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Made in us
Hurr! Ogryn Bone 'Ead!





Fake Englandland

So, in the effort to know a bit more about Warmahordes, I decided to pick up one of the Hordes battlegroups, choosing Circle because I like the models and movement shenanigans, but I have a couple questions regarding paint and some things to look into/avoid

So, I have a painting question. The Feral Warpwolf and the two Arguss, I was going to paint the both of them white because I thought that would look cool, but I know that the Winter Argus and Pureblood Warpwolf are both white, there are differences between them I know, but neither wolf has a weapon and it seems to be a headswap between them, same with the argus, I was wondering if it would be a poor idea to do that to my beasts just to avoid confusion, because sometimes mistakes are made, and people forget stuff.

My other question is a little more broad, in case I decided that I want to expand Circle beyond the little battlegroup. I know things like the Wolves and Druids are popular units, as are Skinwalkers but are Reeves and Shifting Stones any good? How about Una or the Lord of the Feast? And are the Satyrs worth looking into? I don't really know enough about the faction to know the things to avoid, so some advice would be much appreciated.

Shadowrun is the best game ever. It's the only thing I have ever played in which I have jumped out of a shot out van with a chainsaw to cut a flying drone in half before leveling a building with ANFO assisted by a troll, a dwarf, an elf, and a wizard. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Painting a regular Argus/Feral white and not running them as a Winter Argus/Pureblood could cause some confusion in your opponents. Of course, since Argus are really really bad I wouldn't worry about it. The Feral could be an issue. That said, there are no rules about how to paint your models.

If you want to expand your Circle, you'll want to get the following,

Gorax: This guy will replace your Argus as your main light beast, mainly for his Animus.

Another Warpwolf kit: Either magnetize it between the 3 options, or just make it a Stalker. Which is much more useful than the Feral, although the Feral does have his uses. The Stalker shows up in just about every list because he has Reach, Pathfinder, and can solve infantry problems if he warps for Berserk. Plus his Animus helps him survive.

A unit of Shifting Stones, and the unit attachment: This is Circle's bead and butter support unit. Every circle list has this, and usually a second unit(no UA) as well.

Druids and Skinwalkers(both with UA), along with Bloodtrackers are circle's main infantry choices. Unfortunately Reeves are quite overpriced. You can make them work, but its tough and not something I recommend to a newer player.

Una is also a more advanced play piece. The "Una Boat" is her running 2 Rotterhorn Griffons, which is largely for getting their animus around to models that need it. A definite advanced player piece to use.

Lord of the Feast: He's a decent first solo. Simple to use, good at what he does. Basically a fire and forget missile.

Satyrs aren't very good for a newbie. They are heavies, and have the price tag of one, but they are very pillow fisted. Meaning you are giving up a lot of ability to kill stuff if you take one. What they offer instead is some utility, but its questionable utility. The Riphorn is ok, as is the Gnarlhorn. But 90% of the time a Stalker or a Feral would be better. The Shadowhorn is just plain bad.

A typical Circle list will usually have a Stalker and a Gorax. And very often either a 2nd Stalker or Ghetorix.

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MURICA!!! IN SPESS!!! 
   
Made in us
Druid Warder




SLC UT

 FakeBritishPerson wrote:
...

So, I have a painting question. The Feral Warpwolf and the two Arguss, I was going to paint the both of them white because I thought that would look cool, but I know that the Winter Argus and Pureblood Warpwolf are both white, there are differences between them I know, but neither wolf has a weapon and it seems to be a headswap between them, same with the argus, I was wondering if it would be a poor idea to do that to my beasts just to avoid confusion, because sometimes mistakes are made, and people forget stuff.

Winter Argus havea more lupine head and the Pureblood actually has a muzzle on its jaw to help it look different from the Feral, but the coloring indeed might be a tad confusing. Something I have done is that there's more than one shade of white out there, so my Pureblood is much more a "pure" white, while the Winter Argus is a little blue-grey and a more cream/egshell white with a couple other white furred models in my army. That said, just pointing htings out helps, and as noted, you'll likely not use one of the Argus for long after you get other beasts anyhow.

 FakeBritishPerson wrote:
My other question is a little more broad, in case I decided that I want to expand Circle beyond the little battlegroup. ...

Some personal thoughts:

 FakeBritishPerson wrote:
... I know things like the Wolves and Druids are popular units, as are Skinwalkers but are Reeves and Shifting Stones any good? ...

The most commonly seen Circle units I would argue are:
- Shifting Stones + Stone Keeper UA
- Druids of Orboros + Overseer UA
- Tharn Bloodtrackers + Nuala UA
- Warpborn Skinwalkers + Alpha UA

Other units are typically seen only in one or two lists with specific warlocks, such as Sentry Stones with Bradigus and some Kromac builds, Wolves and Reeves with Epic Morvahna and so on. The reasons they're taken is kind of as follows:

Shifting Stones as already noted, are kind of Circle's biggest workhouse unit. They're relatively cheap and have a great deal of utility. They heal, provide fury management, block charge lanes, contest zones and are annoying to kill, especially with the UA granting Stealth and even a spell attack as needed. They also have the Teleport rule, whcih is extremely powerful and allows massive repositioning and extended threat ranges that can be hard to predict for opponents. You often see two sets (one with UA, one without) in many lists, although some can get away with one and I have played lists with none even in the last year. But I think this will often be the first unit you get for Circle.

Druids of Orboros are another support unit that also can do a lot for your army. They can protect it with clouds and Countermagic, have some really good control with Force Bolt and are actually surprisingly survivable at times. The UA gives them bigger Countermagic, more attacks, more clouds or immunity to some fairly annoying effects. The biggest issue is they're expensive pointwise, but as a personal highlight here they're in half my current lists in some form, which shows how strong they are I think.

Tharn Bloodtrackers are the most flexible and one of the simply strongest hybrid units in the game. They're fast, adaptable, have good threat range and take to buffs really well for many Circle warlocks. With Nuala they have really good infantry-sweeping ability and are hard to tie-up, and also get great repositioning ability. They're the most taken, as I gather, "work" unit. THey don't support, they don't tar-up, they kill and they can if you play them will do it really well. At least right now on War Room I have lists with them for a third of my warlocks.

Warpborn Skinwalkers damned near require the Alpha to be worth their points, but with it they provide a nice alternative offensive option to the Bloodtrackers. They lose-out on threat range projection and ranged attacks but make up for it quite nicely in staying power. Give them any ARM buff and they become rally hard to remove and they can wear-away a lot of opposing armies I have found. They're also cool looking and fairly inexpensvie for what you get pointewise and monetarily on the table for what they do.

Other units folks like a lot and which can be good include: Druid Stoneward & Woldstalkers, which are much more a finesse unit that can do amazing damage in pairs; Tharn Bloodweavers, who are niche and fragile but hit really hard at the right things and warlock-independnet Dispel.

The other units (male Tharn, Wolves and Reeves, Sentry Stones) really depend on whether you think they synergize with a particular caster. Right now as I have seen they're not found often save with one or two warlocks who have really good synergy with what they bring, like Reeves and Morvahna2 or Sentry Stones and Bradigus. This isn't at all universal though and it's worth testing htings out. But I think the list of the first five units up there are going to be things you can try in a lot of differen lists.

 FakeBritishPerson wrote:
... How about Una or the Lord of the Feast? ...

Lord of the Feast is a fine starting solo. He is hard to kill for his point cost, and if things go right can reap havoc about. The main issue for me and him is he's really prone to dice swings. He's a high risk/high reward piece.

Una as noted is kind of an advanced piece. She supports beasts who open up weird angles, but in the end you need 1) The beasts specifically for her and 2) the things those beasts support already about. She's good but probably something to hold off on until you have a more complete force.

Good solos I would argue for beginning are Gallows Groves, Blackclad Wayfarers and the Druid Wilder, IMHO. Gallows Groves help you get spell sout, Blackclads have scads of useful abilities and the Wilders are great for warbeast support.

 FakeBritishPerson wrote:
... And are the Satyrs worth looking into? I don't really know enough about the faction to know the things to avoid, so some advice would be much appreciated.


Satyrs are again advanced pieces. Even the beaty Riphorn is good but not really as straight-forward as the Feral Warpwolf you have already. The other two are all about finesse use and are kind of niche.

The best warbeasts to get from where you are now I think are:
- Gorax
- One of each other Warpwolf (Pureblood, Stalker, Ghetorix) or a magnetized Warpwolf kit and Ghetorix (He's kind of hard to magnetize).

With that you pretty much ahve a really good basis of beasts for all your warlocks, who often use a mixture of those. The only one you see in pairs often are Warpwolf Stlakers, but I don't think that' sstrictly necessary for many people. Other beasts really depend on what warlocks you want to expand to and what you want to do with them. Only avoidances right now I suggest is Woldwyrds, Woldwardens and Scarsfell Griffons when it comes to warbeasts, though things might change in the future.

Additionally, I think that you might do well with at least the Swamp Gobbers Bellow Crew Minions unit. There are plenty of other options there, but Circle is not especially, I think, reliant on many Minion models to get through life.

Hope this helps.

And stuff.
   
Made in us
Satyxis Raider






Seattle, WA

Stalker and Gorax are both great.

But my advice to new people is always choose a warlock you want to play with for awhile and learn with. Then research what works well with them. This game is really about synergy and not just throwing random stuff together.
   
 
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