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Made in gb
Neophyte Undergoing Surgeries






I have a 1000 point tourney between me and 3 guys coming up. Space marine (Salamander), grey knights and mechanicus (grey knights and IG).
This is my list:
1 Ethereal
11 fire warriors in devilfish (dissruption pod and seeker)
7 fir warriors
6 fire warriors
3 stealth suits (one marker and targ lock)
2 riptides (skyfire, stimulant injector, ion accelerater, twin fushions)
5 pathfinders

Basically, one usually drops a dreadnought behing my tanks and smashes them so i havent taken any that will be stationary. The GK i can usually blowmaway before he gets too close due to his small numbers. The Other space marine usually fields a lot of bikes, all with grav guns so he is dangerous really.
Thoughts and tactics???
My plan is to have the stealth suits cause some trouble in their half and grab some objectives if need be. My riptides will take care or the elites and tanks and flyers. My troops will take care of their troops and hold the fort (the ones in the devilfish will smash a squad on exit with 3 shots each with the ethereal).
Thats the plan really .


 
   
Made in gb
Longtime Dakkanaut





UK

Best thing to do with the Riptides is replace the VT with EWO. It doesn't have enough shots to make use of Skyfire.

I would have replaced one Tide with a Skyray, additional ML source (of which you are lacking) and provides Anti Air (of which there will be very limited at this points level, unless they commit). That might be enough for some more Pathfinders, or a Crisis suit with dual Melta as a suicide against AV14.

YMDC = nightmare 
   
Made in us
Shas'la with Pulse Carbine





Utah

 unknown wrote:
I have a 1000 point tourney between me and 3 guys coming up. Space marine (Salamander), grey knights and mechanicus (grey knights and IG).
This is my list:
1 Ethereal
11 fire warriors in devilfish (dissruption pod and seeker)
7 fir warriors
6 fire warriors
3 stealth suits (one marker and targ lock)
2 riptides (skyfire, stimulant injector, ion accelerater, twin fushions)
5 pathfinders

Basically, one usually drops a dreadnought behing my tanks and smashes them so i havent taken any that will be stationary. The GK i can usually blowmaway before he gets too close due to his small numbers. The Other space marine usually fields a lot of bikes, all with grav guns so he is dangerous really.
Thoughts and tactics???
My plan is to have the stealth suits cause some trouble in their half and grab some objectives if need be. My riptides will take care or the elites and tanks and flyers. My troops will take care of their troops and hold the fort (the ones in the devilfish will smash a squad on exit with 3 shots each with the ethereal).
Thats the plan really .



You are definitely lacking in the ML department. Also, against MEQs, you need Plasma. FWs (even with the Ethereal) won't be nearly as effective as a couple teams of suits with Plasma. While the Sky Ray is nice for AA (as mentioned) there's not much air at the 1000pt level. They do offer more Markerlights, which is always good. You don't need one though. Put EWO on one of the Riptides and keep Velocity Tracker on the other.

   
Made in gb
Neophyte Undergoing Surgeries






My only problem with skyrays is they are the flyers target as soon as the arrive, and as tanks they dont really hold up in my experience.

 
   
Made in us
Shas'la with Pulse Carbine





Utah

 unknown wrote:
My only problem with skyrays is they are the flyers target as soon as the arrive, and as tanks they dont really hold up in my experience.


But, at 1,000pts, you don't really need a Sky Ray. It would be viable for it's ML capabilities, but one of your Riptides will do just as well for AA.
   
Made in gb
Neophyte Undergoing Surgeries






So you think i should reduce to one riptide and then use the points for something else for more ML or something?

 
   
Made in us
Shas'la with Pulse Carbine





Utah

Honestly, I'd ditch the Stealth Team before I nixed the second Riptide.
   
Made in hk
Warwick Kinrade





Hong Kong

Frozocrone wrote:Best thing to do with the Riptides is replace the VT with EWO. It doesn't have enough shots to make use of Skyfire.
This. The Riptides are crying out for EWO rather than Velocity Tracker, because.....
unknown wrote:Basically, one usually drops a dreadnought behing my tanks and smashes them
... if he does this, and you know he is going to, then you need to smash him right back with the EWO. Offer him the suitable bait (ethereal/riptides themselves) and intercept him off the board before he fires a shot, and you are up 120+ points + first blood.

Some mixed advice here, but you should definitely consider the skyray instead of the second riptide if you want some good AA - just remember that AA is not all the skyray offers. The 6 missile 'alpha strike' on an enemy unit on your first turn can also be killer if there are no flyers to wait for, and if given the SMS they skyray is a good anti-infantry / ML support platform for the rest of the game than can zoom off and grab some objectives end game.

If you really want to take that second tide for AA though, consider making him a burstide - HBC with EWO will make a mess of flyers & Deep strikers alike (with or without nova charge), but if you are really worried about flyers stick the VT on him instead.

