Switch Theme:

[1850] - Necron - Decurion Deathstar (Compettive)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Necrons
Necrons

Reclamation Legion
Nemesor Zahndrekh 150
10 Warriors 130
10 Warriors 130
Ghost Ark 105
Ghost Ark 105
5 Immortals 85
3 Tomb Blades: 3 × Shield Vanes; 3 × Nebuloscopes 66
10 Lychguard: Hyperphase Sword and Dispersion Shields 300

Canoptek Harvest
Canoptek Spyder 50
6 Canoptek Wraiths: 3 × Whip Coils 249
3 Canoptek Scarabs 60

Royal Court
Overlord: Warscythe; Nightmare Shroud 135
Orikan the Diviner 120
Lord: Warscythe; Veil of Darkness 95
Lord: Solar Staff 65

1,845 points

The idea is to team up Zandrekh and the Royal Court along with the Lychguard. The unit can deep strike, teleport, force snap shots for a turn, tank anything AP 3 or greater with the overlord on a 2+ rerollable or LOS to Lychguard with 3++ rerolling ones and resurrection protocols on 4+ also rerolling ones. It lacks shooting, but it can do work in melee with two warscythes, ten hyper phase swords, and Orikan's empowered profile. Zandrekh offers tactical flexibility with his choice of warlord traits and copying unique abilities from other units.

What do you think of the list? My only concern at this point is that, while the Deathstar is absolutely hard to crack, the offense isn't nearly as crazy as some other lists in the competitive meta.
   
Made in gb
Discriminating Deathmark Assassin






Lychstar does not die. Which is good. But it's also really slow. You will struggle to ever get it into combat. You can't charge after you deep strike remember. Like a lot of necron armies, this can hold one side of the table and get a draw.
   
Made in us
Regular Dakkanaut




 Kholzerino wrote:
Lychstar does not die. Which is good. But it's also really slow. You will struggle to ever get it into combat. You can't charge after you deep strike remember. Like a lot of necron armies, this can hold one side of the table and get a draw.


This is what I was mostly afraid of. Do you have other recommendations specifically for how to make the army more "killy"?
   
Made in us
Fresh-Faced New User




I personally prefer using Flayed Ones in that unit instead of Lychguard. Cheaper to use. Better vs.massed Grav. Shred is great if Zandrek still has Zealot. I also like to add in a Cryptek with the 5+ invul vs. shooting. A rez orb is also mandatory for your mega unit. I have not found anything that this unit cannot kill. Just have Zandrek tank the easy wounds, and LOS for the dangerous ones.

When the end of the game is near, you can also Voltron the characters out of the unit to hold/contest objectives too.
   
Made in us
Stealthy Dark Angels Scout with Shotgun





I am new to the Necron's, currently working on my DA army. However I am curious what about a Triarch Stalker or Deathmask are they not worth it?

   
Made in ca
Focused Fire Warrior





 The_Lion wrote:
What about a Triarch Stalker or Deathmarks, are they not worth it?


Stalkers are worth it in an anti-tank role or as part of a Judicator Battalion. Deathmarks can be good, but are unreliable. They either come down and completely wreck face or do absolutely nothing and you need 7-10 of them if they're going to have any meaningful impact.

For the list
1. Instead of running Lord with Veil, run Vargard Obyron. He has a Veil built-in (Ghostwalk Mantle) and a Warscythe, but has better stats and can protect Zandrekh.
2. 10 Lychguard is overkill. With Orikan in the unit, five is all you need.
3. I don't love Ghost Arks. Being open-topped, they get completely wrecked by anything with Melta and mine always die turn two.
4. I don't encourage competitive spam lists, but if that's what you're going for drop the Arks and five of the Lychguard to get another Canoptek Harvest.

The Devil Hides in You 
   
Made in us
Stealthy Dark Angels Scout with Shotgun





 counterwavecounter wrote:
 The_Lion wrote:
What about a Triarch Stalker or Deathmarks, are they not worth it?


