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Made in us
Fresh-Faced New User




Near Dallas, TX

As stated above I'm looking into starting warmachine/hordes. I need help choosing a starting army. Any suggestions? Also any tips for a new player would be greatly appreciated!!!

There is only war. 
   
Made in us
Second Story Man





Astonished of Heck

BiscuitNibbler wrote:
As stated above I'm looking into starting warmachine/hordes. I need help choosing a starting army. Any suggestions? Also any tips for a new player would be greatly appreciated!!!

Look at the Gallery and decide what looks best to you.

That's all I can give you based on what you've said.

I would recommend second guessing Mercenaries or Minions, they do have a bit of a learning curve when it comes to building armies. Not insurmountable, just a little different than the others.

Have you played any strategy or tabletop games before?

If so, what playstyle do you prefer?

If not, what do you see your army doing?

Do you prefer to have a reliable, but limited, resource that you give out to support your army, or do you prefer to push the edge and possibly push too far?

While most armies can fit most playstyles, some are just better and have more options at doing certain things. For example, Cygnar prefers to shoot things and have thunderstorms in a can, Cryx tends to mess the enemy up and beat the enemy with their dead, and Menoth largely tells people they can't do things and then set them on fire. These don't hold in all cases of the faction, but can provide a general starting point of discussion to work from.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Monstrous Master Moulder




Rust belt

Pick the army that appeals to you the most. The game is pretty well balanced so you won't make a bad choice.
Tips for this game
it has a steep learning curve don't expect to come in a do well at first.
Don't switch out casters very often, learn that caster well before you switch.
Start out small. Start with battlebox games then after a few weeks move up to 20 pts. Then 35 pts in a bunch more weeks and then work your way up to 50. You need to learn the mechanics of the game.

   
Made in us
Fresh-Faced New User




Near Dallas, TX

I'm into 40K right now and with all my lists I've always done an all comers list. If I had to pick one I'd say I'm more into close combat than anything.


Automatically Appended Next Post:
Alright so looking at the gallery I like the way cryx, retribution, and the legion look. What do these armies play like?

This message was edited 1 time. Last update was at 2015/08/27 19:03:33


There is only war. 
   
Made in us
Monstrous Master Moulder




Rust belt

http://battlecollege.wikispaces.com/Battle+College+-+Home

First thing your going to have to do if forget everything you know about 40k. These games don't have much in common. The game is pretty much close combat, there is no shooting across the board sitting back and castle. Pick a army that you are interested in and we can help
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

And don't take anymore than the general gist of how things work from Battle College. its still a fanwiki and has some tactical errors in its advice section, just use it to learn what something does.

Some general descriptions of Cryx, Ret, and Legion.


Cryx: They are an infantry faction, heavily focused on spell casting, debuffing, and having hard hitting infantry. Jacks are fast, but squishy. Casters are greedy with their focus and as such don't run many jacks beyond the lights just for their arc nodes. Aesthetically: Undead pirates who worship an evil Dragon god.

Retribution: An all around combined arms faction. Jacks have good offensive output, both melee and ranged, and have good armor. But Ret jacks don't have as much health as other faction jacks do. Infantry are durable, average speed, and overall quite solid. Forget all you thought you knew about elves, the Retribution fits none of the stereotypes.

Legion: A faction of glass cannons. A beast focused faction, can run more than most other factions. Often low model count lists. Beasts are very fast, ignore most terrain rules, and hit hard. But the beasts are squishy. Many support units and models focused on helping their beasts. A good mix of shooting and melee. They are the servants of the Dragon Everblight, who is scheming to eat all the other Dragons, including daddy Toruk(who is the Dragon God of Cryx)


Once you have selected your faction you'll get your free plushi

This message was edited 1 time. Last update was at 2015/08/27 19:42:29


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ie
Battleship Captain





Cryx are fast, fragile and like debuffing enemies.
Legion are fast, somewhat fragile and like to run lots of dragon beasts more than they do infantry dudes.
Ret are fast, hard to hit and fall over in a stiff breeze.

Cryx is probably the most rounded faction, capable of playing in most styles except ranged, which they are a bit crap at.
Legion can play almost any style.
Ret like combined arms, slightly leaning towards ranged but they're a relativly new faction and getting more releases to help them with close combat.

