Long time lurker, first time poster.
So I wrote about this a little while ago on Reddit, but things seem a bit more steamy around here.
Anyway, I'm getting back into this game for some reason after being out of action since 3rd ed. I'm in the process of dusting off and rebuilding models from a bygone time.
As a teen, I lacked vision and coherency in my list building - and this time around I really want to build around a strong theme. I also really want to build a list inspired by this guy:
http://fc03.deviantart.net/fs71/f/2010/311/2/f/2fcccb642827bb8be8f7533d81d6a0c1-d32e10t.jpg][/url and 7.JPG
and also this guy:
http://eldar.arhicks.co.uk/miniatures/other/warhammer_40000/images/orks_1_7.JPG
So Blood Axes with a strong Kommando theme. My rules of even bothering with this are:
1) Fun to paint.
2) Fun to play.
3) Sneaky gits.
After a lot of playing around with battlescribe (21st century list building is a dream) and reading just about every thread with the word Ork in it, I've cobbled together the following:
Boss Snikrot's Red Skull Kommandos
Snikrot (50 pts)
12 Kommandos + Nob with
PK,
BP (170 pts)
12 Kommandos + Nob with
PK,
BP (170 pts)
12 Kommandos + Nob with
PK,
BP (170 pts)
12 Kommandos + Nob with
PK,
BP (170 pts)
CAD
HQ
Warboss w Da Finkin' Kap,
PK, Warbike (120 pts)
Elites
5 Tankbustas, 2 bomb squigs (75 pts)
5 Tankbustas, 2 bomb squigs (75 pts)
Troops
10 Grots, Runtherd (35 pts)
10 Grots, Runtherd (35 pts)
Fast Attack
Dakka Jet, Flyboss, 3 twinlinked Supa Shootas (145 pts)
Dakka Jet, Flyboss, 3 twinlinked Supa Shootas (145 pts)
Warkopta Squadron, 2 Warkoptas (130 pts)
Total 1500 pts
Thoughts:
This list evolved from an original idea of running Snikrot's Red Skull Kommandos alongside the Air Armada. I fully intend to do that some day, but at this points level I couldn't figure an effective way to do it. Thematically I want sneakiness in the form of a bunch of Red Skulls showing up while supported by heavy air based fire power.
The warboss exists to have the Finkin' cap, and will be modeled as a "field general" wheeling about on a wartrack. My idea with him is to re roll until I get the ability to re roll reserves. If I don't get that then the plan is to only roll threes. He's got a
PK and I'm hoping to keep him moving and in cover with the intention of getting him stuck in where the Red Skulls need him most. Originally he was going to roll with a couple deffkoptas, but he's going to go on his own until I see if this is survivable.
Next, the tankbustas will roll in to Ride of the Valkyries on their Warkoptas and nuke whatever looks most nukeable. I'm thinking I might deploy them as one unit in the trailing Warkopta to add to their survivability, but I'll have to play test that. I could then stash one of the grot units in the forward 'Kopta to grab a forward objective or something. Dunno. But I figure the two warkoptas basically equal a Dakkajet with troop transport capacity of 20 models. And if someone says I can't play with
FW, well, they have poor taste.
My friends the grots will be modeled as scouts (trying to find the gorkamorka rebel grots for this) with a kromlech ork comissar runtheard kinda standing over them. Their job is to deploy, hit the deck, and prevent me from getting tabled turn 1 while hopefully clinging to a backfield objective for dear life.
Then there are the Dakkajets, which are fully kitted out and play the role usually filled by Lootas in most lists. Based on not too crazy maths and lengthy discussion on various threads, I figure them to be similarly effective and far more bad ass. Plus you know, as a 3rd ed guy, flyers are tremendously novel to me. And dat model almost makes me not embarrassed to be doing this at such an advanced age.
Of course there is the meat and potatoes: Snikrot and his boys. I figure they roar on, and hit the deck. Hopefully nobody has ignore cover and bob's my uncle when they charge everything on turn 3. Super lame that they need to wait to turn 3, but hey. Of course, they will always show up on turn 2. It will be impossible for them not to. Mork said so.
So that's that. From here I plan to grow the list to include the armada, maxed out Red Skulls, and perhaps another tankbusta warkopta.
Modelling wise, the Kommandos are all kitbashed based on the stormclaw naked torso (and their really awesome ork heads.) I don't like the super encumbered version of kommandos, so they all have small amounts of extra packs on their backs. The bustas on the other hand are modeled with regular torsos, but encumbered with backpacks full of explosives. I think I'm going to go with the Stormclaw helmet w goggles heads and scratch built bazooka type rokkits, but we'll see. I also kinda like the kromlech kommando heads for this application. To me, the Busta's play more like kommandos/sappers than the kommandos really do.
The koptas will be built out of some 1:48 Chinook models I've got my eye on because the
FW ones are the only bad
FW models that exist.
That is all. Hopefully someone out there thinks this is neat ... because I literally have no one to talk to about this. My old gaming buddies think I've gone insane and I think my wife is hoping this passes rather quickly.
Cheers.