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Made in us
Latest Wrack in the Pits




I'm a little lost on the usefulness of pKayas Feat, it leeches a bunch of fury but she can't go over 6. Is it best to use this for setting up a lot of Spirit Doors? Or, can she just spam spirit fang to set up assassinations?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Its good for emergency Fury management plus spamming Spirit Fang assassinations, or any other spells you need to cast.

You can force your beasts extra hot on a particular turn, feat, and take away some excess Fury to avoid frenzies. Its also useful if you need to camp some transfers but also need to cast spells.

Its not flashy but it gets the job done.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Latest Wrack in the Pits




 Grey Templar wrote:
Its good for emergency Fury management plus spamming Spirit Fang assassinations, or any other spells you need to cast.

You can force your beasts extra hot on a particular turn, feat, and take away some excess Fury to avoid frenzies. Its also useful if you need to camp some transfers but also need to cast spells.

Its not flashy but it gets the job done.


Awesome, Thanks.
   
Made in us
Regular Dakkanaut





An important addition: It can also be used to buy additional attacks. So you could charge with her, make 6 more attacks, feat, leach 6 more fury, then buy another 6 attacks. Or you could boost damage on them as normal, etc etc.
   
Made in us
Latest Wrack in the Pits




Ok cool, Now setting up the yoyo charge with the feral is it better to get the +2 spd to get further or go for the +2 Str to be more killy on the controlled warping?

This message was edited 1 time. Last update was at 2015/06/04 02:57:00


 
   
Made in nz
Longtime Dakkanaut



New Zealand

Raven Cowl wrote:
Ok cool, Now setting up the yoyo charge with the feral is it better to get the +2 spd to get further or go for the +2 Str to be more killy on the controlled warping?

That totally depends on the situation but its usually going to be a no brainer choice - if you need the +2SPD to be able to get into melee at all then you have to take that, otherwise you take the STR buff. The only time you have to think about it is if you think you can kill your target without the STR buff and want to get further back with a Sprint - there is no easy answer here as its something you have to work out the math for each time - usually you will end up Warping STR to make sure you kill something, but you can gamble on a 70% kill if its going to mean a big swing in attrition.
   
Made in us
Latest Wrack in the Pits




Powerguy wrote:
Raven Cowl wrote:
Ok cool, Now setting up the yoyo charge with the feral is it better to get the +2 spd to get further or go for the +2 Str to be more killy on the controlled warping?

That totally depends on the situation but its usually going to be a no brainer choice - if you need the +2SPD to be able to get into melee at all then you have to take that, otherwise you take the STR buff. The only time you have to think about it is if you think you can kill your target without the STR buff and want to get further back with a Sprint - there is no easy answer here as its something you have to work out the math for each time - usually you will end up Warping STR to make sure you kill something, but you can gamble on a 70% kill if its going to mean a big swing in attrition.


OK, but I have to remain within 12 inches of Kaya to yoyo without warping for spd Id need a ten inch charge so Blackclad Wayfarer is a huge boon to the list. So ythe sequence w/o Blackclad would be turn one warp spd to charge buy attack as needed. Move up Kaya spirit door to 2 inches in front of her. Soothing song if needed. Turn two Warp str or spd depending. I think I have Kaya down. Thanks.
   
Made in nz
Longtime Dakkanaut



New Zealand

Sorry was thinking about having Sprint on the Feral, not Spirit Door to pull the Feral back. No matter how things end up working the Feral would need to be within 12" of Kaya where the point it needs to be attacking things is (remember its the back of the base so you can be ~14 from something you are actually killing) because if the Feral charges outside of her control area it can't do anything.

With a Feral I would be Warping ARM every turn until you engage - it dies way too easily otherwise.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Raven Cowl wrote:
Ok cool, Now setting up the yoyo charge with the feral is it better to get the +2 spd to get further or go for the +2 Str to be more killy on the controlled warping?


A good rule of thumb is that if you need the speed to get there, you probably can't kill your target. Wolves really need a strength buff to kill stuff. Plus you are most likely safe from retaliation.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Wicked Wych With a Whip




PKaya so far is my fav circle lock. you have to know how to dance with her. hit and run tactics. her feat makes her do all of her normal stuff she usually does just more of it or more powerful.
   
Made in us
Latest Wrack in the Pits




Played and won my first three warmahordes games today and I thought I'd share. 1. Activation order is key with pKaya she has to be very late In the chain to be effective at saving units. 2 you don't actually have to take any fury with soothing song, awesome. 3 Popping her feat is rarely needed.

   
 
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