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Made in us
Fresh-Faced New User




Grand Army of the Empire
2500 Empire Army
By Brian Hess

Lord - Lord Valten - Armor of Destiny (50), Shield (3), Warhorse with barding (24)
Dawnstone (25), Sword of Swift Slaying (25), Pistol (5) 227
* with The Inner Circle Knights

Lord - Thantos Dark Ash - Battle Wizard Lord - Level 4 - Heavens (35)
Talisman of Endurance (30), Book of Ashur (70) 300
* With Swordsmen
LORD TOTAL: 527

Hero - Luthor Huss, Prophet of Sigmar -Barded warhorse 155
*With Inner Circle Knights

Hero - Captain of Empire - battle Standard bearer (25), Full Plate (6) 159
Hand Gun (6), Shield (2), Griffon Banner (60) * With Swordsmen

Hero - Master Engineer - Repeater Handgun (10), Light Armor (1) 126
Ruby Ring of Ruin (25), talisman of Protection (15),
Dragon Helm (10) * With Helblaster

Hero - Witch Hunter - Brace of Pistols (5) Armor of Fortune (35) 105
Golden Sigil Sword (15) - Not Sure where

Hero - Battle Wizard - Level 2 - Life (35) - Dispel scroll (25), 135
Seed of Rebirth (10) * With Handgunners
HERO TOTAL: 680

Core - Halberdiers - Unit Size : 25 - Command 30, Shields 25 205

Core - Swordsman - Unit: 25 - Command 30 205

Core - Handgunners - Unit Size: 20 - Command 30 210

Core - Inner Circle Knights - Unit Size: 10 - Command 30, 315
Steel Standard (35), Inner Circle upgrade 30

CORE TOTAL: 935

Special - Great Cannon 120

Special - Flagellants - Unit Size: 20 240

SPECIAL TOTAL: 360

Rare - Helbaster Volley Gun 120

Rare Total: 120


Points are slightly over, so any changes you would make this is for a fun tournament so it doesn't need to be crazy
   
Made in us
Dakka Veteran





I would drop a lot of the stuff you have on some of your heroes. Keeping the engineer naked is fine. If they're shooting him with anything over your warmachines, you're not going to be too sad. If they dedicate a whole unit of archers at him, 5+ armor won't save him. Better to just take two engineers at 130 points.

For the witchunter, Van Hortsmann's Speculum will serve you better than any tiny amount of protection or magic weapons you can give him. Have him give MR to your unit until they get into combat, then have him accept a challenge instead of having to give up a BSB or other valuable character. Then laugh as you go first and beat your challenger in a duel.

Lastly, I'd recommend boosting up the group of halberdiers and making the swordsmen and handgunners detachments of the larger group. Not only do you get the utility of detachment reactions, but you can grant your handgunners and swordsmen steadfast almost by default. You won't be winning any combats with 25 swordsmen or halberdiers.

You should try to throw on a little more protection for your BSB, as well. Maybe move the tally of protection from the engy on to him and give him the enchanted shield.

I like the inclusion of the flagellants. It seems like those guys could do some real damage if you can get the into combat. I've never actual seen them on the table!
   
Made in us
Longtime Dakkanaut




United States of America

Right now you have a ton of points into small units or worthless upgrades.

This is what you want on characters, BSB with FPA dragon helm and a shield giving you a 2+ armor save and provided you have a warrior priest a 5+ ward save or MR2 from the witch hunter. For witch hunter take armor of meteoric iron giving a 1+ 6+ letting him tank challenges a bit easier and also give him duel pistols for extra attack and shooting. For warrior priests all you want if on foot is heavy armor and shield, keep the, cheap. For your lord if he is a arch lector take heavy armor enchanted shield and barded horse for a 1+ and again battle prayers for a ward save or take talisman of preservation. If hes a marshal take FPA barded horse shield and a runefang and other trickster shard so he can actually kill stuff.

And lastly combine swordsmen and halberdiers to 50 giving you 25 extra points and make the hand gunners into units of archers, cheaper and a better bunker.

11k+
4k
7k
3k 
   
 
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