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Made in us
Regular Dakkanaut



Grand Forks, ND, USA

I've searched through the codex and I'm not finding much. Are there any workable close combat Space Marine counters to the Wraithknight?

"They don't know us. Robot tanks are no match for space marines." Sergeant Knox from Star Blazers

Jesus Christ is the Resurrection and the Life 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

TH/SS Terminators.
Ubiquitous Chapter Masters.
Tiggy/Loth making something Invisible.


 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Devestating Grey Knight Dreadknight




Your best bet are TH/SS terminators, they hit at S8 and will get their invulnerable save against 5/6 of the D-weapon attacks and all of the S10 attacks. The occasional 6 on the stomp or D-weapon chart will remove them, but it also will remove any kind of beefed-up character just as easily.
Delivery is the main problem, since you will rarely be taking multiples of these squads and the wraithknight can avoid you. Your best bet is to shoot it with grav instead.

Hope is the first step on the road to disappointment. 
   
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Member of the Ethereal Council






Knight Lancer

5000pts 6000pts 3000pts
 
   
Made in us
Longtime Dakkanaut





Oceanic

I cant think of anything you can do that can kill him on the first round of combat.

Other than he missing, and all your available HQs hit him and score wounds.

probably 1 in a 100

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Made in us
Regular Dakkanaut



Grand Forks, ND, USA

Thank you for the ideas. If first turn were possible: what a back breaker.

"They don't know us. Robot tanks are no match for space marines." Sergeant Knox from Star Blazers

Jesus Christ is the Resurrection and the Life 
   
Made in us
Abel





Washington State

Well, you could probably throw in a SM Libby with Telepathy and hope for Invisibility, AND that he doesn't roll a 6 on the D-table.

As noted though, delivery will be a problem, as anything that can take out the Wraith Knight will be very high on the list of things for the Eldar player to shoot and remove from play.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Fixture of Dakka





Why?

Space Marines aren't noted for their close combat, and that's the easiest place for a Wraithknight to avoid death: a double wammy of futility. Just shoot it.

This message was edited 1 time. Last update was at 2015/04/23 23:17:39


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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 hotsauceman1 wrote:
Knight Lancer

That's actually a horrible counter, since best case the knight strikes at the same time (otherwise after the wraithknight) and costs 105 more points.

Hope is the first step on the road to disappointment. 
   
Made in us
Member of the Ethereal Council






Still best chance in melee tbh. Don't forget. It'd hitting on 5s now that it is a gargantuan

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Made in us
Longtime Dakkanaut




Not only hitting on 5, but the lancer has a 5+ invul save in melee as well. If they are both swinging D, the wraithknight has nothing to hurt the lancer at range with while the lancer has a good chance to remove 1-2 wounds on the way in.

   
Made in us
Longtime Dakkanaut





Oceanic

Lythrandire Biehrellian wrote:
Not only hitting on 5, but the lancer has a 5+ invul save in melee as well. If they are both swinging D, the wraithknight has nothing to hurt the lancer at range with while the lancer has a good chance to remove 1-2 wounds on the way in.


at 500 pnts you can use Gerantius, Initiative 5, WS5 and a 3++.

but 500 pnts...

:(

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Made in us
Veteran Knight Baron in a Crusader





Pick your favorite flavor of imperial knight and hope he makes it there and survives the I5 D weapon.
   
Made in kz
Perfect Shot Dark Angels Predator Pilot




Kazakhstan

DA actually can handle Wraithknight.

5 DWKs on charge with Smite deal 8.3 wounds and that without counting Masters attacks and HoW. Without charge it becomes 5.5 wounds.And all of this for 281 points wich is cheaper then Wraitknight.

But TH/SSH terminators more reliable in the long run.

Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Shoot the melee Knight and melee the shooty Knight. You're Marines, you don't beat most people's elite special fancy people one-on-one at their own game.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in ca
Commander of the Mysterious 2nd Legion





 greyknight12 wrote:
Your best bet is to shoot it with grav instead.


THIS. remember at the end of the Day a Wraithknight is just a garg creature.

whatever it's stats, it'll be 2+ armor save tops, and then whatever toughness. Grav weapons will chew this to peices. if you can get grav canon centurions into range, you WILL kill the WK

Opinions are not facts please don't confuse the two 
   
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Veteran Knight Baron in a Crusader





BrianDavion wrote:
 greyknight12 wrote:
Your best bet is to shoot it with grav instead.


THIS. remember at the end of the Day a Wraithknight is just a garg creature.

whatever it's stats, it'll be 2+ armor save tops, and then whatever toughness. Grav weapons will chew this to peices. if you can get grav canon centurions into range, you WILL kill the WK


Except it's a 3+ save, like it's always been, as reported by numerous people with the Spanish and English versions of the codex. Grav cannons move 6" and have 24" range, WK moves 12" and has 36-48" range. Good luck.
   
Made in us
Longtime Dakkanaut





Oceanic

Probably the best counter is Draigo star. Gate your gravturians close enough and nuke it.

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Made in us
Regular Dakkanaut






I play CSM, so I can't be specific enough to help with specific examples. However, I've decided that all my units are going to cost 35-40% less when playing against Eldar. So, that really negates any weaknesses I currently have. I can't wait to field 20 point terminators, 30 point mutilators, 60 point helbrutes, and 85 point maulerfiends. Likewise, my two fire raptors coming in at 130-140 is going to be spectacular.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Toofast wrote:
BrianDavion wrote:
 greyknight12 wrote:
Your best bet is to shoot it with grav instead.


THIS. remember at the end of the Day a Wraithknight is just a garg creature.

whatever it's stats, it'll be 2+ armor save tops, and then whatever toughness. Grav weapons will chew this to peices. if you can get grav canon centurions into range, you WILL kill the WK


Except it's a 3+ save, like it's always been, as reported by numerous people with the Spanish and English versions of the codex. Grav cannons move 6" and have 24" range, WK moves 12" and has 36-48" range. Good luck.



I said tops. but yeah to get it you'd really need a way to make that mobile.

FW needs to give us a predator with some sort of heavy grav canon

Opinions are not facts please don't confuse the two 
   
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Ancient Venerable Dark Angels Dreadnought





 Reinokarite wrote:
DA actually can handle Wraithknight.

5 DWKs on charge with Smite deal 8.3 wounds and that without counting Masters attacks and HoW. Without charge it becomes 5.5 wounds.And all of this for 281 points wich is cheaper then Wraitknight.

But TH/SSH terminators more reliable in the long run.


If there is one thing I would absolutely love in the next Dark Angels book, it would be Deathwing Knights having a massive points discount. If the points were just better, they'd be godly melee units, more-so than now.

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Made in us
Lurking Gaunt



Philadelphia, PA

Eadartri wrote:
I've searched through the codex and I'm not finding much. Are there any workable close combat Space Marine counters to the Wraithknight?


Why would you use close combat? Just go Centurians, Grav Cannons and paste the thing.
   
Made in us
Esteemed Veteran Space Marine







Newtype Zero wrote:
Eadartri wrote:
I've searched through the codex and I'm not finding much. Are there any workable close combat Space Marine counters to the Wraithknight?


Why would you use close combat? Just go Centurians, Grav Cannons and paste the thing.


Grav Centurians certainly seem to be the only real answer to the WK for space marines without resorting to allies. Problem is, any Eldar player worth their salt is going to put a bounty on that Cent squad and likely wipe it out before it ever gets in range. D-scythes will do a number on them, and WG in a WS going flat out turn 1 will likely be in position to erase those Centurians in Turn 2.

If rumors hold up, the IoM armies will soon have access to their own ranged D knight, hopefully at the reduced cost the WK currently enjoys (or at least 1-2 Str D blast weapons if priced more like the existing knights).
   
Made in gb
Prophetic Blood Angel Librarian




Good luck catching that WK in combat with th/ss termis without being drowned in shots first.
You need a fast unit with an invuln due to D and stomps. So VVs with SS's and a few fists (massively overcosted unit), thunderwolves with SS's, smashfecker or... well... that's it really.
There are less fast options like mephiston hidden in a unit, but a reasonably smart eldar player will stop that combat happening.
   
Made in at
Dakka Veteran




 ClassicCarraway wrote:
Newtype Zero wrote:
Eadartri wrote:
I've searched through the codex and I'm not finding much. Are there any workable close combat Space Marine counters to the Wraithknight?


Why would you use close combat? Just go Centurians, Grav Cannons and paste the thing.


Grav Centurians certainly seem to be the only real answer to the WK for space marines without resorting to allies. Problem is, any Eldar player worth their salt is going to put a bounty on that Cent squad and likely wipe it out before it ever gets in range. D-scythes will do a number on them, and WG in a WS going flat out turn 1 will likely be in position to erase those Centurians in Turn 2.


You're not going to do much with centurions on foot vs. eldar. If he feels particularly ironic he can just scatterlaser you to death with bikes while standing completely out of range.

Grab a Draigo, a Tiggy or Sevrin Loth and now it's an entirely different story.
   
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 Toofast wrote:
Pick your favorite flavor of imperial knight and hope he makes it there and survives the I5 D weapon.

except the knight Lancer actually has a concussive shooting weapon.

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Made in ca
Commander of the Mysterious 2nd Legion





 hotsauceman1 wrote:
 Toofast wrote:
Pick your favorite flavor of imperial knight and hope he makes it there and survives the I5 D weapon.

except the knight Lancer actually has a concussive shooting weapon.


true, the Knight lancer's JOB is to hunt down knights in melee combat.

Opinions are not facts please don't confuse the two 
   
Made in us
Longtime Dakkanaut




St. George, UT

Ally in Space Wolves and take Arjac and his Brotherhood coming out of a Stormwolf. Just as many points, but they should get the job done.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Longtime Dakkanaut





Oceanic

best bet is to go unbound, two 3 man CENT DEV squads in a Drop pod with Tigirius and Sevrin Loth in the other one. surround the beast on turn 1 and see what happens. There should be no issue with going unbound against Eldar

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 greyknight12 wrote:
 hotsauceman1 wrote:
Knight Lancer

That's actually a horrible counter, since best case the knight strikes at the same time (otherwise after the wraithknight) and costs 105 more points.

Incorrect. The range option has Concussion, so getting one wound through means you strike first.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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