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Made in gb
The Last Chancer Who Survived




United Kingdom

What is the most overpowered thing in the current 40k ruleset, and why?
   
Made in pl
Stalwart Space Marine




I daresay grav and d weps are pretty top
Overall imbalance of shooting to cc

First cause it's mainly limited to certain factions
Second cause the rulset rly favors the shootas and cc became borderline effective, the first does influence it too.

This message was edited 1 time. Last update was at 2015/07/30 08:52:59


 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Selym wrote:
What is the most overpowered thing in the current 40k ruleset, and why?
I don't think you can point to a single "most OP" thing. There's a huge number of wildly overpowered possibilities that each offer their own, vastly different, versions of OPness, and the level of OPness can differ depending on what it's facing.


IRON WITHIN, IRON WITHOUT.

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The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
The Last Chancer Who Survived




United Kingdom

It doesn't have to be a single thing, it could be a combo, it could be a weapon type. You could scream "TAU IZ OP" and then spend several hours fighting off angry Tau players.
   
Made in ru
Ork Boy Hangin' off a Trukk




Chapter Master Smashf*cker with in a Bike Command Squad with lucky rolls on Warlord Traits and Psychic Powers. T5, IWND, 2+/2++/2+ FNP and 4 wounds make him literally immortal.
   
Made in us
Tunneling Trygon






Wraithguard in a Raider. Or in a Wave Serpent with a WWP Archon. Throw in a Spiritseer for good measure and that's 5 Str D weapons rerolling 1s to miss, if you keep the cannons, EXACTLY where you need them. That will kill any single thing outright.
   
Made in gb
Longtime Dakkanaut




Invisibility is pretty broken, especially when you can cast it on a LoW... really needed errata to only affect infantry.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

zerosignal wrote:
Invisibility is pretty broken, especially when you can cast it on a LoW... really needed errata to only affect infantry.

Damn. Never thought of that.

Creed should grant it to a LoW on T1 though

This message was edited 2 times. Last update was at 2015/07/30 10:08:08


 
   
Made in us
Freaky Flayed One





Invisibility is probably number one since it can be abused by so many units, ranging from Death Stars to LoW. It instantly makes a unit over the top.

Otherwise - Cheap ranged D.

I'm tempted to say Grav but it isn't powerful in general, just a hard-counter to the majority of things we consider tough in the first place. So while it may excel at taking out very valuable units - armies like Orks and IG are much less impacted.
   
Made in us
Shadowy Grot Kommittee Memba






Probably invisibility. Just because so much broken gak relies on it.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

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Former moderator 40kOnline

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Made in pl
Longtime Dakkanaut




multi CAD, formations and ally. Three most OP things in w40k right now.
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Eldar as they get access to most of the stuff listed as OP by the above posters

The Laws of Thermodynamics:
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Made in gb
Purposeful Hammerhead Pilot





London

Grots and Lasguns. Crazy OP and need a serious nerf!

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Made in ca
Deadshot Weapon Moderati




SOOOOOOUUUUUL BLAAAAAAAAAZE!
   
Made in us
Fixture of Dakka





Stomp.

It's a close combat attack that can kill things a foot away from and not involved in any close combat and regardless of any defensive factors of the thing being killed.

It is the single stupidest rule in the game.

This message was edited 1 time. Last update was at 2015/07/30 12:36:30


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Five Imperial Knights in an 1850 pt army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Made in us
Drop Trooper with Demo Charge




Cleveland

As a Guard player, I cast Invisibility on my Shadowsword in one friendly game.

That was pretty broken.
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Pretty much the ability to cast Invisibility on anything.

Otherwise, Warlord titan...because it's supposed to be the most powerful thing right now. Also, it doesn't care about Invisibility as it can just target the ground instead.

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Made in ca
Twisting Tzeentch Horror




Canada

Nomeny wrote:
SOOOOOOUUUUUL BLAAAAAAAAAZE!


This ability easily breaks the game the most.

3000 Points Tzeentch 
   
Made in us
Wicked Canoptek Wraith




I dont know where i am... please... i dont know where i am

the imbalance of shooting and assault and tau shot multipliers.

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space marines-battle
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30k: word bearers, deamons, cults and militia,

 
   
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Omnipotent Necron Overlord






Wraiths
TWC
WG
Invis

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Made in ca
Executing Exarch






Invisibility is probably the most OP thing. It pretty much wins games without effort

shyzo wrote:
Chapter Master Smashf*cker with in a Bike Command Squad with lucky rolls on Warlord Traits and Psychic Powers. T5, IWND, 2+/2++/2+ FNP and 4 wounds make him literally immortal.


Well not literally. 1 wraithcannon rolls a 6 to wound and its gone. D doesn't give a gak about eternal warrior, fnp or invuls.

This message was edited 1 time. Last update was at 2015/07/30 14:26:23


Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Longtime Dakkanaut




Rochester, MN

High strength ranged AP2 weapons are undercosted across the board, and are the single most influential thing that's throwing off game balance. It's what makes Eldar so OP.
   
Made in nl
Pragmatic Primus Commanding Cult Forces






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Made in us
Swift Swooping Hawk





Massachusetts

 Ravenous D wrote:
shyzo wrote:
Chapter Master Smashf*cker with in a Bike Command Squad with lucky rolls on Warlord Traits and Psychic Powers. T5, IWND, 2+/2++/2+ FNP and 4 wounds make him literally immortal.


Well not literally. 1 wraithcannon rolls a 6 to wound and its gone. D doesn't give a gak about eternal warrior, fnp or invuls.


Thank God. Though I do love stomping them to death too.

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Made in us
Regular Dakkanaut




 wuestenfux wrote:
Five Imperial Knights in an 1850 pt army.

Not as OP in practice ive seen.
Had a guy bring it to a hardcore event.
Got destroyed 2 out of his three rounds.
He only got one win via a buy.
He got wrecked by a greentide and by necrons pre decurion
   
Made in us
Omnipotent Necron Overlord






 DanielBeaver wrote:
High strength ranged AP2 weapons are undercosted across the board, and are the single most influential thing that's throwing off game balance. It's what makes Eldar so OP.

They are really only undercosted on hornets and maybe to some extent on war walkers BUT much more so on hornets - I got no problem with war walkers.


Automatically Appended Next Post:
die toten hosen wrote:
 wuestenfux wrote:
Five Imperial Knights in an 1850 pt army.

Not as OP in practice ive seen.
Had a guy bring it to a hardcore event.
Got destroyed 2 out of his three rounds.
He only got one win via a buy.
He got wrecked by a greentide and by necrons pre decurion

Well if you army can kill predators pretty well it can also kill IK.

This message was edited 1 time. Last update was at 2015/07/30 13:51:17


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Wraithknight.

Enough said.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Xenomancers wrote:

die toten hosen wrote:
 wuestenfux wrote:
Five Imperial Knights in an 1850 pt army.

Not as OP in practice ive seen.
Had a guy bring it to a hardcore event.
Got destroyed 2 out of his three rounds.
He only got one win via a buy.
He got wrecked by a greentide and by necrons pre decurion

Well if you army can kill predators pretty well it can also kill IK.

I have struggled to deal with predators since 5E. As Imperial Guard...

Yes I tried footspam. No I don't wanna talk about it :c
   
 
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