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Made in us
Pestilent Plague Marine with Blight Grenade





Tornado Alley

OK, short suspense. I have a game in 6 hours. I thought I had a tight list locked down, but I then had it ripped apart by another person, so I am asking for suggestions.
Things I do not have access to are chaos spawns oblits. Please let me know how you would change the list.

Balakor guarantees invisibility, for my cabal or Defiler, Hopefully one of the other sorcerers get it also. I take one of his units per turn and shoot his stuff, hammer the rest with forgefiends and defiler, while holding down objectives. Friend said not enough target saturation. Im looking for suggestions. I have 45 cultists, 30 Marines, 14 PMs and 2 rhinos as well as 2 heldrakes.

CAD
Belakor

Troops
2x10 cultists

Heavy
Defiler w/ Power Scourge and Reaper Autocannon

Cyclopia Cabal
4xSorc on bikes and spell familiar. No marks

Daemon Engine Pack
Warpsmith with MoN

2x Forgefiends

Mayhem Pack
3x Helbrute MM and PF

This message was edited 2 times. Last update was at 2016/05/29 13:00:50


10k CSM
1.5k Thousand Sons
2k Death Guard
3k Tau
3k Daemons(Tzeentch and Nurgle)
 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Tornado Alley

posting update. I dropped the Defiler for 2 more squads of cultists and 4 nurgle bikers. I kept the bikes all together for a majority T6 and used cultists to move towards objectives.

I lost 11-13, first blood and line breaker clinched it for my opponent. I failed my mind control shenanigans twice in 7 turns and was facing a flyer heavy force, which hurt. I also drew 6 cards at start based on scenario and couldnt achieve a single one, so I was playing catch up whole game.

Bottom line up front, with more bikers, less cultists, no mayhem pack I think this list could do very well. I would like to go against a GMC list with this, and watch one WK kill the other 2 WKs with D shots while my dinobots destroy the remaining one in the ensuing shooting phase. the look of shear pain on my opponents face would make it so worth the time putting this list together.

Strengths of this list are mobility, target saturation, and mind control

weaknesses are armor. ARMOR and FLYERS. extremely hard to deal with.

10k CSM
1.5k Thousand Sons
2k Death Guard
3k Tau
3k Daemons(Tzeentch and Nurgle)
 
   
 
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