Cryx are so easy to play you will lose friends
Legion will lose you friends but are a bit harder to learn due to having fewer models because of thethe focus on warbeasts rather than infantry, but when you do learn them everyone will hate you.
Ret are difficult to learn, alrightish once you do, but no one will really complain about them being broken. They aren't bad, just not as strong as Cryx or Legion.


 
   
Made in us
Fresh-Faced New User




Near Dallas, TX

Well I think I've decided on cryx mainly because of the looks!

There is only war. 
   
Made in us
Satyxis Raider






Seattle, WA

Sim-Life wrote:
Cryx are fast, fragile and like debuffing enemies.
Legion are fast, somewhat fragile and like to run lots of dragon beasts more than they do infantry dudes.
Ret are fast, hard to hit and fall over in a stiff breeze.

Cryx is probably the most rounded faction, capable of playing in most styles except ranged, which they are a bit crap at.
Legion can play almost any style.
Ret like combined arms, slightly leaning towards ranged but they're a relativly new faction and getting more releases to help them with close combat.

Cryx are so easy to play you will lose friends
Legion will lose you friends but are a bit harder to learn due to having fewer models because of thethe focus on warbeasts rather than infantry, but when you do learn them everyone will hate you.
Ret are difficult to learn, alrightish once you do, but no one will really complain about them being broken. They aren't bad, just not as strong as Cryx or Legion.


Not sure I agree with most of the Cryx statements. Or at least think they need more explanation.

First statement is pretty decent, but they do have some tough builds that are hard to kill or simply bring back the dead models.

Cryx being the most well rounded I think is not true. Cryx is an infantry faction. Pretty much all of which are melee infantry. It really just depends on how you want to engage your enemies in melee. There is the odd shooty or warjack list, but you usually don't see those much

Which brings me to the last part about Cryx being easy to play. They are a little bit as you start out because they tend to be about pushing your models forward and killing things. And Cryx is different from other factions so takes some time to figure out. The learning curve initially isn't as steep. Once you play awhile Cryx is not an easy button or automatic win and the power curve settles into a more normal line.

Legion is kind of the same. Neither are really that much more powerful, it is just that they are unusual compared to other factions and have a lot of special rules. If you don't play against them on occasion they will surprise you. I think this is where they get the bad rap from since neither is overpowering the tourney circuit.

And frankly, Ret has Mage hunters. If you want newbies to hate you play them against them. Mage hunters are worse than eyeless sight or anything Cryx can throw down.

All that said, Cryx is a really great choice. They are my favorite army by far. I just don't think your one or two line characterizations are that accurate.
   
Made in ie
Battleship Captain





Cryx are an incredibly forgiving army to play and they have some of the best casters, units and jacks in the game in their stable. You can't tell me other factions wouldn't love to have a caster like Gaspy2, units like Banes and a jack like Deathjack.

Warmachine is mosly a game of capitalising on your opponents mistakes but of all the factions Cryx suffers the least from making a mistake.

I mainly play against Cryx and I've played a fair bit against Ret. MHAs work once, and then you learn to deal with them. I worry far more about Bane charges than I do MHAs.


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd start a warmachine faction and not a hordes faction.
Hordes with fury management is a bit more involved than focus management.
In order to choose a faction, I'd consider the models and the fluff. Choose whatever you like.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Satyxis Raider






Seattle, WA

Sim-Life wrote:
Cryx are an incredibly forgiving army to play and they have some of the best casters, units and jacks in the game in their stable. You can't tell me other factions wouldn't love to have a caster like Gaspy2, units like Banes and a jack like Deathjack.

Warmachine is mosly a game of capitalising on your opponents mistakes but of all the factions Cryx suffers the least from making a mistake.

I mainly play against Cryx and I've played a fair bit against Ret. MHAs work once, and then you learn to deal with them. I worry far more about Bane charges than I do MHAs.


All factions have casters/units/jacks that other factions would love to have. Pick a faction and it isn't too hard to pick a caster, unit and jack they have that you'd like to use.

As for suffering the least from making mistakes I think it depends on your point of view. How well you can deal with mistakes depends a lot on what caster and list you take. Some are more resilient than others in ALL the factions.
   
 
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