A Beastman list I'm considering using the
Azyr Composition Rules. This will be a hobby project first and foremost, and an occasionally played force second.
BEASTMAN PATROL
20 Points
++HEROES++
1 Doombull @ 3 points
* Weapons: Doombull Great Axe
1 Great Bray-Shaman @ 1 point
* Weapons: Fetish Staff
* Spells: Arcane Bolt, Mystic Shield and Savage Dominion
++UNITS++
10 Gors @ 1 point
* Weapons: Gor Blade and Beastshield
10 Ungor Raiders @ 3 points
* Weapons: Raider Bows and Ungor Daggers
10 Ungor Raiders @ 3 points
* Weapons: Raider Bows and Ungor Daggers
10 Ungor Raiders @ 3 points
* Weapons: Raider Bows and Ungor Daggers
10 Chaos Warhounds @ 4 points
* Weapons: Fearsome Slavering Jaws
++FORMATIONS++
Ungor Raiders Ambush @ 2 points
GRAND TOTAL: 20 Points
Now the real question is in regards to the Bray-Shaman's
Savage Dominion spell:
Savage Dominion
The shaman sends his mind winging into the wilds and possesses the largest creature he can find and bend to his will. Savage Dominion has a casting value of 9. If successfully cast, you can summon one Monster and add it to your army. Set up the summoned model within 6" of the edge of the battlefield and more than 9" from any enemy models. This counts as its move for the upcoming movement phase.
What Monster do I want to summon? Right now I'm leaning towards a Cockatrice (because I really like the model, even though its Finecast) or a Chimera (Its plastic and not too expensive). Any thoughts?