War Kitten wrote:Seems like a strong list, I don't quite see how you'll lose friends with this, the only thing that might cause issues with your buddies is the handgunners, and that's just because of the potential they have to unleash loads of Dakka
Archers too are a threat. Think about it: with the detachment you get 2+ to hit and 3+ to wound, rerolling that one. You might scoff at the lack of rend but think of the potential of having to roll for 20 something wounds per turn. Even the most resilient units will feel the pain.
Swordsmen are a daunting force too, when coupled with magic shield. You're looking at a marine's armor save while re-rolling 1s and who will have (if put close to the greatswords and with the order and as long they have 20+ models, which won't be hard considering their resilience) will instahit and will need only a 3+ to wound. Your rolls will hardly err. Meaning your opponent will be looking at a lot of saves per round and eventually fail them by the load.
The cannons main issue is they only hid 1/2 the time, but with the engineer they only fail one out of four times and they only need a 2+ to wound. And with
D6 wounds at -2 rend is something to shudder at.
And regarding the other question, it is the SDK system (used mostly by this
guyshttp://scrollbuilder.com: ), it does fairly well to balance games. And no, you cannot fit in another battlemage at that level of points.