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2016/04/22 04:06:51
Subject: Sayl the Faithless and you!
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Regular Dakkanaut
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Sayl has a magic ability, cast on a 6, that lets you pick a friendly unit (Note: Not a chaos or other keyword, simply a friendly unit.) within 10" and that unit can now fly and move 18". How could this help your army?
Disregard any ideas about staying in the same Grand Alliance, he is faithless after all! Just, how would you use him to give that slow but good unit the mobility they lack?!
His Warscroll is in Tamerkhans Horde.
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This message was edited 2 times. Last update was at 2016/04/22 04:09:06
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2016/04/22 05:53:12
Subject: Sayl the Faithless and you!
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Longtime Dakkanaut
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I'd have flying blightkings and have a unit of 10 in combat turn 2.
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2016/04/22 06:51:48
Subject: Sayl the Faithless and you!
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Regular Dakkanaut
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JamesY wrote:I'd have flying blightkings and have a unit of 10 in combat turn 2.
Funny, Blightkings were my first inclination.
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2016/04/22 07:03:27
Subject: Re:Sayl the Faithless and you!
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Experienced Maneater
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Mob of 100 skeletons, deployed as one front line. Have a few Necromancers in the back, buffing them and summoning units to hit the flanks.
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2016/04/22 14:20:25
Subject: Sayl the Faithless and you!
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Humming Great Unclean One of Nurgle
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Sayl and a goblin chariot deploy, the chariot moves 18" forward and charges (re-roll distance if needed). The combat phase begins, and my unit of 200 sneaky gitz hops out of the chariot they were hiding in, forming a conga-line encircling my opponent's entire army (since only the unit needs to be in range of the chariot). Destruction ensues.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2016/04/22 22:44:43
Subject: Sayl the Faithless and you!
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Longtime Dakkanaut
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NinthMusketeer wrote:Sayl and a goblin chariot deploy, the chariot moves 18" forward and charges (re-roll distance if needed). The combat phase begins, and my unit of 200 sneaky gitz hops out of the chariot they were hiding in, forming a conga-line encircling my opponent's entire army (since only the unit needs to be in range of the chariot). Destruction ensues.
I can just imagine skarr bloodwrath in the middle of all that. So far the most attacks I've ever gotten out of him in a single round of combat is 25...
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2016/04/22 23:33:42
Subject: Sayl the Faithless and you!
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Humming Great Unclean One of Nurgle
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I just like imagining all of the 200 goblins standing in a single stack riding in the back of that chariot sneakily so no one sees them.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2016/04/23 05:34:45
Subject: Sayl the Faithless and you!
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Longtime Dakkanaut
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You would be morally obligated to paint clown faces on all of them if you wanted to do that
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2016/04/25 17:20:08
Subject: Sayl the Faithless and you!
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Bloodthirsty Bloodletter
The Eye of Terror
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Lost your wings, Skarbrand? Here, have some better ones.
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2016/04/28 20:30:14
Subject: Sayl the Faithless and you!
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Sword-Bearing Inquisitorial Crusader
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MMMMM I like the sound of this!
I would also give the red bull wings to plague ogres or blightkings to get them in to stall units faster so I could move my rats around on obj
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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2016/05/02 05:40:48
Subject: Sayl the Faithless and you!
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Regular Dakkanaut
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I'd move a Magma Cannon 18" and leave it there as a DISTRACTION CARNIFEX! 6W that stays effective no matter how many wounds it takes, a 3+ against shooting and the potential of 6 mortal wounds moving 18" (36" effective range) would make anyone shoot at it. The longer they shoot at that the longer they aren't shooting at anything else.
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This message was edited 1 time. Last update was at 2016/05/02 05:41:14
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2016/05/02 08:14:38
Subject: Sayl the Faithless and you!
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Longtime Dakkanaut
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Flying glottkin would be amusing, and very worrying for the opponent.
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2016/05/18 03:44:09
Subject: Sayl the Faithless and you!
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Regular Dakkanaut
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Or how about flying melee Stormfiends?!
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