EDIT: This was a disaster, leading me to believe that the wounds system simply won't work for some armies. Wound for wound, they simply aren't strong enough without spamming monsters.
An expansion of my initial 50 wounds list ahead of a few games at GW this afternoon. 100 wound limit with a general 'don't screw anyone over' attitude. I've been following battle reports on YouTube and watched a game played in GW yesterday. From what I can tell, I'm quite likely o get slaughtered by pretty much any army with considerable amounts of firepower, But I'd like to keep things nice and fluffy for now. The only slight alteration I could make is to replace one Shaman with four more Fanatics.
Night Goblin Warboss on Great Cave Squig - 6
Night Goblin Shaman - 4
Night Goblin Shaman - 4
30 Night Goblins with Spears (Command & Netters) - 30
20 Night Goblins with Short Bows (Command & Netters) - 20
4 Night Goblin Fanatics - 4
5 Night Goblin Squig Hoppers - 10
3 River Trolls - 12
Mangler Squigs - 10
Total - 100 wounds
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