List is geared all around Zee Doomhammer... would need to nab some wyverns, the vendetta (valkyrie), and doomhammer but have pretty much most of the other stuff actually. LoW and super heavies and other big nasties are just not prevalent at the local meta so not something i'd play regular friendly games. Could be something to have and take to a tourney (never been to one) if it turns out to be relatively competitive...
Astra Militarum: Codex - Combined Arms Detachment
Headquarters + NFO: 365 points
Enginseer w/ 3x Servo-arm Servitors
Enginseer x2
Priest x2
CCS - MoO, RS, VC, Chimera w/ ML/HF
Troops: 585 points
Infantry Platoon
- Conscripts Blob x50 w/ Commissar
- PCS w/ HF, 3x Flamers, KG, MB
- IS x10 w/ GL, VC, HWT w/ AC
- IS x10 w/ GL, VC, HWT w/ AC
Infantry Platoon
- PCS w/ HF, 3x Flamers, KG, MB
- IS x10 w/ GL, VC, HWT w/ AC
- IS x10 w/ GL, VC, HWT w/ AC
Fast Attack: 170 points
Vendetta
Heavy Support: 260 points
Wyvern Battery x2
Wyvern Battery x2
Lord of War: 470 points
Doomhammer w/ LC turrets, HB sponsons
Tallies up to 1850 on the dot.
Don't have the super heavy rules for the doomhammer on hand but i understand they can transport more than 1 unit up to its transport capacity.
Conscripts plus priests will bubble wrap the doomhammer (pondering if it would be worthwhile to upgrade them to tallarn desert raiders for "move thru cover" so they can keep up with super heavy).
All the enginseers and servitors are joined for 1 unit and bunker up in the doomhammer belly (chance to repair 3 HP a turn).
1 PCS will also hop inside. they can tumble out for late game objective securing or if something gets close enough to assault the tank after the bubble wrap is all popped. Doomhamer can also just bunker on an objective too depending on whats happening.
other PCS will ride in vendetta and try to bump an objective too. saved me 2x chimeras which i replaced with a second battery of wyverns for more shreddable pie plate goodness.
Heavy flamer plus 3 flamers plus frag grenades plus krak grenades plus melta bombs should give the 2x PCS plenty of versatility to target most things on the table.
kept gunline simple with 4x autocannons and 4x grenade launchers sitting in front of the wyverns with a CCS chimabunker behind those for orders...
Looking for suggestions to swap out or where i will be lacking and have a hard time handling armies...
Thoughts, tips, advice, suggestions, ideas, C&C, etc are always appreciated.
Thanks,
Tak
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