War Kitten wrote:Another great batrep! What do you think of the new rules so far? I quite enjoyed them when I got my own little test game in yesterday
It's the same game. Hasn't really changed fundamentally, the factions just got a reshuffle.
Some of the game design choices I find interesting. There are sort of two paths to balance in games... either through subtraction or addition. You can remove stuff from powerful units (Focus Camp, no tough on Knockdown, Eyeless sight seeing through woods, Fury stats across the board) or you can choose to increase the abilities of units not taken as much (Warjack Power-up,
RoF instead of buying additional ranged attacks, etc).I've always been a fan of balance through addition as it doesn't fundamentally change the abilities the consumer paid money to include in their given army, but is a positive reinforcement to players that spent money but might feel as though they struggle. It's an interesting choice and we've no idea right now how it will play out.
That said, the game doesn't feel particularly new. Even units whose statistics and cards changed a bit still fulfill the same ROLE. My Iron Fangs still jamp. Still crit knockdown things. Slightly less defense... fine. They were camping armour anyway. More
MAT... that's nice. Means when someone takes a charge they're more accurate and don't rely on
CMAs as much.
I'm doing my best to dig into the new mechanics in list building... but the
ROF change doesn't really change a MERC shooting army (Galleon is basically identical with some small stat changes).
I think maybe my expectations are really high; they've billed it a 'WHOLE NEW
WAR'... but it's still the same ol' Warmachine.