In general, your list is a bit fire warrior heavy for 1000pts. The ethereal/Dfish combo works well, but I would drop the other two squads and consider kroot / more pathfinders / drone squadrons instead. Also, as Frozecone says a solo fusion blaster suit wouldn't go amiss, especially with those IG around.
the_kraken wrote:Honestly, I'd ditch the Stealth Team before I nixed the second Riptide.
Stealth teams are awesome, they just need practice and a bit of love. Infiltrate them with a view of something's AV10 rear armour or 18" from a squishy infantry unit and absolutely murder it, then have fun bouncing them around harassing stuff in your opponents half until they either kick the bucket or get you linebreaker. Just take the marker light and TL off though, they will be too busy killing stuff to use it.

If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate

My Slapdash and Shoddy Tau P&M Blog
Titan's Fall: A WIP Campaign Book
 
   
Made in gb
Neophyte Undergoing Surgeries






I like where you're coming from.
I want to keep fire warriors just to keep objectives and some nice long range anti infantry.
The stealth suits have multitracker somcan fire both and give some markerlight support for the fire warriors.
Ill look at the books and get back to you.


Automatically Appended Next Post:
New list

Ethereal
Commander with twin fusion blasters, neuroweb system jammer(i had some free points), and EWO
11 fire warriors in devilfish with disruption pod
7 fire warriors
6 fire warriors
3 stealth suits with shas'vre, markerlight and homing beacon
Riptide with twin fusion, IA, EWO and stim injector
Skyray with blacksun filter(free points) and disruption pod

This message was edited 1 time. Last update was at 2015/05/18 20:28:47


 
   
Made in hk
Warwick Kinrade





Hong Kong

 unknown wrote:
The stealth suits have multitracker somcan fire both and give some markerlight support for the fire warriors.
I know, but the point I was trying to make was that for stealth teams to be effective they need to bring their VoF to bear on a target (as they will miss half their shots) so having one guy not shooting makes them underperform considerably.

Also, a solo commander with fusion is a bit of a no no - he is very expensive for what is essentially a suicide suit. If you drop him and a two fire warriors, you can have both riptide variants and the skyray. This doesn't give you the solo fusion suit, but I think two riptides more than make up for that See below:

Ethereal 50pts

10 fire warriors 99pts
- devilfish with d-pod, sensor spines 100pts
6 fire warriors 54pts
6 fire warriors 54pts

3 stealth suits 90pts
Riptide, TL Plamsa, IA, EWO, Stim Injector 225pts
Riptide, TL SMS, HBC, EWO, Stim Injector 220pts

Skyray, blacksun filter 116pts

999pts

If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate

My Slapdash and Shoddy Tau P&M Blog
Titan's Fall: A WIP Campaign Book
 
   
Made in gb
Neophyte Undergoing Surgeries






No psthfinders???
Too few markerlights there for me

 
   
Made in us
Shas'la with Pulse Carbine





Utah

Pathfinders aren't even that good of Markerlight support.

Seriously, look into Tetras or a Mark'o.
   
Made in gb
Neophyte Undergoing Surgeries






In this 1000 point game i dont really want to be spending 95 points on 3 markerlights
Nor dish out the points for the commander and the drones

 
   
Made in us
Shas'la with Pulse Carbine





Utah

You could just do a solo Crisis Shas'vre with DC and/or TL (I'm pretty sure that can be done at least, I don't have my book with me). Less expensive than a Commander, but just as effective if attached to a Drone Squadron.
   
Made in hk
Warwick Kinrade





Hong Kong

 unknown wrote:
No psthfinders???
Too few markerlights there for me
Well you dropped them from your revised list so I presumed you were ok with just the ML from the skyray?

If you want cheap reliable MLs, go for some tetras (just proxy piranhas). Alternatively, drop the stealth squad and put two teams of pathfinders in. The basic Mark'O is not generally considered expensive for 1000 pt games as he is a great force multiplier, but a cheaper (and almost as effective) option is a sniper drone squad with three marksmen - this gives you three MLs at BS5 for 84 pts. Again, you could drop the stealth team for these (although I would be sad to see the stealth go )

If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate

My Slapdash and Shoddy Tau P&M Blog
Titan's Fall: A WIP Campaign Book
 
   
Made in gb
Neophyte Undergoing Surgeries






Ethereal with shield drone
10 fire warriors in devilfish
6 fire warriors
7 fire warriors
2 battlesuits with twin fushion blasters, target lock' shas vre and early warning EWO
3 stealth suits with shas VRE, targ lock, marker, all three with EWO
Riptide with EWO, IA, stimulant injector and twin fusion
6 pathfinders
Skyray with smart missiles and dissruption pod


This is the list i ended up using, i won all three games.
First was ad mech, this was the closest one as i didnt know what i was going up against but just got the riptide in there causeing havock!
The second was grey knights and marines combo, with a land raider, the fushions dealt with it with ease and massed fire power won the rest.
Lastly was space marines with two storm talons, the skyray did its job, taking down both flyers, massed fire power from pulse weaponry took out the rhinos and the riptide drew all their attention as i went about the board picking up victory points!

Just a thanks for the help you guys have give, all worked out well in the end

 
   
 
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