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Made in us
Mysterious Techpriest






Do you guys think the Chaos Knights will get their own codex or will they remain as a pdf on Forgeworld or be in the next CSM book. Sure, it's all speculation but speculate because that's what we do apparently.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, hopefully not.
A codex with 3-4 pages of rules and tables for more than 30 Euro would be too much.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Tunneling Trygon






Forge World is pretty good about making their rules widely available in multiple books so it's always expensive but never a waste. IA: Apocalypse for instance has a bunch of Factions, few units per Faction, but great options. Then things like IA: Vraks has entire self contained army lists for two Factions.

I could see IA: 14 being something with superheavies as a main focus, or a revamped IA: Apocalypse, I think that would be 3rd Edition by then? Plenty of new models for Heresy that need official rules for 40k, and Apocalypse would be a good way to bring them all in one publication.

They better do that AFTER IA: Badab War though. PDFs are fine until they finish my Astral Claws and the many other Chapters in there. Necrons and Exodites can wait longer, I don't care about them.
   
Made in us
Mysterious Techpriest






I would honestly prefer if it became an official dex, like the imperial knights, but I guess that's not going to happen :\
   
Made in us
Longtime Dakkanaut




Rochester, MN

Regular Knights should have just been a 5 page PDF.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 DanielBeaver wrote:
Regular Knights should have just been a 5 page PDF.

It should have been a 2 page PDF, since all 5 variants are just weapon swaps.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Mysterious Techpriest






 jeffersonian000 wrote:
 DanielBeaver wrote:
Regular Knights should have just been a 5 page PDF.

It should have been a 2 page PDF, since all 5 variants are just weapon swaps.

SJ

B... But... Fluff?
   
Made in us
Tunneling Trygon






For once I have to agree about the fluff. I really enjoyed the Imperial Knight codex for the fluff. But, I had no need for the first one, so the second was my initial Imperial Knight experience and I didn't waste money replacing a year old book.
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

What I don't understand is why it took forge world over a year to write two PDFs for Chaos Knights and then only the two variants. How hard would it have been to write PDFs for the remaining three knights in the codex? Maybe an extra 45 minutes???

I absolutely love this hobby, but it is supremely frustrating the way that GW and forge world treat its customer base. I'm not sure if its laziness or just pure incompetence, but its apparent that nobody in upper management cares even a little about the rules for the game that they created to sell models. I know, their a model company, not a game company. If that is the direction that management wants to go, then for pete's sake let someone else who does give a crap about this game write the rules for it.

GW sits in it's ivory tower all day whining about other companies trying to steal their IP and is super quick on the trigger to send in the lawyers, but they just don't get the fact that if GW really put a serious effort into writing, play testing, balancing, and releasing decent rules....they would sell a crap ton more models because a crap ton more people would play this game. How many books have the space marines gotten since the last sisters book came out? There is literally a legion of fans out there with entire sister armies sitting on the shelf collecting dust because GW in their infinite wisdom refuses to write a decent codex for them. It's childish behavior in it's purest form.

And don't even get me started on what GW has done to the Chaos players. I must be a die hard fan of the game, because I play Chaos, even though they are arguably one of the worst armies to play rules wise. On top of that, I play Thousand Sons.... I must be a glutton for punishment.

So let me reel it back in a little....Forge world, get off of your lazy rear ends, give a single finger salute to your big brother (GW), do something that you know is the right thing to do and write PDFs for the remaining three knight variants.....it's that easy.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Mysterious Techpriest






 sub-zero wrote:
What I don't understand is why it took forge world over a year to write two PDFs for Chaos Knights and then only the two variants. How hard would it have been to write PDFs for the remaining three knights in the codex? Maybe an extra 45 minutes???

I absolutely love this hobby, but it is supremely frustrating the way that GW and forge world treat its customer base. I'm not sure if its laziness or just pure incompetence, but its apparent that nobody in upper management cares even a little about the rules for the game that they created to sell models. I know, their a model company, not a game company. If that is the direction that management wants to go, then for pete's sake let someone else who does give a crap about this game write the rules for it.

GW sits in it's ivory tower all day whining about other companies trying to steal their IP and is super quick on the trigger to send in the lawyers, but they just don't get the fact that if GW really put a serious effort into writing, play testing, balancing, and releasing decent rules....they would sell a crap ton more models because a crap ton more people would play this game. How many books have the space marines gotten since the last sisters book came out? There is literally a legion of fans out there with entire sister armies sitting on the shelf collecting dust because GW in their infinite wisdom refuses to write a decent codex for them. It's childish behavior in it's purest form.

And don't even get me started on what GW has done to the Chaos players. I must be a die hard fan of the game, because I play Chaos, even though they are arguably one of the worst armies to play rules wise. On top of that, I play Thousand Sons.... I must be a glutton for punishment.

So let me reel it back in a little....Forge world, get off of your lazy rear ends, give a single finger salute to your big brother (GW), do something that you know is the right thing to do and write PDFs for the remaining three knight variants.....it's that easy.

Dude, are you a masochist or something? FFS!
   
Made in us
Wicked Canoptek Wraith




I dont know where i am... please... i dont know where i am

they should just let knights ally with CSM and CD but only if they are modeled.

Hate me or love me. either way i benefit. if you love me ill always be on your heart. if you hate me i wil always be on your mind
space marines-battle
company
30k: word bearers, deamons, cults and militia,

 
   
Made in us
Mysterious Techpriest






?
   