Stalkers are worth it in an anti-tank role or as part of a Judicator Battalion. Deathmarks can be good, but are unreliable. They either come down and completely wreck face or do absolutely nothing and you need 7-10 of them if they're going to have any meaningful impact.

For the list
1. Instead of running Lord with Veil, run Vargard Obyron. He has a Veil built-in (Ghostwalk Mantle) and a Warscythe, but has better stats and can protect Zandrekh.
2. 10 Lychguard is overkill. With Orikan in the unit, five is all you need.
3. I don't love Ghost Arks. Being open-topped, they get completely wrecked by anything with Melta and mine always die turn two.
4. I don't encourage competitive spam lists, but if that's what you're going for drop the Arks and five of the Lychguard to get another Canoptek Harvest.



Thanks for the tip. Question wouldn't it be best to run a Stalker since most armies run some kinda armor tanks/transport? That kinda sucks to hear about the Deathmarks since I figure the wreck all the time, but deep strike mishaps can happen.
   
Made in sg
Power-Hungry Cultist of Tzeentch





What do you have to counter flyers?



You mean the Arsestronomican? -Avatar 720 
   
Made in ca
Focused Fire Warrior





 The_Lion wrote:
Question wouldn't it be best to run a Stalker since most armies run some kinda armor tanks/transport? That kinda sucks to hear about the Deathmarks since I figure the wreck all the time, but deep strike mishaps can happen.


It depends. Wraiths chomp through armour like nobody's business, if the original poster takes my suggestions, this list will have 10+ Wraiths in it, so the Stalker is probably unnecessary at that point. For Deathmarks, it's not just the mishaps, though those are certainly factors. #1. If you get first turn and pass your turn two reserve roll they often come down with no good targets. Second, you're hoping for 6s to rend. Sometimes you roll five 6s and sometimes you roll zero. It's the same problem Gauss faces.

The Devil Hides in You 
   
Made in us
Stealthy Dark Angels Scout with Shotgun





 counterwavecounter wrote:
 The_Lion wrote:
Question wouldn't it be best to run a Stalker since most armies run some kinda armor tanks/transport? That kinda sucks to hear about the Deathmarks since I figure the wreck all the time, but deep strike mishaps can happen.


It depends. Wraiths chomp through armour like nobody's business, if the original poster takes my suggestions, this list will have 10+ Wraiths in it, so the Stalker is probably unnecessary at that point. For Deathmarks, it's not just the mishaps, though those are certainly factors. #1. If you get first turn and pass your turn two reserve roll they often come down with no good targets. Second, you're hoping for 6s to rend. Sometimes you roll five 6s and sometimes you roll zero. It's the same problem Gauss faces.


I see said the blind man.....so could you not just use them as snipers or take objective secure and hold it or do they not have objective secure?
   
Made in us
Dakka Veteran




Nothing in a decurion has objective secured. Further deathmarks will never have it as they are elites.
   
Made in ca
Focused Fire Warrior





 The_Lion wrote:
Could you not just use them as snipers or take objective secured and hold it or do they not have objective secured?


They can score objectives, but don't have objective secured for the reasons Epartalis mentioned, so they would always get beat out by a unit that does. You could just deploy your Deathmarks and not deep strike, but then you can't use Hunters From Hyperspace, (the wound on 2+ ability), which is, arguably, the reason you take them in the first place.

The Devil Hides in You 
   
Made in us
Fresh-Faced New User




 RonanSAS wrote:
What do you have to counter flyers?


Nothing like glancing flyers to death with Gauss spam
   
Made in us
Stealthy Dark Angels Scout with Shotgun





 counterwavecounter wrote:
 The_Lion wrote:
Could you not just use them as snipers or take objective secured and hold it or do they not have objective secured?


They can score objectives, but don't have objective secured for the reasons Epartalis mentioned, so they would always get beat out by a unit that does. You could just deploy your Deathmarks and not deep strike, but then you can't use Hunters From Hyperspace, (the wound on 2+ ability), which is, arguably, the reason you take them in the first place.


Oh I see thank you for the insight!
   
 
Forum Index » 40K Army Lists
Go to: