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Made in gb
Longtime Dakkanaut





UK

Wanted to run GreenTide but didn't like the amount of points that I had to spent on it for this points level (about 3/5!!!) so I went for a mini 'GreenTide approach', maxing out a squad of 30 boyz instead. This is what I have come up with. This is for a tournament that my friends are running and I think I have my bases covered, aside maybe Flyer and Psyker spam.

Great Waaagh! Detachment
Warboss w/ 'eavy armour, Big Bosspole, Power Klaw, Attack Squig = 124
Painboy = 50

6x Tankbustas w/ 3x Bomb Squigs, Trukk w/ Reinforced Ram, Rokkit Launcha = 128
6x Tankbustas w/ 3x Bomb Squigs, Trukk w/ Reinforced Ram, Rokkit Launcha = 128
6x Tankbustas w/ 3x Bomb Squigs, Trukk w/ Reinforced Ram, Rokkit Launcha = 128

10x Gretchin = 35
10x Gretchin = 35

Combined Arms Detachment
Warboss w/ 'eavy armour, Da Lucky Stikk, Power Klaw, Boss Pole = 119
Big Mek w/ Mega Armour, Boss Pole = 80

Mek = 15

29x Boyz w/ Boss Nob = 190
10 Gretchin = 35

Blitzabomba = 135

15x Lootas = 210
5x Lobbas w/ 1x Ammo Runts = 93

Big Mek with Lootas so they can move and shoot.
Warbosses and Painboy with 30 Boyz Mob for FnP, WS5, FnP and general bodies for my Warbosses to go to work with.
Mek with the Lobbas for Ld purposes.

No Power Klaw on the Boss Nob, he's just there for challenge purposes.
Tankbustas in Great Waaagh! because I might be able to DS them behind vehicles. Bomb Squigs because they are suicide units, even though they do nothing against Skimmers, they're just good to have, particulary against T4 2+, where Rokkits AP wouldn't matter anyway.
Painboy in Waaagh! too as he'll be Fearless usually, everything else in CAD because there is no point DS them and Da Boss is Watching hurts them.
Blitzabomba because S7 AP2 Blast is good and gives me a bit of AA alongside the Lootas, which I love using.
Lobbas only have one Ammo Runt because of points and you fire the closest Barrage weapon first so the first Ammo runt will probably be the only one I use.

CAD Gretchin bubblewrap the Lobbas to stop them being charged, the Waaagh! Gretchin move up onto objectives, maybe DS onto them lol. I've had great fun DS Ripper Swarms and know how effective it can be. Switch it up if I don't have DS, might as well have CAD move up the field then.

Thoughts?


YMDC = nightmare 
   
Made in ca
Focused Fire Warrior





How does the big mek grant the ability for the lootas to move and shoot? He doesn't grant SnP as far as I know.
   
Made in gb
Longtime Dakkanaut





UK

Mega Armour has SnP

YMDC = nightmare 
   
Made in au
Fresh-Faced New User




Yes that's correct however it does not grant the lootas SnP from what I understand. Only the big mek can shoot if they move that means.
   
Made in gb
Longtime Dakkanaut





UK

SnP is one of those rules that is conferred to the unit. Relentless is the model by model version of it.

YMDC = nightmare 
   
Made in au
Fresh-Faced New User




Arhh thanks for the clarification. Would work very well then for what you want to do.
   
Made in ca
Focused Fire Warrior





I completely overlooked that sorry. Say, that gives me an idea for space marine devs with a termy libby... Anyways ya this is a great green tide. Have you considered KFF on the mega mek? Would make your lootaz alot more resilient and TFC wouldn't be able to instagib them. Also maybe da dead shiny shoota on one warboss. Extra dakka for cheap and it wont hit your own squad of boyz so just keep other guys away. Maybe get some killa kanz or something for a horde of vehicles with good shooting. Then your opponent has to choose what to shoot, the trukks with tankbustaz which will mess him up, the kanz which you should put either kustom mega blastaz for ap2 or rokkits cuz theyre free, or just shootaz for dakka. But use them as a tough melee squad to accompany ur boyz to take on TEQ and the like.

This message was edited 1 time. Last update was at 2015/09/03 05:46:32


 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

 Nalydyn wrote:
space marine devs with a termy libby.


