Switch Theme:

[500-1000] - Empire - Starting empire  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Blood Angel Neophyte Undergoing Surgeries




Getting blood for the blood go... Sanguinius

I have decided to start an empire, I already play 40k so I get the basic basics but don't really no where to start the army. I know that you can do almost anything with there army, I like the look of the cav. especially the pistoliers. Just want to start a basic not competitive but it can hold its own. Any advice appreciated, also what is a +1 armour save that I have heard about on some Knights (doesn't make sense to me)

1500 points of BA
2000+ points of imperial guards
1000 points of imperial fists
Skaven
Empire
Lizardmen- all skirmish forces 
   
Made in gb
Regular Dakkanaut




Wakefield

WELCOME TO THA' EMPIRE!

Here to give you advice that may become useful!

Usually some folks like to get the starter box set since it is jampacked of pretty useful guys that you can use for games between 500-750! You get 8 Knights, 20 State troopers, 10 Xbows/Handgunners, a cannon! That is nice!

-A 1+ AS is what ya mean, and that is the armour save of all knights with a shield+lance, (Greatweapon knights are 2+ AS), it means they are our most durable unit, since anything strength 4 or below has to deal with a 2+ AS regularly (1+ AS and 2+ is basically the same 'cept 1+AS dudes have the same AS AGAIN, since 1's still fail).

-Pistoliers are a pretty alright unit for us, they can bait charges, chaff up cheap flanks and be a nuisance, just don't expect them to kill a lot, they're BS3 with just pistols!

-Our wizards are cheap and plentiful, so many lores to choose from! But depending on the style of army you are wanting, it can depend!

-Our heroes are commonly used for support, rather than killing power, the only real machine we have is the Grandmaster, giving he has the Runefang, or Ogre Blade or the Sword of Anti Heroes (Depending on the army), and the rest have jobs, for example: Priest, 1st round Hatred (Rerolls to hit) and cheap prayers for combat benefits (Similar to spells!) and can channel dice! Battle Standard Bearer is a must for most Empire armies, and is generally beefed with durability (4+ Ward Saves and such), and Engineers are best for babysitting our artillery!

-NOW, the odd one out for our Heroes in my opinion, the Witch Hunter, for small points, he's a bargain, 50 points for a dude who gives you MR2, is good for terror checks and can snipe some of those pesky characters! For small points where likely fireballs and offensive magic is sent, MR2 can be fun! Also he can acquire Killing Blow on a selected character, and only them, which is great with a brace of pistols, that he can Snipe with, generally fun guy!

-Is there a specific type of army you are wanting? All Cav Empire is likely the meatiest of our armies, with durability, killing power and speed!
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries




Getting blood for the blood go... Sanguinius

 Sampson97 wrote:
WELCOME TO THA' EMPIRE!

Here to give you advice that may become useful!

Usually some folks like to get the starter box set since it is jampacked of pretty useful guys that you can use for games between 500-750! You get 8 Knights, 20 State troopers, 10 Xbows/Handgunners, a cannon! That is nice!

-A 1+ AS is what ya mean, and that is the armour save of all knights with a shield+lance, (Greatweapon knights are 2+ AS), it means they are our most durable unit, since anything strength 4 or below has to deal with a 2+ AS regularly (1+ AS and 2+ is basically the same 'cept 1+AS dudes have the same AS AGAIN, since 1's still fail).

-Pistoliers are a pretty alright unit for us, they can bait charges, chaff up cheap flanks and be a nuisance, just don't expect them to kill a lot, they're BS3 with just pistols!

-Our wizards are cheap and plentiful, so many lores to choose from! But depending on the style of army you are wanting, it can depend!

-Our heroes are commonly used for support, rather than killing power, the only real machine we have is the Grandmaster, giving he has the Runefang, or Ogre Blade or the Sword of Anti Heroes (Depending on the army), and the rest have jobs, for example: Priest, 1st round Hatred (Rerolls to hit) and cheap prayers for combat benefits (Similar to spells!) and can channel dice! Battle Standard Bearer is a must for most Empire armies, and is generally beefed with durability (4+ Ward Saves and such), and Engineers are best for babysitting our artillery!

-NOW, the odd one out for our Heroes in my opinion, the Witch Hunter, for small points, he's a bargain, 50 points for a dude who gives you MR2, is good for terror checks and can snipe some of those pesky characters! For small points where likely fireballs and offensive magic is sent, MR2 can be fun! Also he can acquire Killing Blow on a selected character, and only them, which is great with a brace of pistols, that he can Snipe with, generally fun guy!