Made in us
Savage Khorne Berserker Biker





I think hanshotfirst is saying the Imperial Knights 40k codex should have a level of alliance other than "comes the apocalypse" with CSM/Daemons so long as they're modeled to appear "Chaosy."

I disagree, but I think that's what he was getting at. I totally agree with sub-zero. So much facepalming with frustration due to FW's rules (or lack thereof) and GW's reticence to updating rules/FAQs/errata.
   
Made in us
Mysterious Techpriest






 Wolf_in_Human_Shape wrote:
I think hanshotfirst is saying the Imperial Knights 40k codex should have a level of alliance other than "comes the apocalypse" with CSM/Daemons so long as they're modeled to appear "Chaosy."

I disagree, but I think that's what he was getting at. I totally agree with sub-zero. So much facepalming with frustration due to FW's rules (or lack thereof) and GW's reticence to updating rules/FAQs/errata.

Oh, thanks for clearing that up. I'd like for them to have their own dex, or for all of chaos to be split in four daemonkin books with knights related to each. That would work for me
   
Made in us
Painlord Titan Princeps of Slaanesh





Chaos Knights should have been totally different.

For example, rapid battle cannon Paladin could have been a Rapshody Blastmaster Cannon (made up name). It would have 2 frequency; 1 large blast 48" s8 ap3 ordnance 1, ignores cover or S5 ap4 ordanace 12, ignores cover.

They could have had a Rapid Ectoplasma Cannon which fires 1 large blast 36" s8 ap2 ordanace 1, gets hot

I personally would like a twin linked Turbo Titan Plasmagun (made up name). Range 36" S7 ap2 ordanace 8, gets hot, twin linked, forced cool down (improve vehicle cool down roll of 4+ into 3+)

How about an Insane Auto Cannon variation? 48" S7 ap4 ordanace 12. Reaper upgrade reduces range to 36" but confers twinlinked. Helstorm gives rending.

I would have suggested an Obliterator option. Gets a stock TS Gauntlet and the other arm morphs into rapid fire battle cannon, thermal cannon, avenger gatling cannon and must switch per turn. Flesh Metal confers 5++.

So many missed opportunity.

   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 LeCacty wrote:
 jeffersonian000 wrote:
 DanielBeaver wrote:
Regular Knights should have just been a 5 page PDF.

It should have been a 2 page PDF, since all 5 variants are just weapon swaps.

SJ

B... But... Fluff?

Oh, I'm still all about the 100 pages of fluff and pics, but god damn it, why can't we get the rules condensed from 12 pages to just 2?!?!?!?

SJ

edit: stupid posting function is acting up.

This message was edited 2 times. Last update was at 2015/08/28 22:42:23


“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in au
Regular Dakkanaut




I know completely not the best interest of Gw but how about lite codexs, so could buy a fluffless version and get straight to the rules.
I kinda agree with chaos knights being in same dex as normal ones. Maybe just with varying weapons/options.
And I agree with SJ, imperial knights could be covered by 1 data card atm.
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

LucidNinja wrote:
I know completely not the best interest of Gw but how about lite codexs, so could buy a fluffless version and get straight to the rules.
I kinda agree with chaos knights being in same dex as normal ones. Maybe just with varying weapons/options.
And I agree with SJ, imperial knights could be covered by 1 data card atm.


I don't agree with Chaos knights being in the same book as the Imperial knights, but I do think that a "fluffless" lite codex would be a brilliant idea.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Mysterious Techpriest






 jeffersonian000 wrote:
 LeCacty wrote:
 jeffersonian000 wrote:
 DanielBeaver wrote:
Regular Knights should have just been a 5 page PDF.

It should have been a 2 page PDF, since all 5 variants are just weapon swaps.

SJ

B... But... Fluff?

Oh, I'm still all about the 100 pages of fluff and pics, but god damn it, why can't we get the rules condensed from 12 pages to just 2?!?!?!?

SJ

edit: stupid posting function is acting up.

Do you think, maybe, they could go the AoS route -WAIT HEAR ME OUT!- and release the rules for free and have a nice fluffy book that's optional. Or is GW too evil for that?
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

 LeCacty wrote:
I would honestly prefer if it became an official dex, like the imperial knights, but I guess that's not going to happen :\

It is official. There's probably a pretty healthy amount of fluff in the book its in; Forgeworld's good about fluff, better than GW prime.

Check out my Youtube channel!
 
   
Made in au
Regular Dakkanaut




LeCacty, WAY TOO EVIL!
On a side not the internet does have free rules on it. Legally questionable though...
   
Made in us
Mysterious Techpriest






LucidNinja wrote:
LeCacty, WAY TOO EVIL!
On a side not the internet does have free rules on it. Legally questionable though...


I knew it! DAMN YOU GEEDUBS!
   
Made in au
Fresh-Faced New User




GW should have put Imperial and Chaos knights in the same codex. There just isn't enough rules and "fluff" to make an excuse for two separate rule books imo.

2500
1550
750
500 
   
Made in il
Warplord Titan Princeps of Tzeentch






 SharkoutofWata wrote:

I could see IA: 14 being something with superheavies as a main focus, or a revamped IA: Apocalypse, I think that would be 3rd Edition by then? Plenty of new models for Heresy that need official rules for 40k, and Apocalypse would be a good way to bring them all in one publication.


IA14 was rumored to be Admech VS Tau, according to someone who went to the last open day and talked to the tau team about the new tau supersuits. (so its a bit biased, but possible)

can neither confirm nor deny I lost track of what I've got right now. 
   
 
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