Terminators relentless so doesn't work :/

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in gb
Longtime Dakkanaut





UK

Ok, decided that I wanted more Boyz on the ground, so list one is in the OP. List two is in the spoiler:

Spoiler:
Great Waaagh! Detachment
Warboss w/ 'Eavy Armour, Power Klaw, Big Boss Pole, Attack Squig = 124

10x Gretchin = 35
10x Gretchin = 35

8x Tankbustas w/ 3x Bomb Squigs, Trukk w/ Reinforced Ram, Rokkit Launcha = 154
8x Tankbustas w/ 3x Bomb Squigs, Trukk w/ Reinforced Ram, Rokkit Launcha = 154

1x Traktor Kannon w/ Ammo Runt = 33
1x Traktor Kannon w/ Ammo Runt = 33
1x Traktor Kannon w/ Ammo Runt = 33

Combined Arms Detachment
Warboss w/ 'Eavy Armour, Power Klaw, Da Lucky Stikk = 114
Painboy = 50

29x Boyz w/ Boss Nob (for challenges) = 190
19x Boyz w/ Boss Nob, Boss Pole, Power Klaw, Shootas = 179/180 (debate in YMDC)
19x Boyz w/ Boss Nob, Boss Pole, Power Klaw, Shootas = 179/180 (debate in YMDC)

Deffkopta = 30

10x Lootas w/ 1 Mek = 154


Which list looks better? OP list or this one?


YMDC = nightmare 
   
Made in ca
Focused Fire Warrior





Oh weird I always thought they were SnP! Just looked it up you're right. Anyways, I like the second list more. The gretchin can hold backfield objectives, or provide a mobile cover save for the footslogging boyz. More likely the latter since the kannons can do that along with the lootaz with their long range.

What's the un-upgraded mek for with the lootaz? Better off with another loota imo.

What will the deffkopta be equipped with? Shoota or rokkit? I'd still like to see a dead shiny shoota in there somewhere it's just such a cheap upgrade and it's awesome. Not as good as it was in your original list since you only really had one squad that was ever gonna get close to the enemy.
   
Made in gb
Longtime Dakkanaut





UK

Unupgraded Mek is purely for Mob Rule 2-3 result. Lootas running off is pretty bad.

Deffkopta has the Shoota. It's there for Maelstrom and absorbing Overwatch, so having a Shoota (which won't do much damage) should mean it isn't shot at and can do it's job. Gretchin do the same job, but can cover Mek Gunz too if I see a DS list.

Not a huge fan of the Shiny Shoota. My Warbosses have Sluggas because they aren't going to be shooting usually in the Slugga squad. Having it also reduces my ability to use my Pistol as a CCW in CC and make use of the Warbosses Iniative 4.

YMDC = nightmare 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

The main issue I see is that it's not hard to wipe a few squads of foot sloggers. Or not even wipe, just make them useless. That's one of the advantages the tide helps to overcome. The other thing is the fragility of your anti tank. 2 trukks of tankbusta, I'd think that whether they will see use will almost depend on whether you have first turn or not.

For what you've put in your last CAD, its not far off being able to be run as an actual tide.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in ca
Focused Fire Warrior





Rahx is right, an actual green tide might serve you well if that's what you're going for. HoW chance is always good and you're only have to find room for another 30 boyz or so, and you could drop 10 pts of bosspoles. Mek is a good idea after all lol.

I would love to see you commit to the green tide though. Stick a big mek with KFF near the front of it and laugh as your mass of bodies gets 2 5+ saves against anything short of str8(which your opponent will not have NEARLY enough of to put a dent in your squad of 100 boyz. Maybe even stick in some big shootaz just so you can dakka back a bit. Dead shiny shoota would also be better in a true green tide as well since almost no chance of hitting your own guys since they're all one big squad. A dead shiny shoota and a couple big shootas is putting out 12 shots before you charge in, which is enough to put a dent in whatever you're charging as long as it's not a vehicle or MC.

Short of taking a true tide though, you could go for smaller boyz squads in trukks to make them a bit more able to get up the field without just getting shot to pieces by basically any blast weapon in the game. Or even just dakka.

Oh and having a pistol gives you no benefit at all unless you have another CCW which your warbosses do not. You should always take a shoota with a klaw, cuz it's free and gives you an extra shot a better range. Kombi skorcha can be decent, but they have to be at the front, since you can't put a template over your own guys. But it's also 10 freakin points, I'd just go TL shoota probly if you really don't want the dead shiny shoota(but you should, it's awesome.)
   
Made in gb
Longtime Dakkanaut





UK

For Power Klaw guys it means they can strike at Iniativive by using the Pistol instead of the Klaw. Against certain units, such as guard, TAC squads, etc, it can make a difference.