-Is there a specific type of army you are wanting? All Cav Empire is likely the meatiest of our armies, with durability, killing power and speed!


Thanks so much, ive posted a few things on dakka but that is by far the most detailed answer I've had

While I do not have any ideas for the type of army there are a few units that grabbed my attentio . Pistoliers/Outrider's, cav. , hellblaster and witch hunters, you have already recommended 2 from the list so not a bad start I would also love to campaign with this army and am a massive fan of making backgrounds.

Not going to have loads of money to put towards this as I have other armies on the go but I would love to start off with around 500-750 of mainly horses for skirmishes and to get use to the rules.

Thans again



Automatically Appended Next Post:
On the as subject, a 1+ means that its like a 2+ save but if I get a one I can redo the save

This message was edited 1 time. Last update was at 2015/05/10 17:53:13


1500 points of BA
2000+ points of imperial guards
1000 points of imperial fists
Skaven
Empire
Lizardmen- all skirmish forces 
   
Made in gb
Regular Dakkanaut




Wakefield

Right then...Well, let's see what ya can do!

You could make a pretty darn mobile list if you did want to, with outriders for extra shots and BS4 (Awesomesauce, I need to try it myself) and Knights, since our Knights are pretty freaking awesome...Just avoid Dangerous Terrain...
Issue with the Witch Hunter is...They don't get a mount option, which is horrendous! BUT, if you did opt for a moblie list of skirmishing and horses, a group of skirmishing archers to protect the flanks and sneak around to have the Witch Hunter try and pop heroes is fun, and a Ruby Ring of Ruin (Supposedly) allows a Killing Blow, but no Sniper rule, still...It's a fun magic item!

The Helblaster...Great with an Engineer, however even by itself, it is still a nice addition, and at such a point cost, is pretty good! But try and scavenge up an Engineer at some point, a bare one, for the reroll and BS4! Also, ever take a wizard...For Knight armies, Celestial Wizards are great, with a spell allowing Rerolls of 1! Light is another awesome lore, as it shadow and at Low points...Fire is a hoot!
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries




Getting blood for the blood go... Sanguinius

Not sure on points or gear but something like
Lord+hero's
Witch hunter
Engineer
Core
8 knights of inner circle
State troops of bows or hand gunners (I guess not due to no move and shoot)
Special
Outriders or pistolier pro's and cons of each?
Rare
Hellblaster

No idea about points ect.




Automatically Appended Next Post:
Could add spears or halibreds with spare for strong core

This message was edited 1 time. Last update was at 2015/05/10 21:59:51


1500 points of BA
2000+ points of imperial guards
1000 points of imperial fists
Skaven
Empire
Lizardmen- all skirmish forces 
   
Made in gb
Regular Dakkanaut




Wakefield

*Cracks knuckles* LET'S BEGIN SHALL WE!

RIGHT, 'ere ya go, a 1000 point-ish list (997 reeeeally), featuring all ya wanting AND MORE! Gave it so ya had a little more core around, but I don't know if you're a little light on numbers or not...But for 1000 points I'd say this is pretty solid, and fun to use, and mobile as well! Witch Hunter and your Wizard would go into your Archer bunker and float around, skirmish for that -1 to hit for enemy shooting on them, and your wizard is your own choice, but for a LV2...Beasts or Fire are darn good, especially for those cheap regens you might find at this level! I gave you a BSB since...Well, LD rerolls are vastly important for us! We need it to keep in line! Also Outriders can vanguard and throw out a ton of shots, similar to the HBVG, so you can grind through some armour! Those extra 5 knights give you a little more meat and some good chaff! 2+ AS with +2 Strength? Not bad!

Heroes: 387

Captain
BSB
Warhorse
Barded
FP
Charmed Shield
Talisman of Preservation
157


Witch Hunter
Brace of Pistols
Seed of Rebirth
65

M. Engineer
65

Wizard
LV2
100

Core: 365

10x Archers
70

7x IC Knights
Lances
Champion+Banner
185

5x Knights
Great Weapons
110

Special: 125

5x Outriders
Musician
125

Rare: 120

Helblaster
120

This message was edited 2 times. Last update was at 2015/05/10 22:44:23


 
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries




Getting blood for the blood go... Sanguinius

Thanks so much that's really helpful, what are the advantages of gw on knights
Also would you be able to help with a 750 list as well

1500 points of BA
2000+ points of imperial guards
1000 points of imperial fists
Skaven
Empire
Lizardmen- all skirmish forces 
   
Made in gb
Regular Dakkanaut




Wakefield

Hmmm, well GW knights still give you a 2+ AS, and +2 strength, and are realy designed to mulch through chaff and such, since what chaff has a lot of strength to threaten that much armour? They'll just tear through, or possibly tie it up, and give you a wider threat radius, and sure thing!

