. Once the pod drops, you could try and use it for some cover after your initial volley. If this is the route you choose to take, making a decision what to "throw" away becomes a bit trickier. Also I stick with the old 5th idea of never taking Baals in singles, at least doubles for me.

Maybe drop the Raven for a second baal, drop pod for the furioso, drop pod for the assault marines, and maybe the tactical? Drop Pods close to the enemies backfield will cause him to redirect fire while you can atleast get a decent move in with your DC/SP....

Maybe this?
SP w/ JP, VV
6x DC w/ JP, 2x PF, 2x PW
Furioso w/ DP, Frag Cannon
Tactical w/ Lascannon, DP
Assault Squad w/ 2x Melta, DP
2x Baal w/ HB Sponsons

Gives you the odd DP, drop the Dread, and Assault, pop something if you are feeling lucky. Also you could drop some extras to throw DWs on the DPs, and now they are also threats to your enemy. All the while your DC are charging forward with your baals to wreck up front. You leave the tactical in the back to just take some pock shots. Although they won't be too effective, so you could save some points and grab some scouts, but that is more a matter of preference. You could also equip the tactical's DP with a DW so when it drops it can still be a threat, and it often overlooked with so much happening in the back field.

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
Made in gb
Regular Dakkanaut




I love stormravens,
If I'm honest, my opinion is that I dont see the point in paying nearly 90pts for +1ws. Isnt this list unbound? if so you could add raphan's death company, or whatever its called, and replace what you currently have.
It looks a good list, but I'm not keen on footslogging units if I'm honest.
   
Made in us
Irked Blood Angel Scout with Combat Knife




Los Angeles

 Farseer Will wrote:
Flesh Tearers Detachment:
HQ:
Sanguinary Priest with Veritas Vitae and Bolt Pistol - 76 Points
Troops:
5 Tactical Marines with Lascannon - 90 Points
Fast Attack:
7 Assault Marines with 1 Meltagun - 129 Points
Elites:
8 Death Company with 2 Power Swords and 2 Power Fists - 240 Points
Furioso Dreadnought with Frag Cannon - 130 Points
Heavy Support:
Baal Predator with Twin-Linked Assault Cannon and Heavy Bolter Sponsons - 135 Points
Stormraven with Twin-Linked Multi-Melta and Twin-Linked Lascannon - 200 Points
Total: 1000 Points
Sanguinary Priest, Death Company and Furioso Dreadnought start in the Stormraven.
Warlord rolls on Strategic Table twice.
The Baal Predator, Assault Marines and Tactical Marines defend the Blood Angel board edge, while the Stormraven attacks the enemy board edge with the units embarked in it.


I typically think assault troops (DC / DC Dread) in a Stormraven isn't the best delivery vehicle especially at 1,000 points. Flyers don't come in until turn 2 (assuming good rolls, also you have no reserve manipulation), then it's 18" from your board edge. Even assuming your Tau opponent is within ~24ish inches, you can't assault them the turn you come in (don't forget that they will also scatter since you have no locator beacon). That gives your opponent 2 full turns to take out the following (1x) Baal Predator, (7x) Assault Marines, (5x) Tactical Marines, which isn't very much, especially if there is something like a Riptide.

Second, the SP doesn't really do much for the DC. They already have FNP, and the +1WS only increases your to-hit chance marginally against WS4 opponents, and nothing for WS3 (tau). A Chaplain at least lets your re-roll all misses, or a Libby rolling on Divination for the pimaris / adds other benefits.

Lastly, I'm pretty bearish on dreads. They're expensive and from my experience pop pretty easily. You mentioned necrons, which will gauss him to death and Tau which have no problem punching through 12 armor.

EDIT: Last thing, the Flesh Tearers detachment seems pretty tough to use w/out any jump packs since getting that 10+ is significantly more difficult w/out the re-roll. Are you doing that so you only need 1 troop choice / tax?

This message was edited 1 time. Last update was at 2015/03/31 19:44:31


 
   
Made in gb
Jealous that Horus is Warmaster





 reenon wrote:
 Farseer Will wrote:
Flesh Tearers Detachment:
HQ:
Sanguinary Priest with Veritas Vitae and Bolt Pistol - 76 Points
Troops:
5 Tactical Marines with Lascannon - 90 Points
Fast Attack:
7 Assault Marines with 1 Meltagun - 129 Points
Elites:
8 Death Company with 2 Power Swords and 2 Power Fists - 240 Points
Furioso Dreadnought with Frag Cannon - 130 Points
Heavy Support:
Baal Predator with Twin-Linked Assault Cannon and Heavy Bolter Sponsons - 135 Points
Stormraven with Twin-Linked Multi-Melta and Twin-Linked Lascannon - 200 Points
Total: 1000 Points
Sanguinary Priest, Death Company and Furioso Dreadnought start in the Stormraven.
Warlord rolls on Strategic Table twice.
The Baal Predator, Assault Marines and Tactical Marines defend the Blood Angel board edge, while the Stormraven attacks the enemy board edge with the units embarked in it.


I typically think assault troops (DC / DC Dread) in a Stormraven isn't the best delivery vehicle especially at 1,000 points. Flyers don't come in until turn 2 (assuming good rolls, also you have no reserve manipulation), then it's 18" from your board edge. Even assuming your Tau opponent is within ~24ish inches, you can't assault them the turn you come in (don't forget that they will also scatter since you have no locator beacon). That gives your opponent 2 full turns to take out the following (1x) Baal Predator, (7x) Assault Marines, (5x) Tactical Marines, which isn't very much, especially if there is something like a Riptide.

Second, the SP doesn't really do much for the DC. They already have FNP, and the +1WS only increases your to-hit chance marginally against WS4 opponents, and nothing for WS3 (tau). A Chaplain at least lets your re-roll all misses, or a Libby rolling on Divination for the pimaris / adds other benefits.

Lastly, I'm pretty bearish on dreads. They're expensive and from my experience pop pretty easily. You mentioned necrons, which will gauss him to death and Tau which have no problem punching through 12 armor.

EDIT: Last thing, the Flesh Tearers detachment seems pretty tough to use w/out any jump packs since getting that 10+ is significantly more difficult w/out the re-roll. Are you doing that so you only need 1 troop choice / tax?

You realise that flyers can move up to 36 inches right? Anyway thank you for your feedback I may seem like I am not listening to your advice, but I recently got the Stormraven and kinda want to use it... Anyway I have dropped the Furioso for a Melta assault marine pod and added to the assault marines already in the list(Who will go out looking to hunt targets). The Baal and tacticals defend the board edge. Also rolling on the strategic table twice gives a chance of getting reserve manipulation. The Melta pod will take out the biggest threat to the flyer.

This message was edited 1 time. Last update was at 2015/03/31 21:59:47


 
   
 
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