Interesting to see you both suggested going full out GreenTide though - I'll try and squeeze it in. How many Power Klaws should the unit have and should the Warboss from the Formation and CAD (Big Bosspole and Da Lucky Stikk respectively) have Power Klaws too?

YMDC = nightmare 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Bosses always like klaws and on a few nobs would be good too. You want to have some spread of klaws throughout the tide so you won't get stuck against hard stuff like 2+, MCs or walkers. So having 2 on the bosses and 4 on nobs would be a start. Or could go for 2 as its only 1500 and a few big choppas.

For the pistol thing I wouldnt be that bothered, nearly everything threatening in CC stirkes higher than I3.

This message was edited 1 time. Last update was at 2015/09/04 01:19:13


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in ca
Focused Fire Warrior





You can attack with your normal str and initiative without having a pistol. It just counts as an extra CCW if you can get a second one, so you can get an extra atk. But having a pistol alone does not give you any benefit at all, which is why the free shoota is ALWAYS better if you have a pklaw, you cannot gain a second CCW even if you want to pay for one. You can do the same for your nobz, if you're running 10 of them you will wanna at least stick them with shoota+big choppa. +2STR is usually more useful than 1 extra atk. Plus AP5 is always nice if you happen to run up against other orks, or guardsmen.

This message was edited 1 time. Last update was at 2015/09/03 23:46:09


 
   
Made in us
Mutilatin' Mad Dok





Georgia

I actually have to agree wholeheartedly about giving the boss a klaw. I played a few games where he just had a big choppa and it really hurt. He's going to be going last against pretty much everything but Tau, and the AP 2 really helps make every hit count, and the strength of yes doesn't hurt either. A big choppa really is crippling.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in ca
Focused Fire Warrior





Klaw is the obvious choice. Str10 is just ridiculously good against everything. Big choppaz are for nobz so they can put a bigger dent in something on the cheap, since with a horde army you want bodies galore.
   
Made in gb
Longtime Dakkanaut





UK

Right so finally got a list that I liked. No vehicles, just footslogging 100 Boyz across the field with Artillery for support. For 1850 I think some tankbustas are in order.

Green Tide formaton
Warboss with Big Boss Pole, 'Eavy Armour, Power Klaw
100 Boyz, 6x Nobs w/ Power Klaws

CAD
Warboss w/ Da Lucky Stikk, 'Eavy Armour, Power Klaw
Painboy

20 Gretchin

3x KMK w/ 3x Ammo Runts
3x KMK w/ 3x Ammo Runts
3x Traktor Kannons w/ 3x Ammo runts

VSG

Comes to 1550, I'm struggling to bring it down to 1500 :/


Automatically Appended Next Post:
Maybe add an Attack Squig to the GreenTide Warboss/ Mek for challenges and cut each squadron of KMK to two?

This message was edited 2 times. Last update was at 2015/09/04 14:38:48


YMDC = nightmare 
   
Made in ca
Focused Fire Warrior





I think this list looks really nice. I'd run it with the lukkystick boss in the front tanking wounds and LoSing anything nasty that gets thrown at him(str10/D, or even just missiles and stuff.) Attack squig on the warboss sounds good for sure. 4 KMKs should be sufficient with runts to get a nice damage output. This list would terrify me, I usually don't bring alot of dakka since most people seem to bring smaller units of tough guys, not hordes in my meta.

Keep in mind if you're at a tourny there may be a time limit on games, this list will take a LONG time to move around the board(but don't worry, by turn 2 you'll probably have about 1/4 of this squad taken down lol)
   
Made in gb
Longtime Dakkanaut





UK

I could even drop a Trakor Kannon and have enough for a unit of Warbikers or Deffkopta for Objectives. Maybe have 2x KMK and 1x Traktor in each squad of Mek Gunz (always the possibility of Big guns never tire where I play and it's an additional KP). Probably not worth it though.

YMDC = nightmare 
   
Made in ca
Focused Fire Warrior





It might not be a bad idea. You only lose a small amount of accuracy when you fire at air targets anyways. I'd go deffkopta. Take 1 or 2 in units of 1, give them TL rokkitz. TL rokkit is actually not bad AA in terms of Ork shooting, it's actually pretty accurate XD I prefer deffkoptaz because they're also faster than bikes, making them awesome for linebreaker/securing an objective out of nowhere.
   
 
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