Total: 750! Hard choice at the end of what to remove at the end...M.Engineer or Wizard! But the access to magic miiiight be more useful, however if you wish, you can remove him and change for the Engineer, same points anyway!

Heroes: 260

Captain
BSB
Warhorse
Barded
FP
Shield
Talisman of Endurance
140


Witch Hunter
Brace of Pistols
55

Wizard
LV1
65

Core: 255

10x Archers
70

7x IC Knights
Lances
Banner
185


Special: 115

5x Outriders
115

Rare: 120

Helblaster
120
   
Made in us
Longtime Dakkanaut




United States of America

Well I would make a few changes.

Swap hellblaster for a cannon, without the engineer it is a poor use of points. If 1 misfire is rolled then you half the remaining shots and seeing as your BS 3 and long range not worth it. Having the ability to snip characters or monsters in small points is nice I.e Pegasus/doom wheel ect.

Next I would drop the wizard for a warrior priest, the access to 3 battle prayers against 1 spell is to good, plus you don't miscast. Though when you give him HA and a bearded horse plus a great weapon he will be about 100pts, to get this drop talisman of preservation. Why? Shield of signature gives a 5+ ward in combat, the only thing it won't help is a life leech, but you should burn all dice to stop it anyway.

Lastly run the witch hunter outside of the archers, this is not madness. He works as great chaff that will beat other chaff in an equal fight, plus it allows him to get shots off against his foe.

But if anything, swap for the warrior priest, it's worth it 100% of the time.

P.S if you swap for the cannon he just needs to buy the battalion box plus the characters.

11k+
4k
7k
3k 
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries




Getting blood for the blood go... Sanguinius

Thanks those lists look great, I'll try them with the wizard but might swap to the engineer if the hellblaster keeps misfiring

So tactics? Outriders on a flank harrasing, volley gun? Captain riding with the knights hitting big units, archers on other flank and witch hunter just challenging and killing


Automatically Appended Next Post:
 Arbiter wrote:
Well I would make a few changes.

Swap hellblaster for a cannon, without the engineer it is a poor use of points. If 1 misfire is rolled then you half the remaining shots and seeing as your BS 3 and long range not worth it. Having the ability to snip characters or monsters in small points is nice I.e Pegasus/doom wheel ect.

Next I would drop the wizard for a warrior priest, the access to 3 battle prayers against 1 spell is to good, plus you don't miscast. Though when you give him HA and a bearded horse plus a great weapon he will be about 100pts, to get this drop talisman of preservation. Why? Shield of signature gives a 5+ ward in combat, the only thing it won't help is a life leech, but you should burn all dice to stop it anyway.

Lastly run the witch hunter outside of the archers, this is not madness. He works as great chaff that will beat other chaff in an equal fight, plus it allows him to get shots off against his foe.

But if anything, swap for the warrior priest, it's worth it 100% of the time.

P.S if you swap for the cannon he just needs to buy the battalion box plus the characters.


Thanks, are you saying that the priest should ride with the inter circle? And I think I'll take the cannon/volley gun depending on the army I'm facing
Or would you put the priest with the outriders

This message was edited 1 time. Last update was at 2015/05/11 10:10:33


1500 points of BA
2000+ points of imperial guards
1000 points of imperial fists
Skaven
Empire
Lizardmen- all skirmish forces 
   
Made in us
Longtime Dakkanaut




United States of America

Priest goes with inner circle Knights.

11k+
4k
7k
3k 
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries




Getting blood for the blood go... Sanguinius

 Arbiter wrote:
Priest goes with inner circle Knights.


As well as the captain?

1500 points of BA
2000+ points of imperial guards
1000 points of imperial fists
Skaven
Empire
Lizardmen- all skirmish forces 
   
Made in us
Longtime Dakkanaut




United States of America

Yes, all characters but the witch hunter goes with the Knights.

11k+
4k
7k
3k 
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries




Getting blood for the blood go... Sanguinius

Ok thanks

1500 points of BA
2000+ points of imperial guards
1000 points of imperial fists
Skaven
Empire
Lizardmen- all skirmish forces 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: